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View Poll Results: What to do........
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A- Peace
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3 |
8.82% |
A- Peace for free though
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8 |
23.53% |
A- War: kill them all
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0 |
0% |
A- War: don't attack.
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2 |
5.88% |
B- Trade tech.
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6 |
17.65% |
B- Steal tech.
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2 |
5.88% |
B- Do nothing.
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1 |
2.94% |
C- Trade goods
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9 |
26.47% |
C- don't trade goods
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0 |
0% |
Banana!
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3 |
8.82% |
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November 21, 2002, 18:11
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#1
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King
Local Time: 05:24
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Saskatchewan
Posts: 1,716
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Mongols: 1752
The Mongols.... the most backstabbing, worst civ to be around with.... lets try to be friends! We should be help them blow up the Vikings... JUST JOKING! All we can do is stay away from them like the plague! Thats all.
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Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321
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November 21, 2002, 18:12
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#2
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King
Local Time: 05:24
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Saskatchewan
Posts: 1,716
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There cities:
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Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321
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November 21, 2002, 18:13
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#3
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King
Local Time: 05:24
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Saskatchewan
Posts: 1,716
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There homeland-1:
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Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321
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November 21, 2002, 18:14
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#4
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King
Local Time: 05:24
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Saskatchewan
Posts: 1,716
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You have 3 days, There homeland-2:
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Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321
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November 21, 2002, 19:42
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#5
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Emperor
Local Time: 06:24
Local Date: November 1, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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The Mongols are our "Key Civ", so our tech research costs depend on how many they have compared to us. I think we should gift them most of our techs to reduce our costs. We'll make it up by advancing even faster as a result.
Meanwhile, given their agressive military attitude, we should try to stay peaceful with them as long as the game permits (a pact against us is inevitible).
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November 22, 2002, 06:20
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#6
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Emperor
Local Time: 21:24
Local Date: November 1, 2010
Join Date: Mar 2000
Location: up shyte creek without a paddle
Posts: 6,250
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I'm not sure how that key civ thing will work when the Mongols destroy the Vikings
any ideas people
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The difference between genius and stupidity is that genius has its limits
Hydey the no-limits man. :(
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November 22, 2002, 10:55
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#7
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Prince
Local Time: 06:24
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Washington, DC, USA
Posts: 565
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Was that ever tested? I saw an allusion to "effect of eliminated civs on the key civ" in another thread but never found the follow-up. We could always work to forestall the destruction of the Vikes by gifting them some techs too, level the killing field. Whether that would help in time is another story . . .
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November 22, 2002, 12:05
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#8
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Emperor
Local Time: 06:24
Local Date: November 1, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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We could always gift the Vikings a city on an island away from the other civs. That would make sure they survive.
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November 22, 2002, 12:11
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#9
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King
Local Time: 13:24
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
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We cant gift city's in SP, they'll have to conquer one.
IIRC when mongols kill vikings all remaining colours move 1 step down the scale.
The purple civ then becomes the key civ for the 2 most powerfull civs.
I'll check this when I get home.
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November 22, 2002, 16:14
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#10
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Prince
Local Time: 13:24
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Paris, France, Europe
Posts: 554
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It seems Mongols play ICS, so they are late in science.
OK for trading and giving techs to test the KeyCiv effect.
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JCP
Paris, FRANCE
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November 22, 2002, 20:20
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#11
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Emperor
Local Time: 06:24
Local Date: November 1, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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Quote:
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Originally posted by atawa
We cant gift city's in SP, they'll have to conquer one.
IIRC when mongols kill vikings all remaining colours move 1 step down the scale.
The purple civ then becomes the key civ for the 2 most powerfull civs.
I'll check this when I get home.
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Drat! Well, I'd never tried to gift a city before, so I didn't realize we couldn't. Another brilliant idea bites the dust.
I suggest then that we gift the Vikings some good defensive tech (Gunpowder and Chivalry). It's not like they will ever be a threat to us (they are far too low on the Powergraph).
Is there a way to tell what the 2nd most powerful civ is if 1 civ gets eliminated? I'm not positive that power ratings go in line with the Powergraph chart. I mean that I don't know if the power rating is the same as Powergraph (probably is, though. The Traveller's Report tells us, but it hasn't been reported.
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November 23, 2002, 00:18
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#12
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King
Local Time: 13:24
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
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You can check PG or look at combined techs and city's.
Giving Gunpowder is an excelent idea
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November 24, 2002, 08:46
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#13
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Warlord
Local Time: 11:24
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 102
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I'm never normally in favour of gifting techs - I am quite happy killing spearthrowing natives with nuclear weapons whenever I have the opportunity, and don't even want them having sharper spears. However the argument for levelling the playing field in this game with a defensive tech like Gunpowder is a very good one. It will probably make the world a far more stable place (dangerous thinking, did R. Oppenheimer also think this when he was developing the A bomb I wonder?).
However it will then make it even more essential that we are in a position to keep all the Civs under control, because the problem with weapons technology in Civ as in the real world, is that it always escalates.
World domination is always the most preferable way to run a Democracy, as I am sure George W. would agree...
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"It's not about whether you win or lose, it's about how many people you can slaugher playing the game...." - BruceTheStupid, 2400BC.
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November 24, 2002, 10:33
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#14
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Emperor
Local Time: 06:24
Local Date: November 1, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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Quote:
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Originally posted by atawa
You can check PG or look at combined techs and city's.
Giving Gunpowder is an excelent idea
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I've always thought the the Powergraph gives too much value to the number of units (rather than the quality of them) and the number of cities (even if poorly developed).
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November 25, 2002, 01:03
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#15
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Emperor
Local Time: 03:24
Local Date: November 1, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
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are these games alot of fun?
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Boston Red Sox are 2004 World Series Champions!
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November 25, 2002, 08:51
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#16
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King
Local Time: 05:24
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Saskatchewan
Posts: 1,716
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ya
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Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321
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November 25, 2002, 13:31
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#17
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King
Local Time: 13:24
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
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Quote:
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Originally posted by cavebear
I've always thought the the Powergraph gives too much value to the number of units (rather than the quality of them) and the number of cities (even if poorly developed).
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Its mostly the size of your pop, but with AI the population is (almost) always closely related to techs/units and number of city's.
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November 25, 2002, 14:55
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#18
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Prince
Local Time: 13:24
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Paris, France, Europe
Posts: 554
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I used to exchange or give techs, it's the way in OCC. But I'm always reluctant to give some military keytechs, as gunpower, metalurgy or mobile warfare : it feeds escalate.
__________________
JCP
Paris, FRANCE
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November 25, 2002, 20:00
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#19
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Emperor
Local Time: 06:24
Local Date: November 1, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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I agree, but there are a lot of techs we *can* gift them that are not very valuable and especially ones that they will get from other AI civs anyway when the pacts against us begin. So we might as well take advantage of would we can gain by this Key Civ strategy.
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