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Old November 23, 2002, 11:50   #1
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Strategy - Farms Under Cities
I think its great for getting that edge over your opponent in long games, if you have time to dedicate 100% PW occasionally, but youd probably get slaughtered on a small and sometimes regular map. Youre pretty stuck if in the middle of a large jungle or something but that early +10 food on any farmable terrain counts loads. Of course you could place some other tile imp if the surrounding terrain was lacking in say commerce or something, but you can never have enough food!

Anyone else use this?
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Old November 23, 2002, 12:33   #2
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Ah, the joys of the McDonald's™ Hot Apple Pastry experience. Never thought to use it in a Mexican standoff…
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Old November 23, 2002, 15:45   #3
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I take it you havent seen Alan Partridge? Its actually a petrol station Apple Turnover
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Old November 24, 2002, 09:44   #4
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What, no one else uses this strategy? Or am i dumb for pointing the obvious out?
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Old November 24, 2002, 09:46   #5
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I've never used it. I didn't think you could have farms under cities.
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Old November 24, 2002, 09:53   #6
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Yeah i know thats what i thought. You have to also found a city to expand the border to a good length away from your other cities then place the farm next to the "dummy" city then disband it then plonk it down on the new farm.
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Old November 24, 2002, 22:10   #7
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Yeah, one problem with the PW system…

I was thinking that, like Civ, you generally can't modify terrain under an existing city. Of course, with Civ you automatically get irrigation/farming and road/RR in the city tile (as tech allows). Sounds like more trouble than it's worth: the cost of producing the extra Settler to disband the dummy city might easily offset the benefit.

Someone was trying to make a Worker SLIC mod. Any success?
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Old November 24, 2002, 22:22   #8
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When you disband a city you get the settler back, just in case that was unclear.
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Old November 24, 2002, 22:28   #9
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Quote:
Originally posted by Straybow
Someone was trying to make a Worker SLIC mod. Any success?
Heres the thread for it. I think it works now, maybe not in exactly the way you expect with civ games though.
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Old November 24, 2002, 23:09   #10
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wait do u add after a city is biult or u build cities on farms
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Old November 25, 2002, 04:17   #11
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Maq, am I right to assume that you’ve actually done this and it works? I always wondered if it could be done...
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Old November 25, 2002, 09:30   #12
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Quote:
Originally posted by HuangShang
wait do u add after a city is biult or u build cities on farms
You build cities on farms. You can also build cities on any tile imp by the way. But farms are generally the best choice.

Yeah ive tried it and it works. It wasnt my idea though, ive played a few people in MP who did it before me. Just sometimes it doesnt work if you attack them early enough.
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Old November 25, 2002, 20:24   #13
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we need a new "Strategy & Tactics Database"

who accutually have time to do it though....
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Old November 26, 2002, 04:45   #14
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Someone was trying to make a Worker SLIC mod. Any success?
Quote:
Heres the thread for it. I think it works now, maybe not in exactly the way you expect with civ games though.
Well, I'm just looking for a way to improve tiles outside borders, more on the line of a SMAC terraformer rather than a Civ3 Worker.
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Old November 27, 2002, 13:01   #15
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Quote:
Originally posted by Maquiladora


You build cities on farms. You can also build cities on any tile imp by the way. But farms are generally the best choice.

Yeah ive tried it and it works. It wasnt my idea though, ive played a few people in MP who did it before me. Just sometimes .......
I often thought about it......
To be honest it shouldn't be done
All the values should reset to the original whena new city cover a farm ..............
I ve never seen a city in a farm..........
Anyway great tip!
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Old November 27, 2002, 13:27   #16
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Quote:
Originally posted by Adriano
All the values should reset to the original whena new city cover a farm ..............
This is exactly what i thought at first, but if you look in terrain.txt, the city only adds a bonus when its built on a piece of terrain, so the farms add more food still.
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