November 24, 2002, 13:39
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#1
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King
Local Time: 13:32
Local Date: November 1, 2010
Join Date: May 2002
Location: Sweden
Posts: 1,333
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The insane scope of PtW Demo Game.
I don't know if this has been discussed in a thread yet... but flash just told me it will take 11 years to play with 7 teams until 2050.  Imagine... if a tech is researched in ten turns that means TEN WEEKS! First tech might take a half year to research. INSANE!
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November 24, 2002, 13:49
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#2
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Emperor
Local Time: 07:32
Local Date: November 1, 2010
Join Date: Oct 2002
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Hopefully, the save will be passed more than expected (once a day).
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---------
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November 24, 2002, 14:01
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#3
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King
Local Time: 13:32
Local Date: November 1, 2010
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Quote:
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Originally posted by Panzer32
Hopefully, the save will be passed more than expected (once a day).
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Ok... only 10 years then
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November 24, 2002, 14:15
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#4
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OTF Moderator
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I expect the game to end before than
also, my team should respond fast
Jon Miller
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November 24, 2002, 14:31
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#5
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Local Time: 13:32
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Posts: 6,182
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The game will be shorter than 11 years :
The first turns will be done during chats, which will speed up the early game dramatically. Possibly, we'll keep this sytem for a long time (each team has a wek to plan long term, but the game is played during the chat) if it works well
There will be eliminated teams. An eliminated team means about 1 year less.
At some time, we will want to play more quickly, and we'll device a way to play faster than 1 turn a week.
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November 24, 2002, 14:43
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#6
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Deity
Local Time: 05:32
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People are noticing this?
I have a hunch events will overtake the PBEM game. The next patch *should* make an MP game using Turn Based or Simultaneous practical.
Meet once a week for 10 turns...
I think we could carry on with the PBEM game anyway. No law against 2 games going, is there?
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November 24, 2002, 16:31
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#7
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Emperor
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I think more than one team will be able to play a day, and we should be able to cut it down to 5 years
if Every team gives its leader (or president, whatever) some strong powers... and make them the Kings, Premiers or Presideints of powers that they should be, instead of making them useless order-takers like in the C3DG... the game can go by pretty quickly.
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November 24, 2002, 17:27
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#8
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Firaxis Games Programmer/Designer
Local Time: 07:32
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As Spiffy mentioned, the turnchats will cut down on time immensely. We'll probably get a dozen or so turns done every week.
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November 24, 2002, 18:00
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#9
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Deity
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I think you may be over estimating the efficiency of PBEM. Even at 10 minutes per team per turn, 5 turns with 7 teams will take 6 hours. Cut the time in half (unlikely) and you could get 10 turns done in 6 hours.
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November 24, 2002, 18:11
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#10
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Firaxis Games Programmer/Designer
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We'll be able to move things very very quickly if we get a rhythm going. Yes, it's doubtful we'll hit the 10 turn goal that we set, but we can get close if we move things fast enough.
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November 24, 2002, 20:19
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#11
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Emperor
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Quote:
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Originally posted by Trip
As Spiffy mentioned, the turnchats will cut down on time immensely. We'll probably get a dozen or so turns done every week.
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ahem...
we had problems doing 10 turns in the SINGLE player C3DG
throw in between 4-7 more times of that.
Only sure way to increase spead is to lesten the ammount of democracy, and give better powers to the Presidents.
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November 24, 2002, 20:35
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#12
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Firaxis Games Programmer/Designer
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The Civ 3 Demo Game became too beaurocratic.
The 'turnchats' are basically only for the representatives of each team that are playing the game. Discussion within the teams is optional, and not part of the official process.
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November 24, 2002, 20:35
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#13
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OTF Moderator
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my team elects a dictator
Jon Miller
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November 24, 2002, 21:37
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#14
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Deity
Local Time: 23:32
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Location: That's DR WhereItsAt...
Posts: 10,157
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Quote:
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Only sure way to increase spead is to lesten the ammount of democracy, and give better powers to the Presidents.
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I must say I like this idea. Let's have the Democracy come in with the elections, and with the general strategies and priorities given to the Presidents. There's no problem with giving the Prez/Dictator a set order of techs to get/things to build in normal city circumstances, but more flexibility in terms of actual orders would be great.
And one more thing - NO CONSTITUTIONS!
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November 24, 2002, 22:12
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#15
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King
Local Time: 03:32
Local Date: November 1, 2010
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anther thing I am pretty sure that you can transfer the game to mp as a saved game and play it online. The only problem is that we will have to have new patch installed, and that might mess the game up.
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November 24, 2002, 22:59
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#16
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Emperor
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Quote:
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Originally posted by MrWhereItsAt
And one more thing - NO CONSTITUTIONS!
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This will obviously be determined by each individual team as it sees fit...
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November 26, 2002, 17:04
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#17
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Prince
Local Time: 06:32
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I like making this a ten turn situation, where general guidance is given by the respective councils or team members, and authority is given to the chosen temporary leader, etc...to run the set of turns. President for ten turns!!! Anyway, we could run in MP mode, with turn-based play, once a week. People would then get together with their teams reporting on the results, events, etc...This game would be over in roughly 1.5 years.
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"If you're not having fun, then you're losing the game."-Copyright Warrior Poet 11/18/2002 "No plan survives first contact with the enemy."-Tsun Tzu -Don't know when B.C.
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November 26, 2002, 17:43
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#18
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King
Local Time: 12:32
Local Date: November 1, 2010
Join Date: May 2002
Location: Insert banana to play...
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Quote:
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Originally posted by Arnelos
This will obviously be determined by each individual team as it sees fit...
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Yeah, Legoland is making one. Perhaps they have fun too...
If they want it, why should others bother?
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November 26, 2002, 18:04
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#19
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Emperor
Local Time: 11:32
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Quote:
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Originally posted by Arnelos
This will obviously be determined by each individual team as it sees fit...
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That's true, but if 5 or 6 of the teams are playing quickly and 1 or 2 are taking forever arguing amongst themselves and debating points of their constitution etc. etc. they will become very unpopular.
We can play the game in any way we like as long as we don't get in the way of the enjoyment of others.
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November 27, 2002, 01:53
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#20
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King
Local Time: 13:32
Local Date: November 1, 2010
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Location: Sweden
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Quote:
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Originally posted by FrustratedPoet
That's true, but if 5 or 6 of the teams are playing quickly and 1 or 2 are taking forever arguing amongst themselves and debating points of their constitution etc. etc. they will become very unpopular.
We can play the game in any way we like as long as we don't get in the way of the enjoyment of others.
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TRUE!
Keeping a nice pace will in the interest of everyone.
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November 27, 2002, 10:16
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#21
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Prince
Local Time: 06:32
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 660
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Oh no, the F word! Are we really here to have fun???
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"If you're not having fun, then you're losing the game."-Copyright Warrior Poet 11/18/2002 "No plan survives first contact with the enemy."-Tsun Tzu -Don't know when B.C.
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November 27, 2002, 19:05
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#22
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King
Local Time: 12:32
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Join Date: May 2002
Location: Insert banana to play...
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No way man, I'm here to bore you to death.
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November 27, 2002, 19:22
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#23
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King
Local Time: 13:32
Local Date: November 1, 2010
Join Date: May 2002
Location: Sweden
Posts: 1,333
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Quote:
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Originally posted by ThePlagueRat
No way man, I'm here to bore you to death.
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Sadly, reading roleplay posts IS boring some people to death.
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November 27, 2002, 19:31
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#24
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King
Local Time: 12:32
Local Date: November 1, 2010
Join Date: May 2002
Location: Insert banana to play...
Posts: 1,661
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Hey man, I'm a bore. Every girl I try to pick up say that.
What team are you guys on?
Hmm... Got a dog or a horse icon?
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My words are backed with hard coconuts.
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November 28, 2002, 12:15
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#25
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King
Local Time: 05:32
Local Date: November 1, 2010
Join Date: Sep 2002
Posts: 2,394
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Here's a solution:
Every team except RP Team realizes that the RP team will win, so they all disband their settler on the first turn.
Okay, how can we do this all with time zone differences? Maybe I'm too lazy to think it over, but we need to know.
As far as 1 team's turn per 1 day, are we going by GMT time on that day? Or Apolyton time? Or Idontunderstandthequestion time?
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