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Old November 19, 2002, 12:16   #1
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Turn orders starting 1020
This is the thread we will post orders and saves in for the game.
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Old November 19, 2002, 15:24   #2
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Acting CP Budget Request for the next 5 turns
We still have 3 Pikemen that need to be upgraded to Musketmen for 60L each and 1 Warrior that needs to be upgraded to Swordsman for 40L. Total of 220L for upgrades (currently).

THIS Request is final. Edited to show figures with WF changes.

We have 652 Lytons with an income of 170 LPT (After WF changes). SMC has not requested funds at this time, but I know he will want to upgrade some units (which can be done over the next 5 turns).

NEEDED:
Arcadia - Courthouse for 224L, subtract 12 LPT.
Heliopolis - Courthouse for 268L, subtract 4 LPT.
Avignon - From turn 1 and beyond, Courthouse for 280L, subtract 4 LPT.
Lhasa - From turn 2 and beyond, Courthouse for 280L, subtract 4 LPT.

THROUGHPUT:
Hole in the Wall - Cathedral on turn 2 (that turn only) for 28L.


This Request is FINAL.

Also, we have 4 turns of Research on Medicine left to complete, We might be able to turn down the Science % in succeeding turns (while still having complete on time), and that would release more funds to our Treasury on the following turns.

If we turned up the slider to finish faster it will be at:
Approx:
[EDIT] 80%: 3 turns with -29 LPT (shrinking)
No other benifits at higher %’s

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Old November 19, 2002, 15:29   #3
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DM/CP Orders - Are ready to go
These Orders are FINAL.

General stuff:

In the Orders, WF refers to Work force allocation/placement. See this image:

For further explanation on this, see this post.


If during the turnchat, any workers that finish tasks that would benifit Production, Trade or Food (in that order of priority, with corruption/waste in mind) increase in a city (cleared jungle, mine or road built, etc.), please change WF allocation to fit the situation. Please, also keep in mind, that some cities are having to maintain a delicate balance between growth & time of build completions. We will be rushing things somewhat, but Some items I don't want to have to rush too soon (because of impending Disorder because a city grew too fast).


Approved Budget for Rushes:

Budget for 1060 Lytons had been approved for the following times


Emergency:
None

Needed:
Arcadia - Courthouse on turn 0 for 224L
Heliopolis - Courthouse on turn 1 for 268L
Avignon - Courthouse on turn 3 for 272L
Lhasa - Courthouse on turn 5 for 268L.

Throughput:
Hole in the Wall - Cathedral on turn 2 for 28L.



Turn 0 (1020AD)

Current built/Queue Changes:

Macross City - Add Uni-Musket-Colos to Q
Tessagrad - Add Court to Q
Timeline - Add Cavalry-Wealth to Q
Gaia - Change Wealth to Bank, Add Wealth to Q
Contaginon - Change Wealth to Uni, Add Musket-Wealth to Q
Del Monte - Add Cavalry to Q
Here It Is - Change Wealth to Uni, Add Musket-Wealth to Q
Seeburg - Change WC to Cannon
Port Rouge - Add Cannon-Bank to Q
Apolyton - Add Colos to Q
New York - Add Wealth to Q
Willsbury - Add Musket-Harbor to Q
Tarsus - Add Musket to Q
Gotham - Add Court to Q
Port of Malignance - Add Musket-Bank to Q
Antioch - Change Wealth to Uni, Add Musket-Wealth to Q
Susa - Add Wealth to Q
Termina - Add Court to Q
Banana HQ - Change Wealth to Uni, Add ??Galleon?? to Q
Muncie - Add Cavalry to Q
San Cortez - Change Wealth to Wrk, Add Uni-Wealth to Q
Hole in the Wall - Change Caravel to ??Galleon??
Shiberport - Add Mrkt to Q
Ghengistown - Add Uni-Wealth to Q
Opiadom - Switch Mrkt & Aqua
Another Glorious City - Add Uni-Musket-Wealth to Q
Chiquita - Change Wealth to Bank, Add Cannon to Q
Loveshack - Switch Cath in build with Aqua in Q, Add Bank-Musket to Q
Jerusalem - Add Court-Cannon to Q
Ubergorsk - Change Wealth to Uni, change Cavalry in Q#1 to Musket, Add Bank to Q
Bacteria - Change Mrkt to Aqua, Add Mrkt-Cannon-Wealth to Q
Chartes - Add Cannon to Q
Arbela - Change WC to Musket, Add Bank to Q
Rheims - Add Mrkt-Musket to Q
Boomtown - Add Granary-Musket to Q
Whelsh Coast - Add Aqua-Mrkt to Q
Oak Ridge - Add Court-Cannon to Q
Solace - Add Barracks to Q
Dijon - Add Mrkt to Q
Geofront - Change WC to Cannon
Port of Where It's At - Change Wealth to Cath, Add Aqua to Q

WF allocations:
Macross City - 1-2-3-5-6-7-8-11-13-14-16-17.
Willsbury - WF to 1-3-5-6-10-14-19-20.
Chartes - WF to 1-2-3-11-12-13.
Seeburg - WF to 3-4-5-6-8-9-10-18-20.
Avignon - WF to 1-2-7-8-20 + 1 Tax.
Ubergorsk - WF to 1-3-8-14-19-20.
Jerusalem - WF to 1-2-6-16-19-20. Will be Zero Growth, but max pop.
Loveshack - WF to 1-2-3-7-8-10.
Chiquita - WF to 3-5-6-13-14-17.
New York - WF to 1-4-5-7-8-9-16-20. Will be Zero Growth until Flood Plains is Irrigated. < - Added note
Another Glorious City - WF to 1-2-3-5-9-18.
Opiadom - WF to 3-4-5-7-12-13.
Welsh Coast - WF to 1-8-9-15-16.
Gotham - WF to 1-2-4-5-6-13-15.
Boomtown - WF to 1-6-8-10-20.
Ghengistown - WF to 1-2-3-4-8-12.
Shiberport - WF to 4-5-6-8-17-18. < -----Watch during turnchat
San Cortez - WF to 1-6-7-8-10-17.
Neon Uber City - WF to 1-2-8-15.
Muncie - WF to 2-3-4-7-11-13-18.
Here It Is - WF to 1-2-3-4-7-9-10-11-19-20. < -----Watch during turnchat
Del Monte - WF to 1-3-4-5-6-7-8-14-15-19.
Apolyton - WF to 1-2-6-7-8-9-13-15-19.
Banana HQ - WF to 1-5-6-7-8-17-19.
Congaginon - WF to 3-4-5-7-8-9-10-11-12-15-18-20. Will have slight food shortage until turn 4, will NOT starve.
Port Rouge - WF to 1-2-5-6-7-8-9-19-20.
Termina - WF to 1-2-3-8-10-13-19.
Susa - WF to 1-6-7-8-16-17-20.
Rheims - WF to 2-4-6-9-15-16.
Lhasa - WF to 4-16-17-18.
Tessagrad - WF to 3-4-5-6-7-8-11-12-13-16-18-20.
Antioch - WF to 2-4-6-14-15-16-17.
Tarsus - WF to 2-4-5-6-8-13-15-16.

Planned Rushes:
Arcadia - Rush Courthouse for 224L - No WF Changes.


Turn 1 (1030 AD)

WF allocations:

Willsbury (grows to size 9, looses WLKD) - WF to 1-3-6-8-10-13-14-19-20, should be 9 shields after Waste. < ------look note
Ubergorsk (Borders Expand) - WF to 1-3-8-14-19-20.
Arcadia - Court built, Cath next in Q - No WF Changes.
Solace (grows to size 6) - WF to 1-2-3-10-11-12.
Oak Ridge (grows to size 6) - WF to 2-4-5-14-15-16.
Welsh Coast (grows to size 6) - WF to 1-2-8-9-15-16.
Port of Malignance - WF to 2-5-9-10-17-18-19.
Boomtown (grows to size 6) - WF to 1-4-6-8-10-20.
Ghengistown (Borders Expand) - WF to 1-2-3-4-8-12.
Apolyton (grows to size 10) - WF to 1-2-6-7-8-9-13-15-19-20.
Susa - WF to 1-2-6-7-8-17-20.

Planned Rushes:
Heliopolis - Rush Courthouse for 268L - No WF changes.


Turn 2 (1040 AD)

WF allocations:
Willsbury - WF to 1-3-5-6-10-13-14-19-20, should be 8 shields after Waste. < ------look note
Chartes - WF to 1-3-5-11-12-13.
Bacteria (grows & shrinks, should be size 6) - Wrk built, Mrkt next in Q - WF to 2-3-8-10-11-20.
Seeburg - WF to 3-4-5-6-8-10-12-18-20.
Avignon (grows to size 7) - WF to 1-2-7-8-18-19-20.
Ubergorsk - WF to 3-8-14-15-19-20.
Gotham (grows to size 8) - WF to 1-2-4-5-6-7-13-15
Ghengistown (grows to size 7) - WF to 1-2-3-4-8-12-13.
Shiberport (Borders Expand) - WF to 4-5-6-8-17-18.
Heliopolis (grows to size 4) - Court built, Cath next in Q - WF to 6-15-16-17..
Port of Where It’s At (Borders Expand, grows to size 2) WF to 1-5.
Muncie - WF to 2-3-4-7-8-11-18.
Congaginon - Musket built, Uni next in Q - No WF changes.
Susa - WF to 1-2-4-6-7-8-20.
Rheims (grows to size 7) - WF to 2-4-6-7-9-15-16.
Lhasa (grows to size 5) - WF to 4-9-16-17-18.
Arbela - WF to 2-3-4-6-12-16.
Tessagrad - WF to 3-4-5-7-8-10-11-12-13-16-18-20.
Antioch - WF to 2-4-6-13-15-16-17.
Tarsus (grows & shinks this turn, should be size 8) - Wrk built, Lib next in Q - WF to 2-4-5-6-7-13-15-16.

Planned Rushes:
Hole in the Wall (Borders Expand) - Rush Cathedral for 28L - WF to 3-6-7-11-12-15.


Turn 3 (1050 AD)

WF allocations:

Chartes -Mrkt built, Aqua next in Q - WF to 1-2-3-11-12-13.
Seeburg - Lib built, Cannon next in Q - WF to 3-4-5-6-8-9-10-18-20
Dijon (grows to size 5) - WF to 1-5-6-7-8.
Welsh Coast - WF to 1-4-8-9-15-16.
Ghengistown - Cannon built, Market next in Q - WF to 1-2-3-6-8-12-16.
Hole in the Wall - Cath built, Harbor next in Q - WF to 3-6-11-12-14-15.
Here It Is (grows to size 11) - WF to 1-2-3-4-7-8-9-10-11-19-20.
Apolyton - WF to 1-2-3-6-7-8-9-13-15-19.
Port Rouge - Court built, Cannon next in Q - WF to 1-2-5-6-7-8-9-10-19.
Arbela -Aqua built, Musket next in Q - WF to 2-4-5-6-7-16.

Planned Rushes:
Avignon - Rush Courthouse for 272L - No WF changes


Turn 4 (1060AD)

WF allocations:

Willsbury - Lib built, Wrk next in Q - WF to 1-2-5-6-8-13-14-19-20. < ------look note
Avignon - Court built, Cath next in Q - No WF changes. < ------look note
Ubergorsk - Aqua built, Cavalry next in Q - WF to 1-3-8-14-19-20. < ------look note
Heliopolis (grows to size 5) - WF to 6-7-15-16-17.
Port of Where It’s At (grows to size 3) WF to 1-5-13.
Muncie (grows to size 8) - WF to 2-3-4-5-7-8-11-18
Congaginon - WF to 2-3-4-5-7-8-9-10-11-15-18-20.
Susa (Borders Expand) - WF to 1-2-4-6-7-8-20.
Arbela (grows to size 7) - WF to 2-3-4-5-6-7-16.
Tessagrad - Cavalry built, Uni next in Q - WF to 1-2-3-4-5-6-7-8-15-16-18-20.

Planned Rushes:
TBD


Turn 5 (1070AD)

WF allocations:

Seeburg (grows to size 10) - WF to 3-4-5-6-8-9-10-12-18-20.
Ubergorsk (grows to size 7) - WF to 1-3-8-14-15-19-20. < ------look note
Port of Malignance - Lib built, Musket next in Q - WF to 1-2-9-10-17-18-19.
San Cortez (grows to size 7) - WF to 1-2-6-7-8-10-17.
Muncie -Cavalry built, Bank next in Q - WF to 2-3-4-7-8-11-13-18

Planned Rushes:
Lhasa (grows to size 6) - Rush Courthouse for 268L - WF to 4-9-15-16-17-18


These orders are FINAL.
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Old November 19, 2002, 16:23   #4
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Move the slider to 80%. After we get Medicine, we can move it back down for one turn to 0% to make up any loss, but after techwhoring, there probably won't be any.
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Old November 19, 2002, 17:57   #5
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I beleave that Aggie is looking at the slider & budget closely. Yes, I'd like to have some things rushed, but I'd also like to get Medicine first.

But, please limit this kind of discussion to another thread.

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Old November 19, 2002, 19:55   #6
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Assuming we are upping it to 80%, I can restrain my upgrading impulses for a couple turns. I would like to get those pikemen upgraded as soon as possible. So, if we turn down the slider in subsequent turns, I want to get those done.

I should be getting orders in soon. I just have one quick question for Aggie, what is our master plan for the cannon moving into Gaia?

Also, I have a request for musketman production in the near future at ubergorsk and\or Gaia.
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Old November 19, 2002, 20:55   #7
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Quote:
Originally posted by Thud
Assuming we are upping it to 80%, I can restrain my upgrading impulses for a couple turns. I would like to get those pikemen upgraded as soon as possible. So, if we turn down the slider in subsequent turns, I want to get those done.
I'd like to see the Pikeman in San Cortez upgraded to Musketman, it's the only defender there.

Quote:
Also, I have a request for musketman production in the near future at ubergorsk and\or Gaia.
I've changed Ubergorsk's Q#1 item to Musket from Cavalry. Timeline, which is next to Gaia, is schedualled to build a Musket after it's current build of University, same with Del Monte after it's Bank, Will those be O.K.?

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Old November 19, 2002, 21:45   #8
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That's great, thanks E_T.
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Old November 20, 2002, 02:00   #9
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FAM ORDERS - 1020 A.D. TURNCHAT

Turn 0 (1020 A.D.):

Incense deal with Rome - let it ride (they're broke)
Dyes deal with Greece - let it ride (they're broke) - we COULD use this to buy Nationalism at ~92 LPT rather than 122 LPT, but that's still too expensive.
Dyes and Incense deal with Germany - We CAN renegotiate this to receive 26 LPT + 12 L (or 532 L) rather than the current 14 LPT, but I'm unsure whether we want to be at war with Germany within the next 20 turns. If I get an O.K. from the SMC, we'll go ahead and renegotiate the deal.
Saltpeter deal with Persia - Renegotiation to 18 LPT (current deal is only 4 LPT)

Turn 1 (1030 A.D.)
Turn 2 (1040 A.D.)
Turn 3 (1050 A.D.)
Turn 4 (1060 A.D.)
We should have Medicine on this turn. Check to see what the price of any technology we don't have is (with each available civ) if we throw Medicine into the deal (assuming they don't already have it).

If Greece ends the Dyes deal, try to see if they'll take 20 LPT or higher for it. If not, hold off on that deal to see if we can use them to discount Nationalism or another tech once we get Medicine.

If Rome ends the Incense deal, sell it to the Iroquois, Zulus, or Persia (best price). The reason we want to let it ride is that Rome now has their own source of Incense. The Iroquois will currently pay us 3 LPT for it, but we may be able to get more from one of the three of them on a later turn.

Selling Dye:
We currently have 2 extra, 3 if Greece cancels our deal
Sell Dye to the each Civ IF they offer at least the following amount:
Rome: 20 LPT minimum (or to discount a techbuy)
Greece: We're attempting to let the current 19 LPT deal ride. If it lapses, only re-sign for 20 LPT or higher (or to discount a techbuy)
Germany: We are renegotiating in 1020 A.D (see above)
Persia: 4 LPT minimum (except ALWAYS leave enough Dyes to cover Rome, Greece, and Germany or raise minimum to 25 LPT)
India: 4 LPT minimum (except ALWAYS leave enough Dyes to cover Rome, Greece, and Germany or raise minimum to 25 LPT)
China: 4 LPT minimum (except ALWAYS leave enough Dyes to cover Rome, Greece, and Germany or raise minimum to 25 LPT)

Selling Wines:
We currently have 1 extra
Babylon: 2 LPT minimum

Selling Incense:
We currently have 0 extra, 1 if Rome cancels our deal
Persia: 3 LPT minimum
Zululand: 3 LPT minimum
Iroquois: 3 LPT minimum

Selling Horses:
We currently have 3 extra
no-one needs them

Selling Iron:
We currently have 2 extra
Persia: 5 LPT minimum

Selling Saltpeter:
We currently have 2 extra
Babylon: 5 LPT minimum
Persia: We are renegotiating in 1020 A.D. (see above)

Trading Worldmaps:
Hold off on mapwhoring until 1060 A.D. Then mapwhore in conjunction with hopefully techwhoring Medicine (using both to discount Nationalism and any other available techs). Buying WM's needs Presidential approval, but selling them apparently does not. If I'm not at the turnchat, FAM rep should obviously seek Presidential approval for mapwhoring (I'll do that myself if I'm there ).

Selling Technology:
Middle Age Techs: 75 L minimum
Industrial Age Tech: 200 L minimum

Buying Technology:
Wait for 1060 A.D., when we get Medicine OR for when all of the civs with Nationalism already possess Medicine (if that unfortunate possibility should take place). Maximum to pay is 1200 Lytons (should President Aggie ok that much money from the treasury), but it probably will be far less than that if we can throw Medicine into the deal. The decision of whether to use cash or LPT I leave to be decided in the turnchat guided primarily by the President's discretion concerning the budget.

Treaties:
RoPs: Do NOT sign them (requires Presidential approval even if considered)
Military Alliances, Trade Embargoes, and Mutual Protection Pacts would be illegal to sign because we have not obtained Senate approval. So don't sign them.

Demands
Do not give into ANY demands. If the refusal to give into a demand results in a civ declaring war on us, end the turnchat.

Demand that the following Civs Stay Out of our Territory:
Germany, Greece, England, Russia
For all other civs, only demand exit if their "invading" units possess an immediate threat (please consult with the SMC or SMC rep for this determination if I'm not there)

All matters left unattended in these orders can be altered by the FAM or FAM rep during the turnchat. If neither of those is present, such matters may be considered at the discretion of the President. If an order above was obviously written under a drastically different understanding of the situation than changes in the turnchat have brought about, then alterations are permitted to be made by the FAM, the FAM rep, or the President (in that order). If any change is made in the above orders, it must be recorded and a written justificiation provided to the FAM for the orders change (if the FAM wasn't the one who made the change ). The FAM may (and indeed, given the situation, may be required to) post the justification on the boards for public review if it was not already posted with the turnchat report.

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Old November 20, 2002, 12:55   #10
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CP order Recommedations are up. They still need to be double checked and any rushed items determined if & when.

Our income has Increase by 24LPT (to 170) at 60% and our shrinkage at 80% will be 29 LPT instead of 36 LPT.

If we sell Theory to a couple of Civs, we should recoop most of the loss. I say go for broke....

[Edit] changed income figures to reflect the exact amounts.

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Old November 20, 2002, 19:17   #11
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Turn 0 CP Save.

I'm kind of jumping the gun here, but I have all of the turn 0 CP stuff done. As the next was to be SMC Thud, He'll only have a few things to redo, if he hasn't started yet.

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Old November 20, 2002, 19:22   #12
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I gotta admit, I almost started doing my orders when I saw that this thread was up. I'm having FAM withdrawals.

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Old November 20, 2002, 19:54   #13
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Re: Acting CP Budget Request for the next 5 turns
Quote:
Originally posted by E_T
We still have 3 Pikemen that need to be upgraded to Musketmen for 60L each and 1 Warrior that needs to be upgraded to Swordsman for 40L. Total of 220L for upgrades (currently).

THIS Request is final. Edited to show figures with WF changes.


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Upgrading pikemen to Musketmen has a low cost/benefit ratio. We have bigger fish to fry until we get Nationalism.
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Old November 20, 2002, 19:56   #14
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Here is the Budget Timeline for the next 5 turns
Note: the estimate or 170/turn is low and will most likely be far below actual income. If this is the case the cheapest item in a years budget can be done the previous turn if the amount of gold stays above 200.
Also it must be noted that the senate can change this budget with a vote.
Budget for 1020+

Turn 0 Start 652
Courthouse in Arcadia 224(428)
Pike in Cortez 60(368)
Pike upgrade 60(308)

Turn 1 Start 308
Income 170 (478)
Courthouse in Heliopolis 268(210)

Turn 2 Start 210
Income 170(380)
Rush cathedral in HIW 28(352)
Pike upgrade 60(292)

Turn3 Start 292
Income 170(462)
Courthouse in Avignon 272(190)

Turn4 Start 190
Income 170(360)
Pike upgrade 60(300)

Turn5 Start 300
Income 170(470)
Courthouse in Lhasa 268(202)

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Old November 20, 2002, 20:15   #15
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My ISP keeps flaking out on me...

I should have my orders and any budget requests complete by sometime later tonight, but they may or may not be posted by tonight (perhaps sometime tomorrow?) because of ISP issues.

Thanks.
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Old November 20, 2002, 20:15   #16
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I'll limit my timeing to what is currently listed. If we get more money, then we have more money to spend on other things.

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Old November 20, 2002, 20:54   #17
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Save with Cp/PW done
Here is the save with all Pw work done.
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Attached Files:
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Old November 21, 2002, 05:46   #18
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OK, I've entered my orders now.

I need clarification on one major issue before I can make any alterations to the save file.

Are we planning to declare war on Germany within the next 20 turns? If so, then I will forgo the renegotiation of our Incense and Dyes deal with them. If we don't intend on attacking in the next 20 turns, then I'll renegotiate that deal for 26 LPT + 12 L

Specifically, I'd like clarification from the SMC on that one.

Thanks.
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Old November 21, 2002, 11:14   #19
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Personally, I don't think we're ready yet. We still have to build a lot of explorers for the one plan of action (cutting off Berlin). We also need a bit more cannon & Cavalry, incase we have to fight more than one civ.

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Old November 21, 2002, 11:33   #20
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Though I'm not the SMC anymore, regrettfully I don't think we will be able to launch such an offensive within 20 turns, but it will be soon after. If the a similar amount can be obtained from another civ do that, but if germany can pay substancially more my suggestion is to take that offer. I actually suspect that a german attack will come before we are ready to attack them. The main point in the timing of the offensive is that it MUST take place before infantry.
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Old November 21, 2002, 22:55   #21
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Ok, unless Thud speaks up to virulently complain because he's eager to go burn down Berlin in the next 10 turns ( ), go ahead and consider my order for renegotiation official.

Speaking of which, can I go ahead and alter the save file with those renegotiations before tomorrow's chat?
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Old November 21, 2002, 23:06   #22
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You most certainly can. All that is left to the best of my knowledge are thud's order. I guess if he doesn't post I'll have to play SMC tomorrow. It a hard job but somebody has to do it. also feel free to do any map whoring you desire.
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Old November 22, 2002, 09:05   #23
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When is the chat starting?

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Old November 22, 2002, 11:28   #24
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it should start about 2100gmt or 3pm cst. It might be slightly later(about 30 mins). I have to go somewhere and will drive back here. But somewhere arond 2100 is a good bet.
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Old November 22, 2002, 13:51   #25
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Forgive an old timer but where are the chats held these days?
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Old November 22, 2002, 13:58   #26
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The will be on the polyserver.
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Old November 22, 2002, 14:10   #27
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about 4PM EST, got you.

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