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Old January 17, 2001, 03:33   #31
Smash
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quote:

1200 AD – 41 units lost!!!


I beleive I will require an explanation....
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Old January 17, 2001, 07:16   #32
Julius Brenzaida
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An unworthy 20 turns. Done nothing but build food freights and trying to keep everything intact. If I could have done better, please tell me. Everything looks fine, though. There don’t seem to be much exchange between the AI civs … (China is too far from the others).
Game sent to Scouse Gits. Copy to Paul.

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Old January 17, 2001, 07:20   #33
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1560 AD Barbarians capture Yakust. Great ! Pollution near Kyoto hmmm.
1570 AD Hydro Plant build ! Pollution still there ! Nuclear Fission discovered, nexr is Nuclear Power (1 “good” choice out of three). Discovery every 3 turns. Impossible to do better ! A freight each turn should help !
1580 AD Silver freight.
1590 AD. Oil freight
1600. Nuclear Power. Robotics is next. Food freight in reserve for space race. Pollution eliminated.
1610 AD. Food freight. Give industrialization to Chinese. Peace remains. Freight to Beijing 292 gold.
1620 AD. Food freight
1630 AD. Food freight. Robotics. Flight is the only good choice. Goodbye to the Giant One.
1640 AD. Food freight. Oil freight to Chengtu, 288 gold.
1650 AD. Flight, Laser is next. Salt Caravan. Still 3 turns for discoveries at 1/9 rate.
1660 AD. Silver freight.
1670 AD. Food freight.
1680 AD. Food freight. Laser discovered. Radio is next. Freights to Nanking in Beijing, 400 gold (only) overall. Next time, we’ll go to the Aztecs !
1690 AD. Beads freight. Little Bighorn demands that commodity. It would be worthy to make peace for the bonus …
1700 AD. Food freight.
1710 AD. Food freight. Radio discovered, Advanced flight is next. Science to 100% to keep the 3 turns rate. It is tough !
1720 AD. Food freight. Chinese build Women’s Suffrage.
1730 AD. Food freight.
1740 AD. Food freight. We see the shores of the new continent. Advanced flight discovered, Rocketry is next.
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Old January 17, 2001, 07:44   #34
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Updated
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Old January 17, 2001, 08:40   #35
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quote:

Originally posted by Smash on 01-17-2001 02:33 AM
I beleive I will require an explanation....


Are you talkin' to me??? Seriously, all I did was load, hit enter to continue (as instructed), and wham!!! A box with the incredibly unbelievable message. Was this not expected? If not, wow, and I don't mean Wonder of the World!

And I'm glad to see Julius was able to start cranking out the caravans. It was also a small relief to see someone else struggle with the elusive 2 turns per research barrier.

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Old January 17, 2001, 12:32   #36
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Gigamap OCC - SG1 turn 2

I don't understand - why have we sold the Aqueduct and Sewer System - we are one Engineer short and can still grow two more population?
Ah - now read the logs, damn sure I can't hack it with one engineer and one settler - back to the drawing board ...

1740AD -
1750AD - Engineer - size now 23
1752AD - Aqueduct; Pollution; Beads to Tenochtitlan, 354g;
1754AD - Rocketry -> Communism (out of Amphibious Warfare or Genetic Engineering); Mt Fuji reduced to hill; WLPD starts @ 23
1756AD - Sewer System;
1760AD - WLPD ends @ 25; Sell Sewer;
1762AD - Communism -> Space Flight; Sell Aqueduct;
1764AD - Manufacturing Plant confirms suspicion that we are short of shields, Cannon disbands; Manhatten Project started ...
1766AD - Polution;
1768AD - SPACE FLIGHT -> Plastics; Galleon disbanded - production now 80
1770AD - APOLLO PROGRAM; Pollution;
1772AD - Structural#1; Pollution;
1776AD - Structural#3; Plastics -> Superconductor
1782AD - Structural#6; Pollution;
1784AD - Structural#7; Pollution; Superconductor -> Guerrilla Warfare; Sell Research Lab;
1786AD - Structural#8; Sell Mass Transit - only just remembered this!
1788AD - Structural#9;

I think we are set fair for a minimum time launch now - tax is providing > 200g per turn and we still have a few caravans - not to mention other units - See you on AC Paul

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Old January 17, 2001, 17:18   #37
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I still have no idea what caused "41 units lost" message.That is strange.

When I sold the sewer and aquaduct,we were grown to max capacity.I never bother with terraforming mountains or hills in OCC.It takes too long.But this is different I guess.I sold the sewer then noticed that 1 settler was supported.That was a mistake card for me.
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Old January 17, 2001, 17:58   #38
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I have received the game, but I don't have time to play it today, so I'll play tomorrow evening.
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Old January 18, 2001, 02:45   #39
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I have updated the website with SG[1]'s log and saved game.
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Old January 18, 2001, 14:32   #40
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1788 AD Research rate raised (we still need fusion), now at 6 turns. SG[1] was a bit too enthusiastic selling the research lab.
1800 AD Guerilla Warfare -> Fusion; 15 structurals
1812 AD 6 components; sell manufacturing plant
1814 AD Sell hydro plant
1816 AD Sell Superhighways; not enough gold to buy 3rd module
1818 AD Sell University
1820 AD Sell Factory; disband all units; buy last module; science to 100%
1822 AD 3 Modules; science just too low to get fusion
1824 AD Fusion; launch
1839 AD Arrive at AC

Website updated with final log and 1838 AD saved game.
[This message has been edited by Paul (edited January 18, 2001).]
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Old January 18, 2001, 14:46   #41
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Earth to AC! Earth to AC! Come in AC!

Where is everybody?? Wasn't I supposed to be on board? I stepped away from my PC for a second and you all disappeared!

Congratulations group and thanks to all! This was fun!

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Old January 18, 2001, 19:22   #42
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Thanks all - sorry about the Research lab - forgot all about fusion - wasn't offered on the last choice I made... Excuses excuses - really good fun though

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Old January 19, 2001, 05:43   #43
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Congratulations for every member of the team. It was a great effort. I thought it the AI could be more dangerous, but I was wrong. I've recently made some experiments and the more dangerous setting seem to be : Russians, Germans, Egyptians, Chinese, Greeks and Indians. That way we would have had less huts and all civs could have traded techs more easily.
But it was good fun.
I hope you enjoyed the map.

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Old January 19, 2001, 06:01   #44
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Yes good game.1839 is not too shabby.A tricky finish but the master handled it.
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