November 24, 2002, 03:37
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#1
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Settler
Local Time: 11:31
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 2
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What difficulty should I play at? Modswapper?
What difficulty should I play at? I always play games at the hardest difficulty level but Im starting to suspect that the AI is cheating... If so, that is pretty bogus.
Also, I can't get modswapper to work. I installed cradle but modswapper will only list the original version. Booo
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November 24, 2002, 04:11
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#2
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Emperor
Local Time: 12:31
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Praha, Czech Republic
Posts: 5,581
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Well, prior to deciding on the difficulty level, you may wish to consider choosing the proper forum... Cradle and modswapper sound pretty CtP-ish to me... This is a Civ3 forum. Cradle and modswapper will not work with Civ3.
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November 24, 2002, 16:17
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#3
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Deity
Local Time: 07:31
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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It has been well documented that Civ3 has only one cheat in the game.
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November 24, 2002, 23:30
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#4
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Prince
Local Time: 11:31
Local Date: November 1, 2010
Join Date: Jan 2001
Location: Auckland, New Zealand.
Posts: 689
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One too many!
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November 25, 2002, 05:59
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#5
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Local Time: 13:31
Local Date: November 1, 2010
Join Date: Nov 2001
Location: jihadding against Danish Feta
Posts: 6,182
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The AI gives its bets intelligence from Regent (middle difficulty) on. After that, the extra difficulty comes from AI bonuses and player maluses :
- AI produces more quicly
- AI gets more units at the beginning of the game
- AI is more willing to trade with each other rather than the player.
- Player researches more slowly
Yep. That's cheating, because the AI cannot compete with a human intelligence (suprised ? )
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November 25, 2002, 14:00
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#6
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Deity
Local Time: 07:31
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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The AI is not more willing to trade with each other as it can not tell one AI from a human. That is only your perception. The dev's have stated it uses the same criterion to evaluate trades regardless of whom it is with. It does not have a means of knowing you are the human. Handicaps are not cheats. Are you cheating because you have a handicap against the barbs on all levels except deity? These are just spots you are giving or getting if playing at lowest levels.
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November 25, 2002, 14:49
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#7
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King
Local Time: 07:31
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
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Perhaps it would be better stated:
The value of a trade is calculated differently when evaluating a trade with a human than with another AI.
@marder: Regent level is supposedly an even playing field - no advantages/disadvantages for the AI or the human.
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"Stuie has the right idea" - Japher
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November 25, 2002, 14:50
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#8
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Emperor
Local Time: 12:31
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
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Hes talking about CtP2.
AI cheats are what make it a challenge, but there are some absurd ways to help the AI in Civ3. But hey it makes the game a challenge which is never a bad thing, as long as you can turn a blind eye to it.
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November 25, 2002, 15:04
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#9
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King
Local Time: 07:31
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
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... or turn it off. I've found it's possible to get more out of the AI by defining maps in certain ways - usually wet, cool, 3byr maps will get you a few good AI opponents late in the game, no cheating necessary. There was a discussion about this early in the summer.... can't find it now.
Of course, I've also made some adjustments in my mod to get some of the civs to actually build/trade better than they currently do, but still, they're not getting production bonuses and such.
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"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
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November 25, 2002, 18:42
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#10
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Deity
Local Time: 07:31
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Quote:
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Originally posted by Stuie
Perhaps it would be better stated:
The value of a trade is calculated differently when evaluating a trade with a human than with another AI.
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The point is that the game does not have a mechanism to distinquish between AI or Human. The routines used are the same and have no consideration for the human. It does not know it is trading with a human or another AI civ. All of the factors used are the same regardless of who is involved in the trade.
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November 26, 2002, 09:18
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#11
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King
Local Time: 07:31
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
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Quote:
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Originally posted by vmxa1
The point is that the game does not have a mechanism to distinquish between AI or Human. The routines used are the same and have no consideration for the human. It does not know it is trading with a human or another AI civ. All of the factors used are the same regardless of who is involved in the trade.
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Now I would call that an incorrect statement. There is in fact a mechanism to evaluate trades between AI civs differently than those between AI and human. The AI will give another AI a discount on a trade based on the Trade Rate set in the editor. This discount is NOT given to the human player. Catt summed it up best in another thread:
Quote:
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Originally posted by Catt
The AI will try and charge other AI's full price -- only if the buying AI cannot afford full price will the Trade Rate come into play -- it will then determine how much of a discount the selling AI is willing to take from a buying AI.
Of course in practice I believe it comes into play frequently, because the AI tends to spend its assets (maps, gold, techs, etc.) as soon as it gets the chance.
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Thus, the AI does know the difference between AI and human trading partners, and does use a different set of factors to evaluate a "fair" trade when dealing with another AI.
Or, maybe this is just a matter of semantics.
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"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
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November 26, 2002, 13:46
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#12
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Deity
Local Time: 07:31
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Take your self down to a store that has the strategy guide for PTW and turn to age 123. "The AI in civilization III cannot differentiate bewteen the human player and other AI players, so the AI can't gang up on you just because you are the human." Is that clear enough?
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November 26, 2002, 13:52
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#13
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Deity
Local Time: 07:31
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Oh and another quote from P124:
"The development team went to great pains to make sure that if you play and make the same decissions as an AI opponent, given the same conditions, your game and the AI's game would be absolutely identical. So, if you think the AI is cheating you, it's just a case of sour grapes on your part."
So can you give me any reason why you are correct and they are in error?
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November 26, 2002, 13:58
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#14
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Deity
Local Time: 07:31
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Stuie I do not wish to be rude, but you must understand that anecdotal evidence is not evidence at all. Perception is reality until it is shown not to be by the facts. I must concluded that the authors are the best evidence until the code is exposed.
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November 26, 2002, 16:30
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#15
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Chieftain
Local Time: 12:31
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Netherlands
Posts: 52
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then may i ask. why do the AI always offer like the lowest tech for masonry, and i have to pay up with alphabet, Writing and Gold?
and another, how comes my AI opponent gets INSULTED by my offer of furs+100gold/turn (yes 100 gold PER TURN) for his silks and is happily trading with other civs?
Must be me doing something wrong but WHAT?
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November 26, 2002, 17:22
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#16
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King
Local Time: 07:31
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
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Quote:
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Originally posted by vmxa1
Stuie I do not wish to be rude, but you must understand that anecdotal evidence is not evidence at all. Perception is reality until it is shown not to be by the facts. I must concluded that the authors are the best evidence until the code is exposed.
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Hey, I don't think you're being rude. Just having a discussion here... I really think it may all be a matter of perception.
Anyway, there definitely is an AI trade factor that is used in calculating deals between AI factions. I'm not saying that they gang up on the human or anything, just that they evaluate trades differently between AIs. It's not anecdotal evidence; it's in the editor, and described as such in the Help file in the editor - fact. That, to me, means the AI distinguishes between AI and human when conducting trades. Your perception may be different.
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"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
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