November 16, 2002, 13:02
|
#1
|
Prince
Local Time: 12:08
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Vienna, Austria
Posts: 988
|
Useless Civs
Are there Civs that are positively useless as they stand? I would define a Civ as 'positively useless', if it is bettered by at least one other Civ in (more or less) every respect.
Example: I think there is a case for considering the English (Civ -not real life!) useless. Why play the English if you can play the Romans? Mil-Com is better than Exp-Com, the Legion is clearly more useful than the MoW. Even worse, the English abilities and UU don´t fit: On Pangaea, Exp is good, but MoW is useless. On Archipelago, MoW may be somewhat useful, but Exp is irrelevant. There is no perfect world for the English, but nearly every world type (except Archipelago, perhaps) is good for the Romans.
Is there ANY reason at all to prefer the English to the Romans? If not, they are clearly outclassed, and therefore useless. Other similar examples?
__________________
Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts
Free Slobo, lock up George, learn from Kim-Jong-Il.
|
|
|
|
November 17, 2002, 19:12
|
#2
|
Warlord
Local Time: 04:08
Local Date: November 1, 2010
Join Date: Jul 2002
Location: USA
Posts: 249
|
People may want to play the most 'useless' civ as a challenge?
|
|
|
|
November 18, 2002, 11:18
|
#3
|
Chieftain
Local Time: 11:08
Local Date: November 1, 2010
Join Date: Sep 2002
Posts: 58
|
I would think that the English have an advantage on huge Archipelago maps with 60% water.
|
|
|
|
November 18, 2002, 19:02
|
#4
|
Prince
Local Time: 12:08
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Vienna, Austria
Posts: 988
|
You are right; thinking along that line, large/continents/60% water might also do. Still, the problem with their UU remains: It is obsolete in no time. Before you can build a large fleet of MoW, the first Ironclads will show up, no?
I think the English, with their enormous Victorian Empire, should be one of the best Civs, but in the game they are really one of the worst.
__________________
Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts
Free Slobo, lock up George, learn from Kim-Jong-Il.
|
|
|
|
November 23, 2002, 12:12
|
#5
|
Emperor
Local Time: 13:08
Local Date: November 1, 2010
Join Date: Jun 2002
Location: turicum, helvetistan
Posts: 9,852
|
expansionist is only good on large and huge maps. on the same maps, commercial is one of the better ones too (less corruption when many cities are built).
for "normal" games (e.g. standard size) both traits lose their power and on smaller maps they are completely useless.
however: the UU is imho totally useless. not much more powerful than normal frigates, comes late and only a few turns before the ironclad. even on archipelagio-maps there isn't a lot of naval warfare... civ3 and it's AI just isn't made for that...
i usually play english in scenarios (e.g. WW2) or if i feel like playing a harder game without having to play deity...
__________________
- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
|
|
|
|
November 25, 2002, 15:17
|
#6
|
Prince
Local Time: 08:08
Local Date: November 1, 2010
Join Date: Oct 2002
Posts: 732
|
Another useless civ is the Zulu. What is the use of a spearman with 2 mov if he won´t be attacking anyway?
__________________
Señor Nuclearis Winterius the III,
Diplomat with the Voxians, and also
Señor Pablo Winterius, missionary Bishop and Archbishop of the Roleplay team
|
|
|
|
November 25, 2002, 17:48
|
#7
|
Chieftain
Local Time: 11:08
Local Date: November 1, 2010
Join Date: Sep 2002
Posts: 58
|
Quote:
|
Originally posted by Nuclear Winter
Another useless civ is the Zulu. What is the use of a spearman with 2 mov if he won´t be attacking anyway?
|
Send in one or two with a horseman stack to absord counter-attacks from opposing archers/swordmen.
|
|
|
|
November 25, 2002, 19:04
|
#8
|
Emperor
Local Time: 13:08
Local Date: November 1, 2010
Join Date: Jun 2002
Location: turicum, helvetistan
Posts: 9,852
|
Quote:
|
Originally posted by Nuclear Winter
Another useless civ is the Zulu. What is the use of a spearman with 2 mov if he won´t be attacking anyway?
|
a) great for escorting a bunch of horsemen
b) great for early game pillaging in multiplaying
__________________
- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
|
|
|
|
November 26, 2002, 15:37
|
#9
|
Chieftain
Local Time: 12:08
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Netherlands
Posts: 52
|
I'd think the english UU should really be the LONGBOWMAN. the longbow was a typically english weapon and used by no other civ.
with PTW i think longbowman (as English UU) should be 5.2.1 and normal unit crossbowman 4.1.1 (or 3.2.1, but thats the swordman..)
Judging "useless" from which countries i play with (side note, i usually play large or huge earth maps with correct starting locs)
-babylon
-persia (thats because of my playing style)
-greece (i dunno, but i never played em..)
-zululand
-Japan (island too small)
-England (see Japan)
I have yet to form my oppinion on the PtW civs..
|
|
|
|
November 26, 2002, 15:50
|
#10
|
Prince
Local Time: 06:08
Local Date: November 1, 2010
Join Date: Nov 2001
Location: New York, NY
Posts: 543
|
There are no useless civs! They can all be used. If you don't want one, replace it with one you want by going to the CivEditor.
__________________
"I've spent more time posting than playing."
|
|
|
|
November 26, 2002, 21:56
|
#11
|
Emperor
Local Time: 06:08
Local Date: November 1, 2010
Join Date: Feb 2000
Location: It doesn't matter what your name is!
Posts: 3,601
|
expansionist also gets you an early settler from a hut about 33% of the time, friendly huts throughout, and you can gain a good look at the map to sell once you reach other tribes and have researched map making.
Expansionist is good...but what I always need is Industrious...Industrious and anything and I'm set.
__________________
"Chegitz, still angry about the fall of the Soviet Union in 1991?
You provide no source. You PROVIDE NOTHING! And yet you want to destroy capitalism.. you criminal..." - Fez
"I was hoping for a Communist utopia that would last forever." - Imran Siddiqui
|
|
|
|
November 26, 2002, 23:01
|
#12
|
Warlord
Local Time: 11:08
Local Date: November 1, 2010
Join Date: Dec 2001
Location: England, UK
Posts: 107
|
If being a commercial civ (English) allowed you to build marketplaces and banks quicker then it would be one of the best!
Last edited by HAND; November 29, 2002 at 15:19.
|
|
|
|
November 27, 2002, 06:53
|
#13
|
Queen
Local Time: 12:08
Local Date: November 1, 2010
Join Date: Aug 2000
Location: The Netherlands, Embassy of the Iroquois Confederacy
Posts: 1,578
|
Well, it does (less corruption).
In fact it allows you to build EVERYTHING faster.
__________________
A horse! A horse! Mingapulco for a horse! Someone must give chase to Brave Sir Robin and get those missing flags ...
Project Lead of Might and Magic Tribute
|
|
|
|
November 27, 2002, 07:52
|
#14
|
Warlord
Local Time: 12:08
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Holland
Posts: 277
|
Quote:
|
Originally posted by Homunculus
I'd think the english UU should really be the LONGBOWMAN. the longbow was a typically english weapon and used by no other civ.
with PTW i think longbowman (as English UU) should be 5.2.1 and normal unit crossbowman 4.1.1 (or 3.2.1, but thats the swordman..)
|
Nice scheme, but normally a UU only gets on bonus point (making him 5/1/1 or 4/2/1) and besides the crossbow was used a long time ago in China (I don't know when) and used in Europe by the 11th century, while longbows started to appear at earliest at the end of the 13th century. I think there's a gap.
More importantly, I don't think the English golden age was the Hundred Year War (neither the time of MoW, I think of ninteenth century England: it was unequalled at that time.)
|
|
|
|
November 27, 2002, 09:45
|
#15
|
Prince
Local Time: 12:08
Local Date: November 1, 2010
Join Date: May 2002
Location: Germany
Posts: 720
|
It's a funny thing that all through the years I've played with the same few civs. I usually play Greeks, Americans and the Germans. I've experimented very little with other civs but I will try some when I get PTW next. I really do not care for the traits, I use most the same strategy for all my civs. Now don't you call me boring
So long...
__________________
Excellence can be attained if you Care more than other think is wise, Risk more than others think is safe, Dream more than others think is practical and Expect more than others think is possible.
Ask a Question and you're a fool for 3 minutes; don't ask a question and you're a fool for the rest of your life! Chinese Proverb
Someone is sitting in the shade today because someone planted a tree a long time ago. Warren Buffet
|
|
|
|
November 29, 2002, 08:46
|
#16
|
Warlord
Local Time: 12:08
Local Date: November 1, 2010
Join Date: Aug 2000
Location: NE-Germany
Posts: 160
|
I agree, the English seems to be a little bad - not unless. If you play a map of the world or of europe and the English are starting at ther island, they are much more disadvantaged then other expansionst Civs. And ther UU is a joke, IMHO. Only a few turns and steamships are available. Don't missunderstand me, I love naval power, I love playing the English too (but I have to change rules, if naval power shall become important. ). Industrios seems to be the better choise instead of exp. for the English. They was the first ind. Civ in RW ever...
|
|
|
|
November 30, 2002, 09:30
|
#17
|
Chieftain
Local Time: 12:08
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Netherlands
Posts: 52
|
Quote:
|
Originally posted by Beren
Nice scheme, but normally a UU only gets on bonus point (making him 5/1/1 or 4/2/1) and besides the crossbow was used a long time ago in China (I don't know when) and used in Europe by the 11th century, while longbows started to appear at earliest at the end of the 13th century. I think there's a gap.
More importantly, I don't think the English golden age was the Hundred Year War (neither the time of MoW, I think of ninteenth century England: it was unequalled at that time.)
|
well in this case i was thinking about PtW, there are units with a lot more upgrade (cavalry UU with 8.3.3)
and 4.2.1 is the medieval infantry there.. I know longbows were a bit later in their use, what could be done to keep it "historically accurate" is get the english crossbowmen and then 1 tech later (or maybe 2) give them the longbowman.
and besides, the iroquois *whatevertheyarecalled* were'nt used in the same time as other horsemen either
|
|
|
|
November 30, 2002, 11:27
|
#18
|
Emperor
Local Time: 13:08
Local Date: November 1, 2010
Join Date: Jun 2002
Location: turicum, helvetistan
Posts: 9,852
|
beren and homunculus,
you're both right. all UUs in civ3 have only 1 extra upgrade point. however if you look at the percentage (which is what really counts in combat), it's different:
hoplites have 50% more defense than the default unit. mounted warrior has 50% more attack. and bowmen even have the DOUBLE defense of normal archers.
the PTW special cavalry with 8 attack has "only" 33% more attack than the ordinary one. it's still powerful, but the combat-difference is smaller.
and anyway... PTW units with more than +1 upgrade often cost a lot more (hell... gallic swordsmen cost 60 or 70 shields, but are only slightly stronger at defending than mounted warriors!)
__________________
- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
|
|
|
|
December 26, 2002, 13:18
|
#19
|
Chieftain
Local Time: 07:08
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Auburn Correctional Facility
Posts: 45
|
Quote:
|
Originally posted by Nuclear Winter
Another useless civ is the Zulu. What is the use of a spearman with 2 mov if he won´t be attacking anyway?
|
Horsemen can't retreat against other fast units,like the impis. And yes, they can help escort your horsemen.
|
|
|
|
December 27, 2002, 03:15
|
#20
|
Warlord
Local Time: 06:08
Local Date: November 1, 2010
Join Date: May 2002
Location: Silver Spring, MD (Washington D.C.)
Posts: 157
|
A littlw while back I saw a English Colonial Infantry unit (think of the movie Zulu). I'm not sure if it was ever completed though. Sad if it wasn't, because it would fit perfectly with the English golden age.
__________________
Overworked and underpaid C/LTJG in the NJROTC
If you try to fail and succeed which have you done?
If fail to plan, then you plan to fail
|
|
|
|
December 31, 2002, 03:38
|
#21
|
Chieftain
Local Time: 05:08
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Potsburg, Upper Bongolia
Posts: 44
|
any civ can be useful I just dont think any of them are completely useless
__________________
What would you need for a Military Alliance vs. the Indians?
|
|
|
|
January 2, 2003, 18:33
|
#22
|
Deity
Local Time: 04:08
Local Date: November 1, 2010
Join Date: Sep 2001
Location: In a bamboo forest hiding from Dale.
Posts: 17,436
|
Without a doubt the English Man-O-War is the worst special unit in the game. The English are additionally handicapped by have the Commercial ability which defacto is meaningless in the game.
__________________
Christianity is the belief in a cosmic Jewish zombie who can give us eternal life if we symbolically eat his flesh and blood and telepathically tell him that we accept him as our lord and master so he can remove an evil force present in all humanity because a woman was convinced by a talking snake to eat from an apple tree.
|
|
|
|
January 2, 2003, 19:00
|
#23
|
Emperor
Local Time: 13:08
Local Date: November 1, 2010
Join Date: Jun 2002
Location: turicum, helvetistan
Posts: 9,852
|
oerdin
i used to think the english have the most useless traits. and actually, for my games i still think so.
but on large and huge maps, commercial and expansionistic are considered extremely powerful.
specially the commercial is good for a strong economy without having all cities more than 10 tiles away from the capital absolutely crippeled by corruption.
an expansionist's ideal world is huge, pangean and has sedentary barbarians. you'll know all oponents, the whole map and all ancient technologies by the time the others are halfway through the ancient era.
however, the UU is indisputably the most useless of all...
__________________
- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
|
|
|
|
February 3, 2003, 04:26
|
#24
|
Prince
Local Time: 11:08
Local Date: November 1, 2010
Join Date: Jan 2003
Location: Deaf forever
Posts: 599
|
I'm getting a feeling Greece in getting underrated. I mean, commercial, scientific and a good UU to start the game with.
I look at it this way: Build good cities, defend'em with your hoplites, get tech fast. This should give you a competetive edge to be able to expand and with less corruption too.
Right now I play greeks and have a huuuge empire and relatively low corruption. And the russian cossack is easily overrun with tanks
|
|
|
|
February 3, 2003, 05:08
|
#25
|
Settler
Local Time: 06:08
Local Date: November 1, 2010
Join Date: Jan 2003
Location: Vancouver, BC
Posts: 29
|
Greece is an excellent civ. 1/3/1 UU with an ancient era golden age = first into middle ages plus scientific helps you here with cheaper libraries and universities and commercial gives you cheaper markets etc plus more trade arrows and less corruption. All in all greece is in the top three, I think Carthage is better 2/3/1 UU with commercial and Industrious. In my experiance its the millitary and expansionist civs that suck the most. No matter who I play, or the difficulty level I concider myself extreemly lucky to get even one leader, who becomes an army and attacks ONCE then hides until I can build the wounders that this victorious army grants me. Have never tried the Scandinavians or any of the african civs except Egypt, but it seems to me Military and Exp together make for a very weak civ unless you have an amazing UU.
|
|
|
|
February 3, 2003, 05:21
|
#26
|
Deity
Local Time: 11:08
Local Date: November 1, 2010
Join Date: May 2002
Location: lol ED&D is officially full PvP LOL
Posts: 13,229
|
You can let the army die after one victory, Yanghead, you can still build the HE and the Military Whotsit later.
Regarding the English MoW : What this unit is good for is the timing of the Golden Age. A bee-line for Magnetism, and then the vital early Industrial techs come much more easily. The Ottomans have that same effect, but a "useless = non required" tech has to be researched first. Also the English starting techs means that they can almost always be the first to study Mapmaking, so the first to get building the Lighthouse, which can lead to a huge advantage to expansion & contact in the early game. And some people are English, and like to play as them
Every Civ has its advantages. I have won with all except the Zulu, as I have hated them since Civ1.
-Jam
|
|
|
|
February 3, 2003, 18:47
|
#27
|
Prince
Local Time: 12:08
Local Date: November 1, 2010
Join Date: May 2001
Location: KULTUR-TERROR
Posts: 958
|
edit
__________________
CSPA
|
|
|
|
February 3, 2003, 21:47
|
#28
|
Prince
Local Time: 04:08
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Arizona
Posts: 476
|
I understand that the Expansionistic trait is not very useful, but remember - expansionistic civs are more likely to get free techs from barbarian villages in the ancient age. I myself think you ought to get free techs all through the game, but oh well.
I once used a few scouts to explore nearly every barbarian village on the small continent I was alone on, and got nearly every ancient teach, and was in the Middle Ages in no time flat.
__________________
Whew! I'm back and ready to start writing again.
Coming soon: Pax America Redux (Including concepts/civs from Conquests)
|
|
|
|
February 4, 2003, 02:13
|
#29
|
Warlord
Local Time: 11:08
Local Date: November 1, 2010
Join Date: Dec 2001
Location: England, UK
Posts: 107
|
The best approach to have with English is grow VERY quickly to monopolise resoucres and luxuries...In the long run, raking in the cash from trade and the commercial trait.
Its not too important to concentrate on research at the start, since scouts will be producing alot of tech from goody huts which will also be good for trading.
Again, the problem is the threat of attack for not having as many troops, that probably decides if you succeed or not.
|
|
|
|
February 4, 2003, 06:25
|
#30
|
Deity
Local Time: 11:08
Local Date: November 1, 2010
Join Date: May 2002
Location: lol ED&D is officially full PvP LOL
Posts: 13,229
|
Quote:
|
Originally posted by HAND
The best approach to have with English is grow VERY quickly to monopolise resoucres and luxuries....
|
And one of the best ways to get ahead in this game (apart from early rushes) is to REX the arse of the AI, and for this the English are the best, especially if they can pop Masonry and get the Pyramids, or learn Mapmaking and get the Lighthouse they are unbeatable in a straight race for land (excluding stopping them through force of course )
So the English are NOT useless.
-Jam
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 07:08.
|
|