November 21, 2002, 07:39
|
#1
|
Chieftain
Local Time: 11:22
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Canada
Posts: 61
|
Are Destroyers almost useless?
Are Destroyers useless?
Ive been trying to figure out ways to make Destroyers more useful... They come so close to Battleships that they seem to be outdated almost instantly. Are they just there to be a lower shield-cost Battleship? Or are there any decent strategies to use them for?
|
|
|
|
November 21, 2002, 07:43
|
#2
|
King
Local Time: 14:22
Local Date: November 1, 2010
Join Date: Aug 2001
Location: the contradiction is filled with holes...
Posts: 1,398
|
They can be used as/for:
-cheap escorts
-sea hunters (for sole transports)
-disposable raw materials for far-away bases
-increasing the sea power
__________________
I'm not a complete idiot: some parts are still missing.
|
|
|
|
November 21, 2002, 08:18
|
#3
|
Warlord
Local Time: 11:22
Local Date: November 1, 2010
Join Date: Sep 2002
Location: United Kingdom EX New Zealand
Posts: 118
|
I use them as follows :
A cheap way of increasing Naval Presence (sight)
SubHunters to keep battleships safe (higher movement rate).
I usually have them darting about looking for lone easy pickings or for large enemy formations/subs.
They find em, i kill em. blubb,blubb,blubb.
__________________
If he is taking his ease, give him no rest. If his forces are united, separate them. Attack him where he is unprepared, appear where you are not expected - SunTzu
|
|
|
|
November 21, 2002, 15:04
|
#4
|
Deity
Local Time: 07:22
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
|
The price is what makes them useful.
|
|
|
|
November 21, 2002, 15:18
|
#5
|
Prince
Local Time: 06:22
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Washington, DC
Posts: 682
|
They're great if you have a tech lead. There's no point in building expensive battleships if your opponents are only going to be using Ironclads for the near future (Even when the computer catches up it generally takes some time before they get they’re army/navy up to snuff). You can quickly create a real sea presence, at a reasonable price. I tend to build allot more of these than battleships. Since they’re no railroads in the sea you can’t have concentrated naval presence everywhere, so it’s nice to have cheap ships around for quick response.
|
|
|
|
November 21, 2002, 15:26
|
#6
|
Warlord
Local Time: 07:22
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Canada
Posts: 204
|
Destroyers cannot see subs, but subs and AEGIS can see. If they could it could be a great unit.
|
|
|
|
November 21, 2002, 16:24
|
#7
|
Emperor
Local Time: 04:22
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
|
Quote:
|
Originally posted by pvzh
Destroyers cannot see subs, but subs and AEGIS can see. If they could it could be a great unit.
|
If destroyers had all the capabilities of other units, there wouldn't be a use for the other units.
Subs also make great "covert" pickets, just as obsolete frigates/ironclads do. Destroyers are the workhorse of the sea.
|
|
|
|
November 27, 2002, 22:35
|
#8
|
Settler
Local Time: 21:22
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 3
|
I use destroyers for a number of reasons:
1/ when i have a tech lead and there is no benefit in building more expensive battleships when all i need are cheaper destroyers to take out the enemies weak naval units
2/ as 'naval scouts'.... ie they serve the same perpuse as the cruiser in civ2 by covering large tracks looking for enemy units.
3/ blocking high food production tiles- i'll station a destroyer on a high food producing sea unit near an enemy city to hinder their growth
4/ to block off and control chokepoints... ie why use a battleship when a cheaper destroyer can be used to maintain this control. particularly useful when an enemy city with a harbour has access to a small number of sea tiles and you want to prevent them from launching naval units.
5/ i also use destroyers as escorts to accompany my transports and aircraft carriers... ie they absorb the initial damage.
hope this helps.
S
|
|
|
|
November 27, 2002, 22:50
|
#9
|
Warlord
Local Time: 11:22
Local Date: November 1, 2010
Join Date: Feb 2000
Location: Olympia
Posts: 229
|
Too bad Firaxis called them destoyers. They have the characteristics of cruisers.
I don't see any reason to build them, as the build cost is still too close to that of a battleship while they have no advantage over the battleship. And the maintenance cost is the same, of course. Give the destroyer the ability to see subs and it's a good build.
|
|
|
|
November 27, 2002, 23:22
|
#10
|
Prince
Local Time: 14:22
Local Date: November 1, 2010
Join Date: May 2002
Location: compensate this!!
Posts: 310
|
I don't just think that destroyers have a place in the game, I think the role they have is more important than battleship. Much cheaper but as fast as battleship and if destroyer gets to attack battleship it's 12 vs 12.
|
|
|
|
November 27, 2002, 23:22
|
#11
|
Emperor
Local Time: 04:22
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
|
Quote:
|
Originally posted by Allemand
Too bad Firaxis called them destoyers. They have the characteristics of cruisers.
...
|
Since (in my universe) they don't represent 1 destroyer but a destroyer/cruiser based task force/flotilla, it doesn't matter much what they are called. Just as battleships represent a number of ships based on a core of battleships.
|
|
|
|
November 27, 2002, 23:48
|
#12
|
Deity
Local Time: 05:22
Local Date: November 1, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
|
It would be great if some units had an upkeep cost greater than 1 gpt. If BBs had a cost of 2, the DD would be much more useful.
tinyp3nis had an excellent point as well. The 12 vs 12 when the DD attacks the BB in MP will be a great equalizer for players lagging in production. Keep the DDs in port and dash out to blast marauding BBs. Every edge counts in MP.
__________________
(\__/)
(='.'=)
(")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.
|
|
|
|
November 28, 2002, 04:01
|
#13
|
Deity
Local Time: 07:22
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
|
The DD have more movement than BB and can cover transport better to get to a location faster. Not a bad deal and they are much cheaper.
|
|
|
|
November 28, 2002, 05:38
|
#14
|
Prince
Local Time: 12:22
Local Date: November 1, 2010
Join Date: May 2002
Location: Germany
Posts: 720
|
You should've ommited the "almost" from your title.  I only build a couple destoyers at most in my games. Usually I'll wait for better naval units to come along beofre I expand my Navy.
So long...
__________________
Excellence can be attained if you Care more than other think is wise, Risk more than others think is safe, Dream more than others think is practical and Expect more than others think is possible.
Ask a Question and you're a fool for 3 minutes; don't ask a question and you're a fool for the rest of your life! Chinese Proverb
Someone is sitting in the shade today because someone planted a tree a long time ago. Warren Buffet
|
|
|
|
November 28, 2002, 06:16
|
#15
|
Emperor
Local Time: 12:22
Local Date: November 1, 2010
Join Date: Sep 1999
Location: MOOHOOHO
Posts: 4,737
|
The low price means that you can afford to loose some of them. They are good scouts for your battleships.
__________________
Don't eat the yellow snow.
|
|
|
|
November 28, 2002, 09:08
|
#16
|
Warlord
Local Time: 11:22
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 185
|
I don't see a need for navies at all. but then i guess that's because i don't play with little islands
I do keep a few small boats sometimes to finish off the enemie naval boats after artillary have savaged them.
(for some strange reason...england still makes a ton of ships even when there is just one continent to fight over )
|
|
|
|
November 28, 2002, 09:46
|
#17
|
Prince
Local Time: 12:22
Local Date: November 1, 2010
Join Date: May 2002
Location: Germany
Posts: 720
|
Well, there isn't much of a point for a Navy if you play on Pangea but it's always interesting and itspices the game up a bit.
So long...
__________________
Excellence can be attained if you Care more than other think is wise, Risk more than others think is safe, Dream more than others think is practical and Expect more than others think is possible.
Ask a Question and you're a fool for 3 minutes; don't ask a question and you're a fool for the rest of your life! Chinese Proverb
Someone is sitting in the shade today because someone planted a tree a long time ago. Warren Buffet
|
|
|
|
November 28, 2002, 12:44
|
#18
|
Prince
Local Time: 14:22
Local Date: November 1, 2010
Join Date: May 2002
Location: compensate this!!
Posts: 310
|
Quote:
|
Originally posted by Jaybe
Since (in my universe) they don't represent 1 destroyer but a destroyer/cruiser based task force/flotilla, it doesn't matter much what they are called. Just as battleships represent a number of ships based on a core of battleships.
|
Is marine called "medic" in your universe?
|
|
|
|
November 28, 2002, 16:15
|
#19
|
Warlord
Local Time: 05:22
Local Date: November 1, 2010
Join Date: Jan 2002
Location: st louis
Posts: 281
|
i think they can be useful... and besides, if there weren't enough modern naval units, then firaxes would get complaints.
and they make good scouts, in a way. you don't want to have wour expensive battleships be picked off by subs, so the best thin to do is to send a couple of destroyers in front of your main fleet.
they can be good for modding to, i like to increase there movement by 1, and give them the "intercept" ability. only being able to hit air with air bugs me.
|
|
|
|
November 28, 2002, 18:49
|
#20
|
King
Local Time: 13:22
Local Date: November 1, 2010
Join Date: May 2002
Location: Sweden
Posts: 1,333
|
Quote:
|
Originally posted by tinyp3nis
Is marine called "medic" in your universe?
|
 Are marines based around medics?
|
|
|
|
November 28, 2002, 23:57
|
#21
|
Emperor
Local Time: 04:22
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
|
Quote:
|
Originally posted by statusperfect
Are marines based around medics?
|
 It's possible he was referring to marines' reputed high casualty rate.
... And no, I do not consider them based on medics.
|
|
|
|
November 29, 2002, 00:11
|
#22
|
Prince
Local Time: 14:22
Local Date: November 1, 2010
Join Date: May 2002
Location: compensate this!!
Posts: 310
|
Quote:
|
Originally posted by Jaybe
It's possible he was referring to marines' reputed high casualty rate.
... And no, I do not consider them based on medics.
|
Actually I was just joking about how someone mentioned the Destroyer should be called Cruiser, and you pointed out that in your opinion they should be Destroyers because the fleets have both ships. And if the unit has more characteristics of a Cruiser why it should be Destroyer? Well marine corps have also medics and other people, not just grunts with guns. So I was making fun of that logic but I guess my jokes are farfetched.  Oh btw I didn't and don't even know if the unit is more like Destroyer or Cruiser
|
|
|
|
November 29, 2002, 07:35
|
#23
|
King
Local Time: 12:22
Local Date: November 1, 2010
Join Date: Apr 2002
Location: International crime fighting playboy
Posts: 1,063
|
Quote:
|
Originally posted by Redstar
I don't see a need for navies at all. but then i guess that's because i don't play with little islands 
I do keep a few small boats sometimes to finish off the enemie naval boats after artillary have savaged them.
(for some strange reason...england still makes a ton of ships even when there is just one continent to fight over )
|
The Enlsish AI is set to build ships no matter what the circumstances
__________________
Space is big. You just won't believe how vastly, hugely, mind- bogglingly big it is. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to space.
Douglas Adams (Influential author)
|
|
|
|
November 29, 2002, 10:52
|
#24
|
Emperor
Local Time: 12:22
Local Date: November 1, 2010
Join Date: Sep 1999
Location: MOOHOOHO
Posts: 4,737
|
They will definitively build a lot of man-o-wars. Imagine if it is a pangea world and nobody else bothers to build any ships at all? The english would never have a golden age
(well, if they build the lighthouse they will have GA anyway but they wouldn't get it from UU victory)
__________________
Don't eat the yellow snow.
|
|
|
|
November 30, 2002, 14:21
|
#25
|
Settler
Local Time: 11:22
Local Date: November 1, 2010
Join Date: Oct 2002
Location: Solihull, England
Posts: 8
|
I have an excellent use for destroyers. When under threat of coastal bombardment from enemy battleships, use artillery to bombard the battleship. This is almost always successful (far more successful than bombarding units or cities) and can reduce a battleship to 1 hit point. Use destroyers to finish off the battleship. A veteran or elite destroyer will usually beat a battleship with only 1 hit point left. The trick is to keep your destroyers hidden in coastal cities.
In my current game I have used this tactic to kill off 6 or more battleships; without losing a single destroyer.
|
|
|
|
November 30, 2002, 15:36
|
#26
|
Chieftain
Local Time: 03:22
Local Date: November 1, 2010
Join Date: Oct 2002
Location: GMT -8
Posts: 51
|
They do poorly in bombardment. They have a one square range, so they're only really good for bombarding coastal squares. And they fail more often than battleships in destroying improvements, too.
__________________
I wish for a custom avatar - it would give me some individuality.
I am a dissenter of the required first/last name fields.
|
|
|
|
November 30, 2002, 19:10
|
#27
|
King
Local Time: 11:22
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
|
i made the older ships upgrade to them, so you end up like the real world navys, alot more Destroyers than anything else.
and don't say anything about that being unfair when it comes to jumping from them to the destroyers, cuz it costs 140/160 to upgrade them! Took me 10 turns to upgrade them all in my game.
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 07:22.
|
|