I'll just put this proposal in a poll. You have one full hour.
May I also repost my suggestions for Industry & Energy and Base production here? I hope we can discuss them on the chat.
New Tassagrad worker to forest.
Terminal Dogma worker to nutrient forest.
TBIBTU worker from a normal forest to the forest on the river.
Two Mysidia workers to the nutrient forest and a normal forest.
No longer send crawlers to the south. No longer rehome them to New Apolyton, but cap each base's production at about 15 minerals. Instead send the crawlers already en route to NA and the south to the 3 rocky minerals and the free forests in our central territory which are outside the base radii. Put a crawler on the minerals near Concordia.
Also some edited base build queues to satisfy our sea terraforming and colonization needs:
Zanarkand Gate: Children's Creche - Sea formers
UN Pizza Delivery: Supply crawler - Sea colony pod - Sea formers
Mysidia: Supply crawler - Colony Pod - Scout - Sea formers
New Suez: the PTS - Sea formers
If we want to pop boom those bases to a high population, kelp farming the Freshwater Sea is the way to go!
There is also a shortage of formers if we want to have enough terraformed territory in the future to place crawlers and workers. Therefore I asked for more formers, a request which was granted by our citizens. Therefore:
New Apolyton: crawler - formers - CC - NN
TBIBTU: probe skimship - formers - CC
Pandemonium: crawler - formers
Is this acceptable?