November 27, 2002, 11:51
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#1
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Emperor
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Local Date: November 1, 2010
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Posts: 7,665
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CTP1 Terrain Mod/Scenario
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I always found the CTP1 Terrains much brighter and eyecatching than the ones in CTP2, although they were good, they seemed a little washed out, so this mod includes all the tile graphics from CTP1.
If you want to play this mod with the ctp1 terrain/tileimps values just remove "ctp1_" from ctp1_terrain.txt and ctp1_tileimp.txt. Also because theres no commerce in ctp1 (science was fed by gold) ive made the advances smaller in cheap_advance.txt, just rename that to advance.txt to use it. But i was just messing around, so expect some serious faults, like running out of gold for those upkeep costs and wages.
BUGS AND STUFF
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Because "Kelp Bed" and "Coral Reef" werent in CtP1 they have been replaced in this mod by "Shallow Water" terrain.
Also i couldnt figure out exactly how to implement the "Water_Trench" tile in CTP2 as its used in a different way in CTP1.
Because this is CTP2 you will of course see the deep water tiles from the very start, whereas as in ctp1 you would need to discover underwater units to see it. (i think)
INSTALLATION
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Extract the zip file into your ...\Call To Power 2\Scenarios\
"To Do" LIST
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1. Refine the rules so they spread out more (as in ctp1)
2. Implement trench tiles same as ctp1.
3. Add a ctp1 version of the kelp bed and coral reef.
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I put it in the scenario structure so it wouldnt overwrite the original tile file. I modified the current (to my knowledge) Apolyton tile file, so you can use this with all mods (visible wonders etc) that require the Apolyton Tile File. (but take into account that kelp bed and coral reef looks like shallow water!)
HEREs the ZIP.
edit: Updated to fix a couple of dodgy things, probably some dodgy stuff left.
Last edited by Maquiladora; December 8, 2002 at 11:06.
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November 27, 2002, 13:21
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#2
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Chieftain
Local Time: 11:40
Local Date: November 1, 2010
Join Date: May 2002
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November 27, 2002, 13:24
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#3
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Emperor
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 Yeah. Actually ive started converting the civ3 ones but i think the "washed out" effect will be less because the tiles have to be slightly smaller, thats how it looks so far anyway.
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November 27, 2002, 13:25
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#4
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Chieftain
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Hey I'm chieftain!!
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November 27, 2002, 14:36
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#5
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Prince
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Alternatively, If you have the CtP tile files already, then simply unzip this file below (altered terrain.txt and tileimp.txt to correspond with CtP1 indices) into the scenarios folder, and copy the CtP1 til files across into the default/graphics/tiles folder.
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December 8, 2002, 11:09
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#6
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Emperor
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I couldnt get the original tile file from ctp1 to work for some reason. Either way there are *some* differences in this tile file. I fixed a few dodgy tile combinations, like jungle and desert. I might put mountains out towards the coast, but that could make for some powerful cities.
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December 15, 2002, 09:04
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#7
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King
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Quote:
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I couldnt get the original tile file from ctp1 to work for some reason.
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I tried to do the other way around, the CTP2 tile file in CTP1 and also didnt work. 
Any chace of a CTP2 terrain mod for CTP1?
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December 15, 2002, 09:53
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#8
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Prince
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ive mentioned this b4, but ill say it again, i think the ULTIMATE terrain for CtP2 would be all the Ctp1 terrain merged into the current Ctp2 terrain, just imagine how it could look.
I would be amazing.
Merry Christmas
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December 15, 2002, 10:00
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#9
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Emperor
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Its alot of work and most of the ctp1 players prefer the original terrain but ill probably get around to it eventually. If you want to extract all the border tga's from the ctp2 tile file, index them all in seperate folders then send them to me, it might help
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December 15, 2002, 10:02
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#10
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Emperor
Local Time: 12:40
Local Date: November 1, 2010
Join Date: Jun 2001
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Quote:
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Originally posted by SMIFFGIG
ive mentioned this b4, but ill say it again, i think the ULTIMATE terrain for CtP2 would be all the Ctp1 terrain merged into the current Ctp2 terrain, just imagine how it could look.
I would be amazing.
Merry Christmas
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Im doing this already (in a small way) for my scenario, i dont wanna say too much because people who do never end up releasing anything
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