View Poll Results: What to do........
A- Peace 3 8.82%
A- Peace for free though 8 23.53%
A- War: kill them all 0 0%
A- War: don't attack. 2 5.88%
B- Trade tech. 6 17.65%
B- Steal tech. 2 5.88%
B- Do nothing. 1 2.94%
C- Trade goods 9 26.47%
C- don't trade goods 0 0%
Banana! 3 8.82%
Multiple Choice Poll. Voters: 34. You may not vote on this poll

 
 
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Old November 21, 2002, 18:11   #1
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The Mongols.... the most backstabbing, worst civ to be around with.... lets try to be friends! We should be help them blow up the Vikings... JUST JOKING! All we can do is stay away from them like the plague! Thats all.
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Old November 21, 2002, 18:12   #2
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There cities:
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Old November 21, 2002, 18:13   #3
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There homeland-1:
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Old November 21, 2002, 18:14   #4
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You have 3 days, There homeland-2:
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Old November 21, 2002, 19:42   #5
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The Mongols are our "Key Civ", so our tech research costs depend on how many they have compared to us. I think we should gift them most of our techs to reduce our costs. We'll make it up by advancing even faster as a result.

Meanwhile, given their agressive military attitude, we should try to stay peaceful with them as long as the game permits (a pact against us is inevitible).

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Old November 22, 2002, 06:20   #6
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I'm not sure how that key civ thing will work when the Mongols destroy the Vikings

any ideas people
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Old November 22, 2002, 10:55   #7
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Was that ever tested? I saw an allusion to "effect of eliminated civs on the key civ" in another thread but never found the follow-up. We could always work to forestall the destruction of the Vikes by gifting them some techs too, level the killing field. Whether that would help in time is another story . . .
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Old November 22, 2002, 12:05   #8
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We could always gift the Vikings a city on an island away from the other civs. That would make sure they survive.
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Old November 22, 2002, 12:11   #9
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We cant gift city's in SP, they'll have to conquer one.

IIRC when mongols kill vikings all remaining colours move 1 step down the scale.

The purple civ then becomes the key civ for the 2 most powerfull civs.

I'll check this when I get home.
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Old November 22, 2002, 16:14   #10
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It seems Mongols play ICS, so they are late in science.
OK for trading and giving techs to test the KeyCiv effect.
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Old November 22, 2002, 20:20   #11
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Quote:
Originally posted by atawa
We cant gift city's in SP, they'll have to conquer one.

IIRC when mongols kill vikings all remaining colours move 1 step down the scale.

The purple civ then becomes the key civ for the 2 most powerfull civs.

I'll check this when I get home.
Drat! Well, I'd never tried to gift a city before, so I didn't realize we couldn't. Another brilliant idea bites the dust.

I suggest then that we gift the Vikings some good defensive tech (Gunpowder and Chivalry). It's not like they will ever be a threat to us (they are far too low on the Powergraph).

Is there a way to tell what the 2nd most powerful civ is if 1 civ gets eliminated? I'm not positive that power ratings go in line with the Powergraph chart. I mean that I don't know if the power rating is the same as Powergraph (probably is, though. The Traveller's Report tells us, but it hasn't been reported.
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Old November 23, 2002, 00:18   #12
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You can check PG or look at combined techs and city's.

Giving Gunpowder is an excelent idea
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Old November 24, 2002, 08:46   #13
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I'm never normally in favour of gifting techs - I am quite happy killing spearthrowing natives with nuclear weapons whenever I have the opportunity, and don't even want them having sharper spears. However the argument for levelling the playing field in this game with a defensive tech like Gunpowder is a very good one. It will probably make the world a far more stable place (dangerous thinking, did R. Oppenheimer also think this when he was developing the A bomb I wonder?).

However it will then make it even more essential that we are in a position to keep all the Civs under control, because the problem with weapons technology in Civ as in the real world, is that it always escalates.

World domination is always the most preferable way to run a Democracy, as I am sure George W. would agree...
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Old November 24, 2002, 10:33   #14
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Quote:
Originally posted by atawa
You can check PG or look at combined techs and city's.

Giving Gunpowder is an excelent idea
I've always thought the the Powergraph gives too much value to the number of units (rather than the quality of them) and the number of cities (even if poorly developed).

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Old November 25, 2002, 01:03   #15
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are these games alot of fun?
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Old November 25, 2002, 08:51   #16
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ya
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Old November 25, 2002, 13:31   #17
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Quote:
Originally posted by cavebear


I've always thought the the Powergraph gives too much value to the number of units (rather than the quality of them) and the number of cities (even if poorly developed).

Its mostly the size of your pop, but with AI the population is (almost) always closely related to techs/units and number of city's.
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Old November 25, 2002, 14:55   #18
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I used to exchange or give techs, it's the way in OCC. But I'm always reluctant to give some military keytechs, as gunpower, metalurgy or mobile warfare : it feeds escalate.
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Old November 25, 2002, 20:00   #19
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I agree, but there are a lot of techs we *can* gift them that are not very valuable and especially ones that they will get from other AI civs anyway when the pacts against us begin. So we might as well take advantage of would we can gain by this Key Civ strategy.

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