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Old November 26, 2002, 19:13   #1
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PTW Patch 1.14 Out!
Get the new patch at www.firaxis.com under downloads!!!!!!!!!!
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Old November 26, 2002, 19:29   #2
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http://www.firaxis.com/downloads/patch/Civ3PTW114F.exe

Quote:
Additions in v1.14f:
* Added info about outposts to pedia entry for Masonry.
* Added info about airfields to pedia entry for Flight.
* Added info about radar towers to pedia entry for Radio.
* Added information about upgrading units to civilopedia entries for Barracks, Harbor, and Airport.
* Added status message for MP setup to tell when players leave the game.
* Added code to update lobby when players are removed from the setup screen.
* Added code to update lobby when the number of players changes on the setup screen.
* Added support for Cut/Copy/Paste in edit boxes (chat, text boxes, etc.)
* Added code to refresh lobby window when games are removed or updated.
* When a player lags out, a message box will now come up after 5 seconds of them lagging. They are given 60 seconds to recover from this lag, and at any point any player can choose to drop them from the game.
* When joining a multiplayer game, a join timer will appear letting you know that you are attempting to join a game. During this process you may cancel the join, thus aborting the attempt.


Changes in v1.14f:
* Removed Frigate from England's build list as it is replaced by the Man-O-War.
* Intro movie no longer plays when joining games through GameSpy Arcade.
* Turnless speed now defaults to normal.
* Improved overall game speed.
* When a player is in the process of connecting to a game, all players will be informed by his name being replaced with the word 'Connecting'.
* When loading a game, all players will now be informed who still is left to load the game. The people who have yet to load the game have their names replaced with 'Loading Game'.


Fixes in v1.14f:
* Fixed bug that caused barbarians to receive victory points.
* Fixed typo in password popup.
* Fixed redraw bug that occurred after capturing/destroying airfields, towers, outposts, and colonies.
* Fixed Send Text Message hotkey typo in civilopedia.
* Fixed typo in labels for Victory Points.
* Fixed incorrect civilopedia entry when clicking on espionage icon.
* Fixed bug that caused unit selection order to be incorrect at the beginning of restarted MP games.
* Fixed typo in pedia entry for Scientific Method.
* Fixed typo in pedia entry for Invention.
* Fixed typo in pedia entry for Carthage.
* Fixed typo in pedia entry for Scandinavia.
* Fixed bug that caused MP difficulty level to always be Regent.
* Fixed bug with city screen and advisor screens not working together properly.
* Fixed bug that caused multiple exits to be required from military advisor screen.
* Fixed bug that caused rewinding replay to not work for destroying or capturing cities.
* Fixed bug that caused color blind help and disable pop. limit warning prefs to be swapped
* Fixed bug with stack goto and moving 1 tile.
* Fixed bug that caused turn indicator to not be displayed on the first turn of MP turn-based games.
* Fixed bug with free tech popups from Theory of Evolution.
* Fixed bug that allowed the AI to trade communications before they had the tech that allowed it.
* Fixed bug that caused kings and princesses for respawned AI civs to respawn in the wrong location.
* Fixed crash caused by going to the science advisor screen in the future era.
* Fixed crash on ranking screen in debug/editor mode.
* Fixed infinite autosave bug caused by changing the label for 'Autosave'.
* Fixed bug that caused 'Diplomatic' to not be selected when the espionage screen is first displayed.
* Fixed several typos in diplomacy text.
* Fixed OOS when using Sentry commands.
* Fixed bug with palace upgrades not being saved.
* Fixed crash when joining MP games through GameSpy Arcade.
* The Manual incorrectly lists the number of victory points assigned per turn for holding a victory location. The correct amount is 25 per turn.
* Host Canceling a game in the staging area now actually cancels the game instead of choosing a new host.
* Messages will now process even if you have checked the 'Rename' option in the setup window.
* You can no longer change your name to match any other players name.
* Timer on turnless games has been increased slightly to make the early game progress faster.
* Metering is no longer dependent on the host machine -- it is now dependent on the system itself.
* Fixed lag issue with modem hosting.
* Added Hwach'a and Berzerk to upgrade path.
* Removed Hwach'a airlift ability.
* When loading a game, the setup screen will no longer display 'Barbarian Chiefdom'.
* City View Screen now refreshes when a unit is disbanded from it.
* Stability improvements to connecting to staging window.
* Fixed a sporadic fatal on exit.
* Spanish build preferences changed to building wealth often.
* Fixed bug where game would not launch if you had the Game Limits popup open.
* Fixed 'Famous Replay Bug.'
* Fixed bug with ruins moving when zoomed.
* Fixed typos in labels and popup text.
* You can no longer have multiple open combo boxes on the screen.
* Games started in Arcade that are password protected now report correctly.
* Fixed a crash bug when joining the setup window from the staging room.
* Locked games will now report as locked even if they are also passworded.
* Time limit games now end in-synch instead of at different times on everyones machine.
* Fixed a bug where the settler would not build the first turn of a game.
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Old November 26, 2002, 19:31   #3
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http://apolyton.net/civ3/files/patches/Civ3PTW114F.exe
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Old November 26, 2002, 19:39   #4
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Thanks! Great news indeed!
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Old November 26, 2002, 19:46   #5
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Yes.
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Old November 26, 2002, 19:51   #6
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YAY !
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Old November 26, 2002, 20:19   #7
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Anyone got and test the new patch??? I wait for a good game to show in the Multiplayer Lobby... DirectIP is finally here..
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Old November 26, 2002, 20:23   #8
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i got it no lag for me
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Old November 26, 2002, 20:27   #9
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Quote:
Originally posted by MarkG
* Fixed 'Famous Replay Bug.'
I know what this is!

Since I named it that way.
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Old November 26, 2002, 20:31   #10
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anyone know how this affects PBEM games?

Do we all need to patch.

Any help is most appreciated.
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Old November 26, 2002, 20:34   #11
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If one patches, they all must patch for PBEM.
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Old November 26, 2002, 20:35   #12
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as long as it doesn't invalidate the save game. we can all do it. Hold on a minute. Let me check the details.
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Old November 26, 2002, 20:46   #13
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what is the famous replay bug?
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Old November 26, 2002, 20:54   #14
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I don´t know it, so it can´t be that famous

However, good job Firaxis
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Old November 26, 2002, 21:07   #15
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I agree 100%! Firaxis has yet again displayed unflinching support for their games. It's because of this that I'll always purchase a Sid Meier title without reservation.
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Old November 26, 2002, 21:07   #16
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Quote:
Originally posted by cronos_qc
Anyone got and test the new patch??? I wait for a good game to show in the Multiplayer Lobby... DirectIP is finally here..
I just played an internet game for about 30 minutes. No lag, but eventually there were some synch issues.
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Old November 26, 2002, 21:12   #17
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Is is compatible with savegames from 1.04f? It doesnt seem to be indicated in the update list......but i think it should be right?
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Old November 26, 2002, 21:13   #18
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Quote:
Originally posted by Dissident
what is the famous replay bug?
This mail will answer you questions:

Quote:
It's a simple fact that bugs that don't get reported don't get fixed. I
will look into it.

Thanks,

Barry Caudill
QA Manager
Firaxis Games
mailto: REMOVED


-----Original Message-----
From: Andrej [mailto:REMOVED]
Sent: Friday, November 15, 2002 5:09 AM
To: REMOVED
Subject: The famous end replay histograph bug

Barry,
You said that I could report bug directly to you.

This is a story about "Famous end replay histograph bug".

What happens?

Normally when end replay starts, above histograph screen Score is selected.
But if you select Power and exit from Histograph, next time when end replay
is started Power is select.

So where is the bug if you ask me.

Simple.
That preselected Power histograph will still show Score results, not Power
results (although it reads Power in description).
It all returns to normal after you select Score and
then select Power again.

Why is this famous bug?
I first noticed it in 1.07f version of Civ3.
And I thought that it's too minor thing to report, and that somebody would
probably notice and fix it in some next patch.

And it still exist in 1.04f version of PtW.


Thanks,
Andrej Damjanovic (aka player1)
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Old November 26, 2002, 21:19   #19
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It's famous now.
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Old November 26, 2002, 21:22   #20
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Woo HOOO! downloading. i've been waiting for this...
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Old November 26, 2002, 21:23   #21
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The real question is does this patch make MP playable?
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Old November 26, 2002, 21:27   #22
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Yes, it does, if you have a reasonable ping to all players (the game runs proportional to the worst internet connection). There are a few bugs with it still, but it's a major improvement over 1.04f.
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Old November 26, 2002, 21:42   #23
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I wonder if this is a good enough reason to break my "no Civ until after the LSAT" rule? (with the exception of my PBEM... don't worry guys)
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Old November 26, 2002, 21:45   #24
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I'm glad they're continuing to support PtW. I look forward to some major improvements in the MP-PBEM gameplay.
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Old November 26, 2002, 22:13   #25
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Can you load old v1.04 games in 1.14? Me and a friend got a HUGE game going on, would like to keep playing it

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Old November 26, 2002, 22:55   #26
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Quote:
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I wonder if this is a good enough reason to break my "no Civ until after the LSAT" rule? (with the exception of my PBEM... don't worry guys)
NO! Nose to the grind stone young man.
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Old November 26, 2002, 23:06   #27
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too bad away from civ3 til sunday
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Old November 26, 2002, 23:10   #28
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Old November 26, 2002, 23:36   #29
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Wow lots of happy campers now it looks like.
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Old November 26, 2002, 23:47   #30
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Its strange watching you lot celebrate ! I'm still waiting for PTW to be released here
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