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View Poll Results: What to do........
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A- Peace
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0 |
0% |
A- Peace for free though
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11 |
23.40% |
A- War: kill them all
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0 |
0% |
A- War: don't attack.
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2 |
4.26% |
B- Trade tech.
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4 |
8.51% |
B- Steal tech.
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5 |
10.64% |
B- Do nothing.
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1 |
2.13% |
C- Trade goods
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11 |
23.40% |
C- don't trade goods
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0 |
0% |
D- Yes, lets get maps for free
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6 |
12.77% |
D- Yes, lets get maps, no matter the cost!
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0 |
0% |
D- No, who cares?
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4 |
8.51% |
BANANA!
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3 |
6.38% |
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November 21, 2002, 18:19
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#1
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King
Local Time: 05:24
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Saskatchewan
Posts: 1,716
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Japan: 1752
I want to see the maps of Japan! I what peace for free! And I know 1 of them is not happening! (Still hate them )
__________________
Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321
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November 21, 2002, 18:21
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#2
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King
Local Time: 05:24
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Saskatchewan
Posts: 1,716
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There cities:
__________________
Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321
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November 21, 2002, 18:22
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#3
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King
Local Time: 05:24
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Saskatchewan
Posts: 1,716
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There homeland-1:
__________________
Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321
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November 21, 2002, 18:22
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#4
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King
Local Time: 05:24
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Saskatchewan
Posts: 1,716
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There homeland-2:
__________________
Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321
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November 21, 2002, 18:23
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#5
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King
Local Time: 05:24
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Saskatchewan
Posts: 1,716
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You have 3 day, and There homeland-3:
__________________
Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321
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November 21, 2002, 19:47
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#6
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Emperor
Local Time: 06:24
Local Date: November 1, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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As with the Chinese, I doubt we would learn much from Japan's maps. I wouldn't give them any tech for it. It's worth sending them Caravans if the Chinese don't want something we are offerring, though. And peace for free is about right; they are not a threat to us at the moment.
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November 22, 2002, 11:06
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#7
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Prince
Local Time: 06:24
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Washington, DC, USA
Posts: 565
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We need their maps to find cities for trading partners. IF we can't steal feudalism from the chinese, we should trade for it with Japanese or Carths.
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November 22, 2002, 12:24
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#8
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King
Local Time: 13:24
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
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We can only deliver caravans to their coastal city's, any other unloaded vans will probably get slaughtered by them
Trade vans that are in demand and witch the Chinese dont want.
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November 22, 2002, 21:23
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#9
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Emperor
Local Time: 06:24
Local Date: November 1, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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We could just build and deliver an Explorer to the Japanese mainland... We *do* have a cease-fire with them at the moment. There is not all that much territory to explore.
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Civ2 Demo Game #4 Despot, City-Planner, Consul
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November 23, 2002, 14:53
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#10
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Prince
Local Time: 13:24
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Paris, France, Europe
Posts: 554
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Due to thei attitude, I doubt they are willing axchange maps.
So we have to discover their territory. As caravans are too vulnerable, why not a NON musketer (even if it's slow)
__________________
JCP
Paris, FRANCE
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November 24, 2002, 08:07
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#11
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Warlord
Local Time: 11:24
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 102
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Just curious....what's the benefit to be gained by exploring their mainland, unless we're planning to invade, or build a city there? Are we planning to invade? Are we planning to build a city there? Are bannanas really yellow?
Am I asking too much to question the intentions of our renowned leaders?
__________________
"It's not about whether you win or lose, it's about how many people you can slaugher playing the game...." - BruceTheStupid, 2400BC.
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November 24, 2002, 10:05
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#12
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Emperor
Local Time: 06:24
Local Date: November 1, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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Quote:
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Originally posted by BruceTheStupid
Just curious....what's the benefit to be gained by exploring their mainland, unless we're planning to invade, or build a city there? Are we planning to invade? Are we planning to build a city there? Are bannanas really yellow?
Am I asking too much to question the intentions of our renowned leaders?
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Well, we only know where 6 of their 10 cities are and we don't know where their capital is. It might be an excellent trade route target.
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November 24, 2002, 19:52
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#13
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Warlord
Local Time: 11:24
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 102
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Quote:
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Originally posted by cavebear
Well, we only know where 6 of their 10 cities are and we don't know where their capital is. It might be an excellent trade route target.
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I'm with you now . Do trade routes with capitals earn more because they are the capital, or is it purely dependant on size/ demand for trade goods/distance? Judging from one of the other posts, I assume it also depends on volume of trade generated within that city.
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"It's not about whether you win or lose, it's about how many people you can slaugher playing the game...." - BruceTheStupid, 2400BC.
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November 24, 2002, 20:36
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#14
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Emperor
Local Time: 06:24
Local Date: November 1, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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The capital is *usually* the largest in population and trade arrows especially with AI's. I just want to know where Kyoto is so that we can take advantage of the trade possibilities.
We are in agreement!
An Explorer could reveal the blank territory in just a few moves. I worthwhile investment, I think.
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Civ2 Demo Game #1 City-Planner, President, Historian
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Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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November 24, 2002, 21:07
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#15
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Warlord
Local Time: 11:24
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 102
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Quote:
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Originally posted by cavebear
The capital is *usually* the largest in population and trade arrows especially with AI's. I just want to know where Kyoto is so that we can take advantage of the trade possibilities.
We are in agreement!
An Explorer could reveal the blank territory in just a few moves. I worthwhile investment, I think.
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We could send a diplomat instead. Explorers are quick but of little use once they've explored a given area, and the area in the centre of Japan isn't that large. However a diplomat could steal tech or bribe units/cities. Plus explorers cost 1 shield in support per turn, diplomats nothing. Whilst he might get expelled, I like to have the options a diplomat presents.
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"It's not about whether you win or lose, it's about how many people you can slaugher playing the game...." - BruceTheStupid, 2400BC.
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November 24, 2002, 22:13
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#16
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Emperor
Local Time: 06:24
Local Date: November 1, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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If I want to learn the territory, I send an Explorer. If I want to set up an embassy or bribe units.cities, I'll send a Dip. To every purpose, there is a unit...
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Civ2 Demo Game #1 City-Planner, President, Historian
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November 25, 2002, 08:44
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#17
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King
Local Time: 05:24
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Saskatchewan
Posts: 1,716
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Usally, when I going exporleing, I do it with dips, (always at the begginning, I use dips so if I find a foregin civ, and can make a embassy.)
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Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321
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November 25, 2002, 13:43
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#18
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King
Local Time: 13:24
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
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Quote:
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Originally posted by BruceTheStupid
I'm with you now . Do trade routes with capitals earn more because they are the capital, or is it purely dependant on size/ demand for trade goods/distance? Judging from one of the other posts, I assume it also depends on volume of trade generated within that city.
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It depends largely on the combined tradearrows of the 2 city's.
Some other variables:
Distance
Connected by (rail)road
Different continets
Wether Inv and Nav have been discovered
Caravan or Freight
Direct path to receiving city
Etc
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November 25, 2002, 20:25
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#19
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Emperor
Local Time: 06:24
Local Date: November 1, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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Quote:
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Originally posted by atawa
It depends largely on the combined tradearrows of the 2 city's.
Some other variables:
Distance
Connected by (rail)road
Different continets
Wether Inv and Nav have been discovered
Caravan or Freight
Direct path to receiving city
Etc
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Is there anything you don't know about this game? You constantly amaze me with the things you've learned. I didn't realize that having a railroad connection helped.
Question: What do you mean about "Direct path to receiving city"? You mean no intervening cities or do you mean an intervening ship transport or something else entirely? And is a direct path good or is it bad?
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November 26, 2002, 10:25
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#20
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King
Local Time: 13:24
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
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Quote:
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Originally posted by cavebear
Is there anything you don't know about this game?
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A lot, check out guys like Samson in the strategy section, what they are figuring out now about the changes in demand and supply.
Compared to those guys I'm just a simple noob
Quote:
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Question: What do you mean about "Direct path to receiving city"? You mean no intervening cities or do you mean an intervening ship transport or something else entirely? And is a direct path good or is it bad?
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Take an explorer and let him walk from suplying city to receiving city via the GOTO command.
When using this path with the caravan it yields a higher revenue then taking another road.
Just one of the many glitches in Civ as stated in the GL
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November 26, 2002, 16:05
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#21
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Prince
Local Time: 13:24
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Paris, France, Europe
Posts: 554
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Beware, the direct path may be different from city A to City B and from city B to city A.
The use of an explorer to see the optimal path is interesting, because with other units, the GOTO path is corrupted by existing road and RR or easy ground.
__________________
JCP
Paris, FRANCE
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