November 23, 2002, 14:48
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#1
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Warlord
Local Time: 07:29
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Georgia, USA
Posts: 256
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Your thoughts on fortifying units, please
One thing I just don't quite have a handle on. When do you fortify your warriors, impis, etc? And if you are on an island and there is nothing left to explore, what do you do with your scout? Fortify him?
I'm playing Zulus, it's early in the game. I have two cities, and they have gotten granary, barracks, temple, and lots of impis and warriors. The whole island has been explored.
Barbarians appear from time to time requiring military action on my part.
But other than dealing with barbs, what do I do with my military or scouts while I am waiting on Map Making etc to get off this island? Is there a special place I should fortify them? Or do I just keeping moving them around?
Do I just fortify them in the city?
sboog
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November 23, 2002, 15:03
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#2
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Emperor
Local Time: 04:29
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Join Date: Sep 2001
Location: Henderson, NV USA
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Re: Your thoughts on fortifying units, please
Quote:
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Originally posted by sboog
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Do I just fortify them in the city?
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Yes, and put them on coastal high ground looking out for gallies.
Fortify them anywhere (taking into account military police roles).
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November 23, 2002, 15:08
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#3
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Emperor
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hi ,
send your units that you dont need , or / and are outdated to far away cities to be disbanded , it shall save you money , and the building or new unit shall be build faster , keep only like one scout , get rid of the rest
barbarians are good to get elite status for your units !
have a nice day
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November 23, 2002, 15:12
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#4
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Settler
Local Time: 05:29
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Posts: 22
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I would definitely sentry some of your warriors in the undeveloped areas where barbarian colonies are going to be popping up so you can go crush them as soon as they appear rather than waiting for them to crawl out of the woodwork and start pillaging your improvements and killing your workers. This also gives you a heads up if AI's start sneaking into those areas to build their own cities. As for your scout, I guess the best thing is to let him nap until you get some boats built.
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November 24, 2002, 01:25
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#5
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King
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Posts: 1,119
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Disband the scouts they wont be needed for a while, or might not be needed again. Miltary units can be used for MPs, upgrading, disbanding for shields, or barbarian harvesting, whichever is you preference/need at the time.
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November 24, 2002, 07:23
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#6
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Emperor
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If youre the only one on your island make some more settlers and build cities to cover the whole area before the AI do. This will also stop the barbarians.
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November 24, 2002, 08:35
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#7
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Warlord
Local Time: 07:29
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Location: Georgia, USA
Posts: 256
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Thanks guys, for the help.
Another question related to this: Is fortify the same thing as sentry?
sboog
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November 24, 2002, 09:17
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#8
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Emperor
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With Sentry your units will wake up when another unit (friend or enemy) appears.
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November 24, 2002, 09:24
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#9
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Warlord
Local Time: 07:29
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Posts: 256
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So looks like putting the military units on sentry would be better than fortifying them.
sboog
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November 24, 2002, 10:26
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#10
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Emperor
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Quote:
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Originally posted by sboog
So looks like putting the military units on sentry would be better than fortifying them.
sboog
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Sometimes, it would.
If I'm alone on an island, I like to keep only a small group of wandering military units to take care of the barbs. I rarely fortify them, and I almost never put them on sentry duty. But if there is an AI civ next, I look for choke points where I can fortify my units and some other places where I want them to be on sentry.
I think that fortified units gain a small defense bonus, on top of the defense bonus of the terrain where they stand. Am I right?
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November 24, 2002, 11:32
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#11
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Prince
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Yes, I think they get 50% bonus on defense (Or is it 25%?)
--Kon--
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November 24, 2002, 13:20
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#12
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Emperor
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hi ,
sboog, a save or screenshot is always handy for advice , .....
have a nice day
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November 24, 2002, 13:51
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#13
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Warlord
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I don't know how to make and send screen shots.
sboog
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November 24, 2002, 15:21
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#14
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Local Time: 13:29
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In Civ3, press "print screen"
In a graphic editing software (I suggest Paint Shop Pro), press ctrl+V.
Resize the image it created to be at most 800 pixels wide, and save it as a jpg or jpeg.
In the forum, when writing a post, click browse before you post your new message, and attach your picture
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November 25, 2002, 06:45
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#15
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Emperor
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Quote:
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Originally posted by Spiffor
In Civ3, press "print screen"
In a graphic editing software (I suggest Paint Shop Pro), press ctrl+V.
Resize the image it created to be at most 800 pixels wide, and save it as a jpg or jpeg.
In the forum, when writing a post, click browse before you post your new message, and attach your picture
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hi ,
thats it , posting a save is the same , just browse until you got it , .....
have a nice day
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November 25, 2002, 07:28
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#16
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Emperor
Local Time: 12:29
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Is it still possible to sentry units? I thought that command disappeared after civ2
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November 25, 2002, 08:11
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#17
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Emperor
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Quote:
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Originally posted by bongo
Is it still possible to sentry units? I thought that command disappeared after civ2
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hi ,
check "preferences"
have a nice day
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November 25, 2002, 09:05
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#18
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King
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for non-combat units and outdated units (swordsmen...) - you can disband them...
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November 25, 2002, 09:42
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#19
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Emperor
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Quote:
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Originally posted by aaglo
for non-combat units and outdated units (swordsmen...) - you can disband them...
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hi ,
it might sound funny , but dont forget to disband them in a city , .......
(experience from an other player in a game , where the other player disbanded them outside the cities )
have a nice day
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November 25, 2002, 09:51
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#20
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King
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panag -
thanks for clearing that out...
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I'm not a complete idiot: some parts are still missing.
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November 25, 2002, 10:53
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#21
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Emperor
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aaglo , minor detail but if you disband units in cities producing wonders the shields will be wasted.
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November 25, 2002, 12:48
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#22
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Prince
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hi ,
panag
have a nice day
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November 26, 2002, 04:50
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#23
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Emperor
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BTW, checked the readme.txt yesterday, the sentry command was added in patch 1.17f. Explains why I thought it was gone.
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Don't eat the yellow snow.
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