November 26, 2002, 19:13
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#1
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Chieftain
Local Time: 07:39
Local Date: November 1, 2010
Join Date: Oct 2001
Posts: 40
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PTW Patch 1.14 Out!
Get the new patch at www.firaxis.com under downloads!!!!!!!!!!
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November 26, 2002, 19:29
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#2
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Apolyton CS Co-Founder
Local Time: 13:39
Local Date: November 1, 2010
Join Date: Aug 1998
Location: Macedonia, Greece
Posts: 24,480
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http://www.firaxis.com/downloads/patch/Civ3PTW114F.exe
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Additions in v1.14f:
* Added info about outposts to pedia entry for Masonry.
* Added info about airfields to pedia entry for Flight.
* Added info about radar towers to pedia entry for Radio.
* Added information about upgrading units to civilopedia entries for Barracks, Harbor, and Airport.
* Added status message for MP setup to tell when players leave the game.
* Added code to update lobby when players are removed from the setup screen.
* Added code to update lobby when the number of players changes on the setup screen.
* Added support for Cut/Copy/Paste in edit boxes (chat, text boxes, etc.)
* Added code to refresh lobby window when games are removed or updated.
* When a player lags out, a message box will now come up after 5 seconds of them lagging. They are given 60 seconds to recover from this lag, and at any point any player can choose to drop them from the game.
* When joining a multiplayer game, a join timer will appear letting you know that you are attempting to join a game. During this process you may cancel the join, thus aborting the attempt.
Changes in v1.14f:
* Removed Frigate from England's build list as it is replaced by the Man-O-War.
* Intro movie no longer plays when joining games through GameSpy Arcade.
* Turnless speed now defaults to normal.
* Improved overall game speed.
* When a player is in the process of connecting to a game, all players will be informed by his name being replaced with the word 'Connecting'.
* When loading a game, all players will now be informed who still is left to load the game. The people who have yet to load the game have their names replaced with 'Loading Game'.
Fixes in v1.14f:
* Fixed bug that caused barbarians to receive victory points.
* Fixed typo in password popup.
* Fixed redraw bug that occurred after capturing/destroying airfields, towers, outposts, and colonies.
* Fixed Send Text Message hotkey typo in civilopedia.
* Fixed typo in labels for Victory Points.
* Fixed incorrect civilopedia entry when clicking on espionage icon.
* Fixed bug that caused unit selection order to be incorrect at the beginning of restarted MP games.
* Fixed typo in pedia entry for Scientific Method.
* Fixed typo in pedia entry for Invention.
* Fixed typo in pedia entry for Carthage.
* Fixed typo in pedia entry for Scandinavia.
* Fixed bug that caused MP difficulty level to always be Regent.
* Fixed bug with city screen and advisor screens not working together properly.
* Fixed bug that caused multiple exits to be required from military advisor screen.
* Fixed bug that caused rewinding replay to not work for destroying or capturing cities.
* Fixed bug that caused color blind help and disable pop. limit warning prefs to be swapped
* Fixed bug with stack goto and moving 1 tile.
* Fixed bug that caused turn indicator to not be displayed on the first turn of MP turn-based games.
* Fixed bug with free tech popups from Theory of Evolution.
* Fixed bug that allowed the AI to trade communications before they had the tech that allowed it.
* Fixed bug that caused kings and princesses for respawned AI civs to respawn in the wrong location.
* Fixed crash caused by going to the science advisor screen in the future era.
* Fixed crash on ranking screen in debug/editor mode.
* Fixed infinite autosave bug caused by changing the label for 'Autosave'.
* Fixed bug that caused 'Diplomatic' to not be selected when the espionage screen is first displayed.
* Fixed several typos in diplomacy text.
* Fixed OOS when using Sentry commands.
* Fixed bug with palace upgrades not being saved.
* Fixed crash when joining MP games through GameSpy Arcade.
* The Manual incorrectly lists the number of victory points assigned per turn for holding a victory location. The correct amount is 25 per turn.
* Host Canceling a game in the staging area now actually cancels the game instead of choosing a new host.
* Messages will now process even if you have checked the 'Rename' option in the setup window.
* You can no longer change your name to match any other players name.
* Timer on turnless games has been increased slightly to make the early game progress faster.
* Metering is no longer dependent on the host machine -- it is now dependent on the system itself.
* Fixed lag issue with modem hosting.
* Added Hwach'a and Berzerk to upgrade path.
* Removed Hwach'a airlift ability.
* When loading a game, the setup screen will no longer display 'Barbarian Chiefdom'.
* City View Screen now refreshes when a unit is disbanded from it.
* Stability improvements to connecting to staging window.
* Fixed a sporadic fatal on exit.
* Spanish build preferences changed to building wealth often.
* Fixed bug where game would not launch if you had the Game Limits popup open.
* Fixed 'Famous Replay Bug.'
* Fixed bug with ruins moving when zoomed.
* Fixed typos in labels and popup text.
* You can no longer have multiple open combo boxes on the screen.
* Games started in Arcade that are password protected now report correctly.
* Fixed a crash bug when joining the setup window from the staging room.
* Locked games will now report as locked even if they are also passworded.
* Time limit games now end in-synch instead of at different times on everyones machine.
* Fixed a bug where the settler would not build the first turn of a game.
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November 26, 2002, 19:31
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#3
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Apolyton CS Co-Founder
Local Time: 13:39
Local Date: November 1, 2010
Join Date: Aug 1998
Location: Macedonia, Greece
Posts: 24,480
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November 26, 2002, 19:39
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#4
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Deity
Local Time: 04:39
Local Date: November 1, 2010
Join Date: Dec 2000
Location: Baron of Sealand residing in SF, CA
Posts: 12,344
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Thanks! Great news indeed!
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November 26, 2002, 19:46
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#5
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Emperor
Local Time: 05:39
Local Date: November 1, 2010
Join Date: Dec 1998
Posts: 3,215
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November 26, 2002, 19:51
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#6
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Local Time: 13:39
Local Date: November 1, 2010
Join Date: Nov 2001
Location: jihadding against Danish Feta
Posts: 6,182
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YAY !
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"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
"I never had the need to have a boner." -- Dissident
"I have never cut off my penis when I was upset over a girl." -- Dis
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November 26, 2002, 20:19
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#7
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Emperor
Local Time: 07:39
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Quebec City
Posts: 3,629
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Anyone got and test the new patch??? I wait for a good game to show in the Multiplayer Lobby... DirectIP is finally here..
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"The modern world is full of the old Christian virtues gone mad." G.K. Chesterton
"Not by force of arms are civilizations held together, but by subtle threads of moral and intellectual principle." - Russell Kirk
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November 26, 2002, 20:23
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#8
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King
Local Time: 07:39
Local Date: November 1, 2010
Join Date: Jul 2002
Posts: 1,427
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i got it no lag for me
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Kids, you tried your best and you failed miserably. The lesson is, never try. -Homer
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November 26, 2002, 20:27
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#9
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Emperor
Local Time: 13:39
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Belgrade, Serbia
Posts: 3,218
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Quote:
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Originally posted by MarkG
* Fixed 'Famous Replay Bug.'
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I know what this is!
Since I named it that way.
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November 26, 2002, 20:31
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#10
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Deity
Local Time: 04:39
Local Date: November 1, 2010
Join Date: Feb 2000
Location: Las Vegas
Posts: 17,354
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anyone know how this affects PBEM games?
Do we all need to patch.
Any help is most appreciated.
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Focus, discipline
Barack Obama- the antichrist
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November 26, 2002, 20:34
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#11
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Deity
Local Time: 05:39
Local Date: November 1, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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If one patches, they all must patch for PBEM.
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November 26, 2002, 20:35
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#12
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Deity
Local Time: 04:39
Local Date: November 1, 2010
Join Date: Feb 2000
Location: Las Vegas
Posts: 17,354
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as long as it doesn't invalidate the save game. we can all do it. Hold on a minute. Let me check the details.
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Focus, discipline
Barack Obama- the antichrist
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November 26, 2002, 20:46
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#13
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Deity
Local Time: 04:39
Local Date: November 1, 2010
Join Date: Feb 2000
Location: Las Vegas
Posts: 17,354
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what is the famous replay bug?
__________________
Focus, discipline
Barack Obama- the antichrist
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November 26, 2002, 20:54
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#14
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Emperor
Local Time: 13:39
Local Date: November 1, 2010
Join Date: Mar 2000
Posts: 8,278
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__________________
Banana
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November 26, 2002, 21:07
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#15
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Chieftain
Local Time: 11:39
Local Date: November 1, 2010
Join Date: Jan 2001
Location: Nashville, TN
Posts: 89
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I agree 100%! Firaxis has yet again displayed unflinching support for their games. It's because of this that I'll always purchase a Sid Meier title without reservation.
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November 26, 2002, 21:07
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#16
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Emperor
Local Time: 05:39
Local Date: November 1, 2010
Join Date: Dec 1998
Posts: 3,215
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Quote:
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Originally posted by cronos_qc
Anyone got and test the new patch??? I wait for a good game to show in the Multiplayer Lobby... DirectIP is finally here..
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I just played an internet game for about 30 minutes. No lag, but eventually there were some synch issues.
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November 26, 2002, 21:12
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#17
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Chieftain
Local Time: 11:39
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 34
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Is is compatible with savegames from 1.04f? It doesnt seem to be indicated in the update list......but i think it should be right?
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November 26, 2002, 21:13
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#18
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Emperor
Local Time: 13:39
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Belgrade, Serbia
Posts: 3,218
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Quote:
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Originally posted by Dissident
what is the famous replay bug?
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This mail will answer you questions:
Quote:
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It's a simple fact that bugs that don't get reported don't get fixed. I
will look into it.
Thanks,
Barry Caudill
QA Manager
Firaxis Games
mailto: REMOVED
-----Original Message-----
From: Andrej [mailto:REMOVED]
Sent: Friday, November 15, 2002 5:09 AM
To: REMOVED
Subject: The famous end replay histograph bug
Barry,
You said that I could report bug directly to you.
This is a story about "Famous end replay histograph bug".
What happens?
Normally when end replay starts, above histograph screen Score is selected.
But if you select Power and exit from Histograph, next time when end replay
is started Power is select.
So where is the bug if you ask me.
Simple.
That preselected Power histograph will still show Score results, not Power
results (although it reads Power in description).
It all returns to normal after you select Score and
then select Power again.
Why is this famous bug?
I first noticed it in 1.07f version of Civ3.
And I thought that it's too minor thing to report, and that somebody would
probably notice and fix it in some next patch.
And it still exist in 1.04f version of PtW.
Thanks,
Andrej Damjanovic (aka player1)
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November 26, 2002, 21:19
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#19
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Deity
Local Time: 05:39
Local Date: November 1, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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It's famous now.
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November 26, 2002, 21:22
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#20
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Civilization V News Editor
Local Time: 07:39
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Yggdrasil.
Posts: 4,164
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Woo HOOO! downloading. i've been waiting for this...
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[ All good things]
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November 26, 2002, 21:23
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#21
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Deity
Local Time: 04:39
Local Date: November 1, 2010
Join Date: Sep 2001
Location: In a bamboo forest hiding from Dale.
Posts: 17,436
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The real question is does this patch make MP playable?
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Christianity is the belief in a cosmic Jewish zombie who can give us eternal life if we symbolically eat his flesh and blood and telepathically tell him that we accept him as our lord and master so he can remove an evil force present in all humanity because a woman was convinced by a talking snake to eat from an apple tree.
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November 26, 2002, 21:27
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#22
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King
Local Time: 06:39
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
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Yes, it does, if you have a reasonable ping to all players (the game runs proportional to the worst internet connection). There are a few bugs with it still, but it's a major improvement over 1.04f.
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November 26, 2002, 21:42
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#23
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Prince
Local Time: 06:39
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Washington, DC
Posts: 682
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I wonder if this is a good enough reason to break my "no Civ until after the LSAT" rule? (with the exception of my PBEM... don't worry guys )
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November 26, 2002, 21:45
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#24
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Emperor
Local Time: 06:39
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Back in BAMA full time.
Posts: 4,502
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I'm glad they're continuing to support PtW. I look forward to some major improvements in the MP-PBEM gameplay.
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November 26, 2002, 22:13
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#25
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Settler
Local Time: 06:39
Local Date: November 1, 2010
Join Date: Mar 2002
Location: VA
Posts: 21
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Can you load old v1.04 games in 1.14? Me and a friend got a HUGE game going on, would like to keep playing it
Ffej
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November 26, 2002, 22:55
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#26
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Deity
Local Time: 05:39
Local Date: November 1, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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Quote:
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Originally posted by Randolph
I wonder if this is a good enough reason to break my "no Civ until after the LSAT" rule? (with the exception of my PBEM... don't worry guys)
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NO! Nose to the grind stone young man.
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November 26, 2002, 23:06
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#27
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Emperor
Local Time: 06:39
Local Date: November 1, 2010
Join Date: Mar 2002
Location: listening too long to one song
Posts: 7,395
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too bad away from civ3 til sunday
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November 26, 2002, 23:10
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#28
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Deity
Local Time: 05:39
Local Date: November 1, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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nm
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November 26, 2002, 23:36
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#29
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Deity
Local Time: 07:39
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Wow lots of happy campers now it looks like.
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November 26, 2002, 23:47
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#30
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Warlord
Local Time: 11:39
Local Date: November 1, 2010
Join Date: Dec 2001
Location: England, UK
Posts: 107
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Its strange watching you lot celebrate ! I'm still waiting for PTW to be released here
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