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View Poll Results: Map settings: Maximum number of cities threshold
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10%
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0 |
0% |
20%
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0 |
0% |
30%
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0 |
0% |
40%
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0 |
0% |
50%
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3 |
20.00% |
60%
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0 |
0% |
70%
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0 |
0% |
80%
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0 |
0% |
90%
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0 |
0% |
100%
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1 |
6.67% |
No, don't change
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9 |
60.00% |
Abstain/Don't care/don't know/whatever
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2 |
13.33% |
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November 18, 2002, 04:01
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#1
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King
Local Time: 12:11
Local Date: November 1, 2010
Join Date: Jun 2002
Location: France
Posts: 1,986
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Map settings: maximum number of cities threshold
One thing, while doing the map settings had not been covered are the maximum number of cities per government.
As we are playing on a non-standard map, being Gigantic, we might want to change the govern.txt file to adapt to the map-size.
If you are happy with the default size, just vote No, don't change.
Otherwise choose the percent you would like to see in place as a change.
For people not in the possession of CTP2 some explanations:
Each government has a limit on the number of cities you can have, before getting additional unhappiness.
For example, Tyranny, with which we start allows a maximum of 10 cities to be owned by the player (Human/Computer).
This number changes with the government (Monarchy doubles it to 20).
So if you vote (i.e.) 20%, this would mean that it would allow Tyranny to support 12 cities without extra unhappiness (24 for Monarchy).
Also keep in mind we have 70% landmass.
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November 18, 2002, 21:29
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#2
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King
Local Time: 04:11
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Berkeley
Posts: 1,375
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lets see i want our people to not revolt though
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November 19, 2002, 03:15
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#3
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King
Local Time: 12:11
Local Date: November 1, 2010
Join Date: Jun 2002
Location: France
Posts: 1,986
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I think I have to mention some more things about hapiness/unhapiness for the non-CTP2 owners (buh  , get out and get it  )
75 % of hapiness is considered normal, having no penalties.
> 75% just creates hapiness, but doesn't produce extra whatever
<75% and cities might revolt, therefore hapiness needs to be kept => 75%.
Unhapiness is created in many ways:
Overpopulation
War Unhapiness
Empire Size (the threshold what this is all about)
Pollutuion
slider-effects (value above default for government, food/work/gold, each count extra, meaning i.e. -1 for food.......)
and maybe some others (can't remember).
The Empire Size unhapiness is a strong factor, each city above creates unhapiness. When I remember right for Tyranny every 2 cities create 1 unhapiness. This can only be offset by buildings and/or sliders ( and/or entertainers).
I hope it helps you to decide what to choose
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November 19, 2002, 18:55
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#4
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King
Local Time: 04:11
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Berkeley
Posts: 1,375
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hmmm none of the voters (so far 5) posted........
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November 20, 2002, 06:59
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#5
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King
Local Time: 12:11
Local Date: November 1, 2010
Join Date: Jun 2002
Location: France
Posts: 1,986
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And I tried to explain as much as possible, that even the non-privileged, mmmmmm, I mean non CTP2 owners know what I am talking about.........
Let's hope we will get some more votes..............
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November 21, 2002, 03:03
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#6
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King
Local Time: 12:11
Local Date: November 1, 2010
Join Date: Jun 2002
Location: France
Posts: 1,986
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Looks like people don't care
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November 21, 2002, 13:02
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#7
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Emperor
Local Time: 12:11
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
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I voted dont change because alot of the difficulty later on is managing the size of your empire.
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November 21, 2002, 13:40
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#8
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King
Local Time: 12:11
Local Date: November 1, 2010
Join Date: Jun 2002
Location: France
Posts: 1,986
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At least know 10 people voted meaning we have our 1/3......
Just a question if we still have to have a run-off poll for the most voted options? Or if we take the median again???????
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November 21, 2002, 13:47
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#9
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Deity
Local Time: 13:11
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
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So far an absolute majority (5/9) said no, so no
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November 21, 2002, 16:49
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#10
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Super Moderator
Local Time: 13:11
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
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Maybe on the one hand we could raise the city threshold by 10% as we are playing on a gigantic map. But on the other hand the default settings will make things more difficuilt and as people here like challenges, I like to see how we will manage it. So I guess we have to accept the rhules of the selected mod, and that are the settings of the default game in this respect. And as I won't have time to release a new version of GoodMod before Chrismas, there won't be any changes of the rhules and actual there won't be a rhule change in this respect. Actual if you don't like the number of cities allowed by a certain government then we have to play with another mod and that would be GoodMod for ApolytonPack Ultra Gigantic maps. Map type gigantic.
By the way you need in GoodMod for ApolytonPack a happiness level of 73 in order to avoid riots, as I started to use my own const.txt, before Dale changed this. And in my opion it doesn't help the game balance if I raise the minimun happiness level, because it hurts the AI more then the human.
-Martin
__________________
Civ2 military advisor: "No complaints, Sir!"
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November 22, 2002, 03:35
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#11
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King
Local Time: 12:11
Local Date: November 1, 2010
Join Date: Jun 2002
Location: France
Posts: 1,986
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The reason why I asked this, was that the AI is getting better away with 'smaller' cities, but a shugar(  )-lot of them......
I actually wanted to improve with this mainly the AI...........(or better to say help him.........)
But never mind......... I'll go with the majority............
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November 22, 2002, 11:21
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#12
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Super Moderator
Local Time: 13:11
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
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Quote:
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Originally posted by Gilgamensch
The reason why I asked this, was that the AI is getting better away with 'smaller' cities, but a shugar( )-lot of them......
I actually wanted to improve with this mainly the AI...........(or better to say help him.........)
But never mind......... I'll go with the majority............
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Even if I tried my best I only saw the AI conquering the human civilisation. So you might see a lot of cities that change hands. But with such many AIs on the map it is more likely that all AIs will be on the same level with the same number of cities aproximatly.
-Martin
__________________
Civ2 military advisor: "No complaints, Sir!"
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November 22, 2002, 11:33
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#13
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King
Local Time: 12:11
Local Date: November 1, 2010
Join Date: Jun 2002
Location: France
Posts: 1,986
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I had one game (recently), SAP, where one AI nearly ate three other empires, but kind of had to stop, as it wasn't able to control the unhapiness anymore..........
Had a hard time chewing this one down..........
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November 22, 2002, 12:40
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#14
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King
Local Time: 08:11
Local Date: November 1, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
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Gilgamensch, sorry for not aswering your question before, but i was the first one to vote. I voted even before the you
My vote was 50%. But I voted with fear of what would happen if one person with the original mod (that didnt know about how to implement this change) loaded the saved game with the different setting.
But be aware that people tend to be conservative. What not always is a bad thing. Probably "No, don't change" was the best choice not to scare newbies.
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
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November 22, 2002, 15:15
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#15
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King
Local Time: 12:11
Local Date: November 1, 2010
Join Date: Jun 2002
Location: France
Posts: 1,986
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Talking about this,
I only realised two days after opening the poll, that I didn't vote
And for newbies: Best way to learn how to modify the games to fit their own demands
That's at least, how I learned a lot of things
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