November 26, 2002, 11:38
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#1
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Chieftain
Local Time: 05:37
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 32
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New Game, Large Map, 8 players
Looking to start an 8 player game in a couple of days, 1 or 2 turns a day. Hoping to have some fairly good role-playing and diplomacy as well. Post here,..first 7 who post with email and civ choice are in. Thanks.
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November 26, 2002, 18:51
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#2
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Prince
Local Time: 03:37
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 387
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I'll take the Chinese.
Btw, I would suggest that you find a name for this game and advertise it in the "Open PBEM directory" (first thread in the Civ3-PBEM forum).
__________________
Care for some gopher?
Did you know that in GalCiv, the AI makes you think you are playing against humans? Stop laughing, they mean it!!!
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November 26, 2002, 21:10
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#3
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Prince
Local Time: 06:37
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Micco, FL
Posts: 811
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I'll take Carthage; my email is miccofl@miccofl.net.
Role-playing is cool but if I lose don't expect me to take Hannibal’s course of action. Besides, it makes such a mess.
Accelerated production or not?
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November 26, 2002, 21:13
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#4
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Deity
Local Time: 04:37
Local Date: November 1, 2010
Join Date: Feb 2000
Location: Las Vegas
Posts: 17,354
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2 turns a day with 8 players? Hmm I'm interested, but I work and cannot access a computer for 11 straight hours.
__________________
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Barack Obama- the antichrist
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November 26, 2002, 23:26
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#5
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Prince
Local Time: 03:37
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 387
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Quote:
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Originally posted by Dissident
2 turns a day with 8 players? Hmm...
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Challenging, but possible if we arrange turn order according to time zones and everyone can play a turn in the morning and another in the evening.
Another possibility is to agree on a time slot where everyone is online. This might not be possible if the time zones are spread out too much. For example, Shamus, are you really GMT or just didn't care to set your time zone?
__________________
Care for some gopher?
Did you know that in GalCiv, the AI makes you think you are playing against humans? Stop laughing, they mean it!!!
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November 26, 2002, 23:36
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#6
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Chieftain
Local Time: 05:37
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 32
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Very flexible, so whatever the overall desire turn-wise is cool with me,...trying to avoid a 2 to 3 day turn around is all. Got me on the time zone,...didn't notice it was set to gmt,...I'm in Kansas,...-6 I think. Accelerated production unless it's totally blown out of the water by the majority (say 5 or 6 out of 8).
....reset the time zone...
Last edited by shamus62; November 26, 2002 at 23:52.
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November 26, 2002, 23:54
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#7
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Deity
Local Time: 04:37
Local Date: November 1, 2010
Join Date: Feb 2000
Location: Las Vegas
Posts: 17,354
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my time is screwed up as well. I'm PST.
__________________
Focus, discipline
Barack Obama- the antichrist
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November 27, 2002, 01:25
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#8
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Prince
Local Time: 03:37
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 387
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Quote:
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Originally posted by Dissident
my time is screwed up as well. I'm PST.
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Me too. I think your time is OK. If we get an all American group, we could go play in the evenings, around 7 or 8pm Central, how is that?
And by the way, are you planning to dive into the turkey during this upcoming long weekend? I would be definitly up for an intensive session sometime between Nov 28 and Dec 1.
__________________
Care for some gopher?
Did you know that in GalCiv, the AI makes you think you are playing against humans? Stop laughing, they mean it!!!
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November 27, 2002, 01:42
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#9
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Prince
Local Time: 06:37
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Micco, FL
Posts: 811
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I work all weekend, but should be home by 6 PM EST, an intensive session or two would be a welcome change of pace.
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November 27, 2002, 15:13
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#10
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Chieftain
Local Time: 05:37
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 32
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Would be willing to run for a couple hours tommorow afternoon to get through a good number of turns early....I see that the new patch is out, so hopefully that adds to things (please, everybody make sure you've picked it up before we start.)
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November 27, 2002, 15:29
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#11
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Prince
Local Time: 06:37
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Micco, FL
Posts: 811
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I won't be free before 7 PM EST, that's 4 PM on the west coast so I guess thats afternoon...
We still need more players or are we going to go with what we have?
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November 27, 2002, 18:25
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#12
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Prince
Local Time: 03:37
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 387
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Quote:
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Originally posted by shamus62
Would be willing to run for a couple hours tommorow afternoon to get through a good number of turns early....I see that the new patch is out, so hopefully that adds to things (please, everybody make sure you've picked it up before we start.)
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Patched installed, ready to play tomorrow afternoon. One question though: you asked for 8 players at the beginning, do we have enough? If not, what's the plan?
I also started to organize a PBEM game (Turkey PBEM) and I got a few candidates in other places (most notably at CivFanatics) who seem to have free time during the long weekend. And actually three or four of them are from the West Coast (good timing )! Would you want me to ask them if they want to join this game?
__________________
Care for some gopher?
Did you know that in GalCiv, the AI makes you think you are playing against humans? Stop laughing, they mean it!!!
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November 27, 2002, 18:43
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#13
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Chieftain
Local Time: 05:37
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 32
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The more the merrier...would prefer a total of 8, all human if at all possible. If the guys over at CivFanatics are up for it, would welcome them playing in this one. We have 4 open slots I think, hope to send out the first turn sometime tommorow, so whatever we have we'll go with. Right now it looks like:
1.Shamus- sshafer@kc.rr.com Undecided
2.miccofl- miccofl@miccofl.net Carthage
3.Delmar-????????????????? Chinese
4.Dissedent- ICQ 43787419 Undecided?
5. Open
6. Open
7. Open
8. Open
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November 27, 2002, 21:09
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#14
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Prince
Local Time: 03:37
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 387
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An online game
Hi,
allow me to be slightly offtopic: a fellow civver is organizing an online (GameSpy-based) game and asked me to spread the word. Here it gos:
Start time 6:30PM PST
Duration: 2 hours 30 minutes
Password: Epic10
Map Generation: Random
Difficulty: MONARCH
Civilization: Your Choice
World Size: Small
Opponents:
Five.............................................. ............SIX CIV'S TOTAL
Terrain: Archipelago 80% water
Climate: NORMAL
Barbarians: Raging
Rules: Standard
Victory: Any
ACCELERATED PRODUCTION
TURN MODE
Scenario Goals: Get on your horse and add some feathers to your cap.
Scoring: Ranked by victory condition, fastest finishers listed first.
One way or the other, this should be a fairly quick game. Good luck!
Note: This scenario originated at RealmBeyond and was created by
Sirian.
__________________
Care for some gopher?
Did you know that in GalCiv, the AI makes you think you are playing against humans? Stop laughing, they mean it!!!
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November 27, 2002, 21:51
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#15
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Civilization V News Editor
Local Time: 07:37
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Yggdrasil.
Posts: 4,164
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sign me up...
Selfbiased@hotmail.com, AIM: selfbiased.
i'd like babylon, please...
__________________
Civ V Civilization V Civ5 CivV Civilization 5 Civ 5 - Do your part!
I wasn't born with enough middle fingers.
[ All good things]
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November 27, 2002, 22:21
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#16
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Deity
Local Time: 04:37
Local Date: November 1, 2010
Join Date: Feb 2000
Location: Las Vegas
Posts: 17,354
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yeah I should be able to do it.
If possible- the best time for me to recieve the game Friday, Sat, Sun, and Monday would be before 10:00 AM PST. That would allow me to play the turn and get it off before I go to work. And I'd be able to play a turn when I get home about 11:00 PM PST. The other 3 days of the week I am off- and I generally have no life. . Just hiking, and some Neverwinter Nights multiplayer games.
__________________
Focus, discipline
Barack Obama- the antichrist
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November 28, 2002, 01:55
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#17
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Prince
Local Time: 03:37
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 387
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Direct IP
Guys,
pls take a look at this and let me know if you are interested:
http://apolyton.net/forums/showthrea...threadid=69155
Thanks,
Delmar
__________________
Care for some gopher?
Did you know that in GalCiv, the AI makes you think you are playing against humans? Stop laughing, they mean it!!!
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November 28, 2002, 05:52
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#18
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Civ4: Colonization Content Editor
Local Time: 12:37
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 11,117
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I would be interested to join this game. My timezone is GMT+1. I can play 2 turns a day, that would be somewhere around 7..8am GMT (2..3am Apolyton time) in the morning, and somewhere between 5pm..1am GMT (noon..8pm Apolyton time) in the evening. I should be either the first or the last in the turn order, if all others are Americans. And I can make it for an accelerated session during weekend at any time.
About civ choice... what are the map settings?
Ah, and my email is sirralph_at_gmx_dot_com.
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November 28, 2002, 11:07
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#19
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Chieftain
Local Time: 05:37
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 32
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Going to hold out for those last two slots til about 2pm. Would like to get the civs and contact information hashed out by then if possible also. The game settings are proposed as follows:
Map Generation: Random
Difficulty: MONARCH
Civilization: Your Choice, I'll take whats left over
World Size: Large
Terrain: Anything but Pangea
Climate: Random
Barbarians: Random
Rules: Standard
Victory: Any
ACCELERATED PRODUCTION
So far we have the following people:
1.Shamus- sshafer@kc.rr.com Undecided
2.miccofl- miccofl@miccofl.net Carthage
3.Delmar-????????????????? Chinese
4.Dissedent- ICQ 43787419 Undecided?
5. Selfbiased-Selfbiased@hotmail.com Babylon
6. Sir Ralph-sirralph_at_gmx_dot_com Undecided
7. Open
8. Open
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November 28, 2002, 11:14
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#20
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Civ4: Colonization Content Editor
Local Time: 12:37
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 11,117
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Ok. I take Egypt then.
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November 28, 2002, 11:26
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#21
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Prince
Local Time: 03:37
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 387
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Quote:
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Originally posted by shamus62
The game settings are proposed as follows:
[..]
Terrain: Anything but Pangea
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I guess this means that you will explicitly set the map type (and maybe the water percentage). I like the continents/70% setting.
__________________
Care for some gopher?
Did you know that in GalCiv, the AI makes you think you are playing against humans? Stop laughing, they mean it!!!
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November 28, 2002, 11:56
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#22
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Prince
Local Time: 03:37
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 387
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Respawn
Do we want to allow respawn of AI players (in case there will be any)? I would vote against it.
Shamus, make sure you scroll down in the Game Rules window on the right when you set up the game, it's easy to miss the settings at the bottom.
__________________
Care for some gopher?
Did you know that in GalCiv, the AI makes you think you are playing against humans? Stop laughing, they mean it!!!
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November 29, 2002, 18:52
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#23
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Civ4: Colonization Content Editor
Local Time: 12:37
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 11,117
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So will we get this game running this weekend or not?
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November 29, 2002, 18:57
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#24
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Prince
Local Time: 03:37
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 387
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Excellent question...
I am in!
(Was looking for an occasion to use this smiley for weeks... )
__________________
Care for some gopher?
Did you know that in GalCiv, the AI makes you think you are playing against humans? Stop laughing, they mean it!!!
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November 29, 2002, 19:31
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#25
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Prince
Local Time: 06:37
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Micco, FL
Posts: 811
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I sure was glad I bought those two movies last night. Hope nobody got bad bird yesterday...
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November 29, 2002, 19:38
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#26
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Civilization V News Editor
Local Time: 07:37
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Yggdrasil.
Posts: 4,164
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hear hear, ralph! i agree... how many we got thus far?
__________________
Civ V Civilization V Civ5 CivV Civilization 5 Civ 5 - Do your part!
I wasn't born with enough middle fingers.
[ All good things]
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November 29, 2002, 20:07
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#27
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Prince
Local Time: 03:37
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 387
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Quote:
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Originally posted by self biased
hear hear, ralph! i agree... how many we got thus far?
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6 total, 4 active, so it seems.
Edit: I have to note that the mean reason for me to join was to try a game with 8 human players. Not sure I really want to join a 4 human/4 AI game as I am in one already...
__________________
Care for some gopher?
Did you know that in GalCiv, the AI makes you think you are playing against humans? Stop laughing, they mean it!!!
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November 29, 2002, 20:16
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#28
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Prince
Local Time: 06:37
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Micco, FL
Posts: 811
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Well delmar, there's always your Turkey PBEM - sitting there unused
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November 29, 2002, 20:23
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#29
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Prince
Local Time: 03:37
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 387
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Quote:
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Originally posted by miccofl
Well delmar, there's always your Turkey PBEM - sitting there unused
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Actually I am playing it with a guy from CivFanatics.
Only one though, not with 4-6 as I had hoped. Looks like it's not easy to find reliable people.
__________________
Care for some gopher?
Did you know that in GalCiv, the AI makes you think you are playing against humans? Stop laughing, they mean it!!!
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November 29, 2002, 20:25
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#30
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Prince
Local Time: 03:37
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 387
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miccofl: if you want to play so much why didn't you sign up for the Turkey PBEM? Just curious...
__________________
Care for some gopher?
Did you know that in GalCiv, the AI makes you think you are playing against humans? Stop laughing, they mean it!!!
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