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Old August 14, 2003, 11:19   #61
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I used CTP2 TGAs as a base and as you can see on the edge of these forests it looks brownish on the borders. Anyone run into this before? Is it a border's graphic, a problem with my border transparency, or should I just go cover it up.
Its a wrong border showing i think. That 'brownish' bit looks like the old original forest border graphic, but because you changed the forest tile it doesnt fit in so well with your lighter green forest floor. Hard to know exactly without looking into the tile file.

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Also notice how the hills look all the same in my shots, I redid 8 hills graphics but it looks like the game uses only 1. Is there a way to fix that?
From what i can remember CTP2 uses more than 1 hill graphic, it uses the one without borders (completely surrounded by itself) it uses the hills next to beach and hills in various directions, i know it works in a similar way to swamps. Did you change the Tile Rules at all?
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Old August 14, 2003, 11:22   #62
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I was also thinking you could use the old jungle trees from CTP1 for use on your new swamp tiles, they look pretty swampified.
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Old August 15, 2003, 11:18   #63
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I think it was the borders, but now that I also changed the grassland I've got some work to do to change a lot ofborders it looks like.

Anyways here are the new desert mountains, i basically took the red tipsoff the firaxis civ3 mountains and "built" new mountains with it. Again not all of the mountains are used.

Also can anyone help with the small triangle that cuts from one graphic to another? is that because of the size or is there some other border thing.

Oh yeah, these files are 3mb each, I was going to post them if people want to see how they look or play with them (release as a v.1.0) but they are too big, where can I post them?
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Old August 15, 2003, 11:21   #64
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another sample of the "cut" problem in the mountains..still have some borders issues
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Old August 15, 2003, 11:50   #65
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Hi E

Could you post the affected grapics (not a screenshot) and an export from TileEdit. You could also mail them to me. I'd like to make sure it's not an error in TileEdit.

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Old August 15, 2003, 12:34   #66
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Martin the Dane,

Just sent you an email. There is nothing in the subject line (sorry) but I sent my til555 file, hope you have room for it
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Old August 15, 2003, 13:00   #67
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E

Those brown mountains look good.
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Old August 15, 2003, 13:37   #68
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I just took a look at a map with the original terrain and it seems to be an error in the CTP code, not in either the tile-file or in your graphics. Look at the difference between the terrain-info image and the one displayed on the map.
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Old August 15, 2003, 13:53   #69
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I guess it is the code because when I built my mountains I built off of TGAs like the one you showed and tried to follow the shape closely. Maybe I'm being a little perfectionist about it.

Comparing to the shot you posted I guess my new graphics still look good. Thanks for the help Martin!

I'll work on the sand dunes, deserts, and plains this weekend, might not change too much and add a few improvements that will finish me on this one. I hope you guys like it.
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Old August 16, 2003, 11:45   #70
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Quote:
Originally posted by Martin the Dane
I just took a look at a map with the original terrain and it seems to be an error in the CTP code, not in either the tile-file or in your graphics. Look at the difference between the terrain-info image and the one displayed on the map.
Actual this is exactly the image of that mountain you find in the original tile file, so it is a problem of drawing, on the map you don't notice it, because of a neighbor tile image. But you have to admit it would be a lot more difficuilt to make it so that the terrain window displays a part of the neighbor tile, so one way to fix this little problem would be to draw an overlapping tile image.

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Old August 16, 2003, 11:57   #71
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Martin:

The problem is not in the tile displayed in the terrain-info image. but on the map: If you look at the border between the mountains and the plain, you will se that a part of the "tile overlap" is missing. The mountain should go all the way down to the eastern corner of the mountain tile, not only half way as is the case.

The only solution to this that I can se is to have this error in mind while designing the tile-graphics.

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Old August 16, 2003, 12:26   #72
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Ah you mean this, unfortunatly the problem is inevitable. More or less it appears at all overlapping portions of the tiles. Well not in this degree, for instance I wan't able to get a shot of your example with the full mountain, always something was missing and if it was just a very small part it is so big that you never get it in a whole.

Well in the second example it is a little bit more difficuilt, to get it, but if you look close enough you see that the building near of the South corner has an in the air hanging roof. This problem appairs after scrolling, while you are scrolling the overlapping portions aren't updated. So I would ignore this bug if I design a new terrain type.

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Old August 16, 2003, 12:27   #73
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Forgot the attachment:
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Old August 16, 2003, 12:35   #74
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Well then if we want to fix this we need to find the bug in the source (asuming we get it) and fix it there. But I guess this'll have fairly low priority (should have IMO).

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Old August 17, 2003, 17:07   #75
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i think the forest looks good but i dont like the civ3 mountins i prefer the ctp ones


oh i got the civ 3 goods converted there smaller then the ctp 2 oned but they look just as good
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Old August 18, 2003, 15:53   #76
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still have a lot of work to do on the borders. I'm going to have to make a new "blank" and mix terrains in order to get good borders I think. Here are the sand dunes based on Kryten's Civ3 San Dunes. I'm looking to edit these to make the dunes smaller and more varied in each square.
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Old September 26, 2003, 18:10   #77
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Final tilefile for version 1 is in the Ekmek Tile thread
you can get the gtset555 and the TGAs there. Thanks for everyone's help.


http://www.apolyton.net/forums/showt...threadid=96137
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Old September 27, 2003, 16:22   #78
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great work E really nice
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