November 25, 2002, 18:08
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#31
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King
Local Time: 11:14
Local Date: November 1, 2010
Join Date: May 2001
Location: Adelaide, South Australia, Australia
Posts: 1,451
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Nope, it occured fairly often in Single player as well! Man, if they just tweaked a bit, so that you could avoid the CW if you have a lovely, well functioning empire, then it would be a COOL addition to the game!
Yours,
The_Aussie_Lurker.
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November 25, 2002, 23:53
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#32
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Settler
Local Time: 05:14
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Straight Outta Oxford
Posts: 18
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I saw quite a few Civil Wars in civ2. I agree that there should be greater consequences for losing the capital city, and greater benefits for capturing one, who wants to use a bunch of units to take the city when it can just convert back to the original civ? (if the option is left on).
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November 26, 2002, 07:29
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#33
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Emperor
Local Time: 12:14
Local Date: November 1, 2010
Join Date: Sep 1999
Location: MOOHOOHO
Posts: 4,737
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Now that I have learned how to deal with CF's I think it's a nice touch.
But I agree that there should be a penalty for loosing a capitol.
__________________
Don't eat the yellow snow.
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November 26, 2002, 09:30
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#34
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King
Local Time: 07:14
Local Date: November 1, 2010
Join Date: Sep 2000
Location: Kabul, baby!
Posts: 2,876
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The problem with civil war in Civ2 was that it happened as a result of war -- whereas, historically, civil wars tend to start during peacetime (war having this tendency to unite people and all).
Civ3, with it's cultural borders, could have a great civil war system: it's easy to imagine a system wherein, if 3 cities with contiguous borders fall into disorder on the same turn, they form a breakaway republic and civil war breaks out. That'd be very cool.
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"If crime fighters fight crime, and firefighters fight fire, what do freedom fighters fight?"— George Carlin
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November 26, 2002, 09:34
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#35
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King
Local Time: 14:14
Local Date: November 1, 2010
Join Date: Aug 2001
Location: the contradiction is filled with holes...
Posts: 1,398
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Now when I start to think of it, there were civil wars on civ1. Was it so, that when you conquered enemy capital (or your capital was conquered), there was a chance of civil war - thus splitting the nation in two civs.
It was fun to see that when america had a civil war, the outcome was Americans and Germans....
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I'm not a complete idiot: some parts are still missing.
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November 26, 2002, 10:44
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#36
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King
Local Time: 19:14
Local Date: November 1, 2010
Join Date: Jul 2001
Location: of anchovies
Posts: 1,478
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Quote:
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Originally posted by aaglo
Now when I start to think of it, there were civil wars on civ1. Was it so, that when you conquered enemy capital (or your capital was conquered), there was a chance of civil war - thus splitting the nation in two civs.
It was fun to see that when america had a civil war, the outcome was Americans and Germans....
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It doesn't mean that it should give such a different civilization. It,s stil the same people thus they should have the same characteristics (at least at the beginning...). I guess it could be some sort of new evolution branch of the American civilization. I've started a thread with many ideas about how civil wars should work ( http://apolyton.net/forums/showthrea...threadid=68212) if you're interested.
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November 26, 2002, 10:56
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#37
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Emperor
Local Time: 12:14
Local Date: November 1, 2010
Join Date: Sep 1999
Location: MOOHOOHO
Posts: 4,737
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In civ you had a civil war if the strongest civ lost their capitol. I can only remember the details from one game but then the romans split in two and the egyptians emerged forming a new civ. Those cultures are at least related to each other(in civ-manners)
__________________
Don't eat the yellow snow.
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November 26, 2002, 16:40
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#38
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Prince
Local Time: 06:14
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Washington, DC, US
Posts: 548
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Well the way I think Civil War in Civ 3 should work is that you should have a Civ splitting into two factions with names like North Americans and South Americans, or something like that -- instead of splitting America into the Iroquois and Americans. That way you can attempt to reconquer the rebels without causing major cultural issues. Certain factors can affect how easy this would be to do.
The problem with this idea is very simple -- leaderheads. Firaxis does not have the leaderheads developed for rebelling factions. They would need to develop leaderheads for Jefferson Davis for the Americans, for instance.
But IMHO you MUST have two factions from the same Civ. In the American Civil War, Britain aided the South in its struggle against the Union. This can really only be represented in my model above. In Civ3, you could have a situation where the Brits hate the Americans. Then if the Americans split, the Brits would automatically have a strong relationship with the rebels.
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November 26, 2002, 17:22
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#39
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Chieftain
Local Time: 12:14
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Netherlands
Posts: 52
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Civil war = good
i was going to post "how to split, what new civ to create" but that was handled in the last few posts.
Same goes for the support of the aggressor(sp?)
And what about forcing an entire country to submit to you or you and allies (ie. Russians capturing Berlin WW2)
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November 27, 2002, 08:16
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#40
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Warlord
Local Time: 11:14
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Manchester, England. Im 1/2 Polish and proud of it!
Posts: 144
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Quote:
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Originally posted by Rufus T. Firefly
The problem with civil war in Civ2 was that it happened as a result of war -- whereas, historically, civil wars tend to start during peacetime (war having this tendency to unite people and all).
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Tell that to Tzar/Czar (how the hell do u spell that?) Nicholas II.
When the Bolshoviks stormed the Palace, two factions fought for control of Russia. The Red Army and the loyalist White Army.
Though the Rebellion started mainly because of poor living conditions I think Russia's involvement in the Great War was what finally sparked the Revolution.
Maybe increased risk of Civil War when at war, WW and all.
Or maybe certain governments could be more at risk. e.g Monarchy is more at risk because of the Class divide. Remember the Tzar, resentment of him and his family in thier Palace while the common man had to fight to stay alive.
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"I know not with what weapons WWIII will be fought with, but WWIV will be fought with sticks & stones". Albert Einstein
"To Alcohol, the cause of and solution to all life's problems"- Homer Simpson
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November 27, 2002, 13:09
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#41
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King
Local Time: 19:14
Local Date: November 1, 2010
Join Date: Jul 2001
Location: of anchovies
Posts: 1,478
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You didn't said something about this revolution! People weren't united at the end since they were against it. Thus it was puting people against the government instead of uniting it with the Tzar. Like Vietnam at the end. Seems to happen when people are seeing the war as something that shouldn't be there and is against their will, simply.
PS: Tzar/Czar depends on how you translate maybe. Saw both.
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November 27, 2002, 16:15
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#42
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Prince
Local Time: 06:14
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Washington, DC, US
Posts: 548
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Better yet, leave the original Civ's name alone, and call the rebels the *insert Civ name here* Rebels. Much simpler.
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December 2, 2002, 21:48
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#43
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Prince
Local Time: 11:14
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Charleston, SC
Posts: 379
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Personally, I think that the act of switching government types should carry some risk and shouldn't be done so lightly as depicted in the game. The idea of flip-flopping between democracy and communism and other gov types just is unreal. If the people of a civ have enough national character and culture that they would overthrow a conquering army in one of their towns, it just makes sense that they wouldn't fancy extreme changes in government types either.
When the bolsheviks changed the government, they had to fight a civil war to do it. Same thing in China and Viet Nam, just as a couple more examples.
The idea of civil war should definitely be included- think of the possibilities in the game! Sparta vs. Athens, Caesar crossing the Rubicon, the Roundheads vs. the Cavaliers and so on.
As an aside, I think that you should have to stick with your general path of government as you play or risk paying some consequenses. If you take a country that's a democracy for four hundred years and suddenly make it an oligarchy, chances are a lot of folks are going to rebel.
I don't think there were near enough government types included, but that's a subject for a different thread.
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December 3, 2002, 00:18
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#44
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Prince
Local Time: 06:14
Local Date: November 1, 2010
Join Date: Feb 2002
Posts: 915
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Quote:
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Originally posted by Brutus66
Personally, I think that the act of switching government types should carry some risk and shouldn't be done so lightly as depicted in the game. The idea of flip-flopping between democracy and communism and other gov types just is unreal. If the people of a civ have enough national character and culture that they would overthrow a conquering army in one of their towns, it just makes sense that they wouldn't fancy extreme changes in government types either. . .
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"Unreal"??
What is "unreal" is a single damaged unit being able to instantly "raze" a city of millions and make all the bodies vanish while turning the streets, sewers, and buildings into grassland.
"What is "unreal" (and ridiculous) is an entire large veteran military force in a city disappearing like magic when that Culture Flipping stupidity happens based on Firaxis' arbitrary and false computer formula.
What is "unreal" is a civ you already have a trade deal with cancelling the deal and refusing many free bonus resources you add on because they don't like your reputation based upon something you supposedly did (but likely did not do) a thousand years earlier.
There are other examples. My point is the government switching in Civ 3 is relatively realistic compared to other things.
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December 3, 2002, 00:35
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#45
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Emperor
Local Time: 07:14
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
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Sheesh... you are unreal.
/Backgammon
"You got double sixes to end the game!! That's crazy!! The odds are waaay out of whack!! I can't believe this 4X rule anyway! STUPID STUPID STUPID.
/end Backgammon
Relax.
__________________
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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December 3, 2002, 15:34
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#46
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Prince
Local Time: 06:14
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Washington, DC, US
Posts: 548
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Quote:
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Originally posted by Theseus
Sheesh... you are unreal.
/Backgammon
"You got double sixes to end the game!! That's crazy!! The odds are waaay out of whack!! I can't believe this 4X rule anyway! STUPID STUPID STUPID.
/end Backgammon
Relax.
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LMAO that's the funniest post I've seen in awhile.
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December 4, 2002, 01:01
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#47
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Warlord
Local Time: 06:14
Local Date: November 1, 2010
Join Date: Mar 2002
Posts: 160
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Coracle, that has nothing to do with what this thread is about. Why be a jerk to the guy who started it? Converse with people instead, it's nice.
Question: someone mentioned "protectorates" from SMAC. I played that game a fair bit, and I don't know what that is. Little help, anyone?
I agree that taking down the capital should be more damaging. The problem is that corruption is tied to distance from the palace. With no palace, would all cities be totally corrupt? How would you build a new palace? The best idea I saw, and most easily implemented (heck, it could probably be done in a patch, though I'm not holding my breath), is a few turns of anarchy after the capital's fall, followed by a new government with a new palace. Of course, during this time all military units would still be functional, and quite hostile to the invaders.
A side bit of pedantry: people, it's CAPITAL. A capital is a city that contains the center of governmental power, like Washington DC. The capitol (with OL) is a building where the United States Congress assembles to make law.
Last bit: what I really miss from SMAC is the diplomacy option "please call off your vendetta against...." Why shouldn't I be able to sue for peace on behalf of another nation? As things stand now, the only way to sometimes save small guys from extinction is to declare war on all theri attackers and fight a tactically difficult campaign on foreign soil, without the benefit of cities for healing units. Maybe such a dialogue option shouldn't always be there, it could be made available upon completion of the United Nations or something. But I think it's a serious ommission.
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December 4, 2002, 03:09
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#48
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Prince
Local Time: 06:14
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Washington, DC, US
Posts: 548
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Quote:
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Originally posted by MiloMilo
Last bit: what I really miss from SMAC is the diplomacy option "please call off your vendetta against...." Why shouldn't I be able to sue for peace on behalf of another nation? As things stand now, the only way to sometimes save small guys from extinction is to declare war on all theri attackers and fight a tactically difficult campaign on foreign soil, without the benefit of cities for healing units. Maybe such a dialogue option shouldn't always be there, it could be made available upon completion of the United Nations or something. But I think it's a serious ommission.
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Yeah I just rehashed this and other diplomatic/U.N. discussion in a PTW thread (entitled 'A couple random thoughts I had'). Some diplomatic work needs to be done to the game in an XP.
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December 4, 2002, 21:04
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#49
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Prince
Local Time: 11:14
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Charleston, SC
Posts: 379
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It's true, losing the capitol should have dire consequences. Maybe not losing the war, but it should really hurt a civ.
For the Americans on the board: can you remember the budget gridlock years ago where the government pretty much shut down? Or the economic effect the terrorist attacks had? Imagine if Washington DC was occupied by a hostile power. Say goodbye to a lot of gov services. No more Social Security for the elderly. The Pentagon, gone- no more central command structure for the military. The FBI and countless other agencies, total dissarray.
If the Civ in question in the game is not despotically ruled, then civil war wouldn't occur but a certain degree of anarchy would.
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December 6, 2002, 02:00
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#50
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Settler
Local Time: 04:14
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Montana
Posts: 11
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I'm actually in favor of civil wars and bad stuff happening when you lose your capitol, but I can think of an example where niether of those things happened.
When the British marched into Washington in 1812 and burned down the whitehouse ect, it had very little impact of the war itself, if I recall correctly.
Maybe you should only be penelized if your capitol has important buildings, or something?
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December 6, 2002, 02:12
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#51
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King
Local Time: 11:14
Local Date: November 1, 2010
Join Date: May 2001
Location: Adelaide, South Australia, Australia
Posts: 1,451
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Actually, to use a CivIII analogy, you could say that a Civil War did not occur with the capture of Washington in 1812, because the nation was very small-i.e. low corruption and probably high happiness  .
If it were to happen again in 2002-03, then it would probably result in either anarchy OR Civil War!
Yours,
The_Aussie_Lurker.
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December 6, 2002, 11:29
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#52
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King
Local Time: 19:14
Local Date: November 1, 2010
Join Date: Jul 2001
Location: of anchovies
Posts: 1,478
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I really think the importance of modern capitals is exagerated. Nowadays, capitals could be moved. The capital is where the direction is...
New York beeiong taken would have a huge impact as much as Washington I would guess. Moral is what counts in all this, since the administration doesn't stop when the capital is taken.
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