1. In strategies text theres -
Code:
|
// bonus for building road tile improvements
RoadUtilityBonus 200
// bonus for building production tile improvements
ImproveProductionBonus 10
// bonus for building growth tile improvements
ImproveGrowthBonus 100
// bonus to apply to cells with goods
ImproveGoodBonus 75 |
My question is, would ImproveCommerceBonus work? Is there any other file that these refer to?
2. Also theres this part -
Code:
|
PopAssignmentElement {
// percent of workers after minimums have been achieved that
// should be used as specialists
Specialists 0.1
// Percent of allocation to different specialist types (total = 1.0)
FarmerPercent 1.0
LaborerPercent 0.0
MerchantPercent 0.0
EntertainerPercent 0.0
ScientistPercent 0.0
Bottom 0.2 GrowthCities
} |
I want to use "Top 0.2 CommerceCities". CommerceCities is used in strategies.txt but not in the context of specialist allocation, as i want to use it. Its used under the building queues part, like this -
Code:
|
BuildListSequenceElement {
Priority 10000
BuildListSequence BUILD_LIST_SEQUENCE_SCIENCE
Top 0.2
CommerceCities
Advice BUILD_SCIENCE_ADVICE
} |
3. Last question. When it says -
Code:
|
//
// SCIENCE SETTINGS
//
// percent of gold to put into science
SciencePercent 60 |
...underneath the default strategy for those governments mentioned, how would the 60% work with a government which could go to 100% science max? Wouldnt it be a waste? Or am i confused?
Apologies if all these questions have been asked and answered before but i couldnt find them.