November 20, 2002, 17:50
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#1
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King
Local Time: 08:20
Local Date: November 1, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
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Doubt about goals.txt !
Quote:
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ThreatenBonus - Flat bonus to give to this goal if an associated threat has been given
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The bonus to the goal of this entry in the goals.txt is given to the civilization who just made threat or for the one that was threatened?
-Thanks in advance
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
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November 21, 2002, 06:44
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#2
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Emperor
Local Time: 11:20
Local Date: November 1, 2010
Join Date: Jan 2002
Location: UK
Posts: 3,272
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I can't answer the question directly, but i don't think i've ever seen an AI change it's stance after you threaten them - i use it just to justify to myself that they had it coming!?
__________________
'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you. info here. prove me wrong.
Bush's Republican=Neo-con for all intent and purpose. be afraid.
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November 21, 2002, 12:29
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#3
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Prince
Local Time: 12:20
Local Date: November 1, 2010
Join Date: Jul 2002
Location: San Francisco, CA
Posts: 848
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I've seen the threat of declaring war work and I wasn't even much ahead of the AI. It was however a vanilla game. Never ever have I seen threatening work in the mods.
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November 21, 2002, 14:40
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#4
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King
Local Time: 11:20
Local Date: November 1, 2010
Join Date: Jan 2000
Location: Gone Fishin, Canada
Posts: 1,059
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This ThreatenBonus doesn't have anything to do with diplomatic threats, it's based on military/geographic threats. Check out 'How does the AI task it's units'; there's a link in the Resources For Modmakers thread.
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November 21, 2002, 14:55
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#5
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King
Local Time: 08:20
Local Date: November 1, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
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There is two similar stuff:
Code:
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GOAL_INCITE_REVOLUTION {
AvoidWatchfulCity
SquadClass:Special
TargetType:City
TargetOwner:HotEnemy
TargetOwner:ColdEnemy
TargetOwner:Neutral
Execute ORDER_INCITE_REVOLUTION
ThreatBonus 250
EnemyValueBonus 500
AlliedValueBonus -100
PowerBonus 1000
DistanceToHomeBonus 0
DistanceToEnemyBonus 0
ChokePointBonus 10000
UnexploredBonus -999999
ObsoleteArmyBonus 0
TreaspassingArmyBonus 5000
ThreatenType:DestroyCity
ThreatenBonus 20000
ForceMatch:Special
} |
There is the
and the
Code:
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ThreatenType:DestroyCity
ThreatenBonus 20000 |
And i mean the last one. In your document you tslk about the first.
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
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November 21, 2002, 21:47
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#6
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King
Local Time: 11:20
Local Date: November 1, 2010
Join Date: Jan 2000
Location: Gone Fishin, Canada
Posts: 1,059
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Sorry, I should read more carefully.
The bonus will be given to the AI civ that made the threat. So if it's threatened to destroy a city then all it's goals with the DestroyCity flag will get a bonus. I never noticed that before, it's pretty neat.
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