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Old December 31, 2002, 11:27   #121
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Grendel, Firaxis does have a public beta test team. I guess you didn't make it on it. Many of the issues brought up on this forum have been found by them. Just because a bug is found doesn't mean it will or can be fixed by the next patch (work in software for a while and you'll how and why that can happen).
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Old January 1, 2003, 07:00   #122
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I have a problem in singleplayer:

When the AI is making its turns the game just stalls, when an AI bomber is intercepted by my fighter.

I have tried going back to a save and not having the fighter set on interception and then it does not stall.

It does not crash or anything but simply just does not go anywhere.

I have modded the air units range in this game, so it maybe related to that.

I have attached the save game file. End the turn to see the problem.

btw. using the 1.14 patch.
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Old January 1, 2003, 20:59   #123
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Not necessarily a bug, but a complaint: When moving a unit that can move multiple spaces, i.e. Galley that can move 4 spaces...I move it 2, then the game jumps to the next unit...I have to go back and move it the other 2. In SP it does not do this. It waits until you finish with that unit.

Why couldn't they use the SP general game functions with MP?
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Old January 1, 2003, 21:27   #124
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Re: Slightly Off topic, but........
Quote:
Originally posted by canadianbacon
was looking at the scren shot UberKruX put in a few posts back, and thought "how come his cities and countryside look so much more developed than mine'. Little villages in country, big spread out cities and such.

I've been playing this for moths, and I'm thinking I've missed something in the settings or something, what am I missing?
Ghengisfarb's Urban Combat railroad mod
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Old January 1, 2003, 21:28   #125
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Quote:
Originally posted by BioMedGamer
Not necessarily a bug, but a complaint: When moving a unit that can move multiple spaces, i.e. Galley that can move 4 spaces...I move it 2, then the game jumps to the next unit...I have to go back and move it the other 2. In SP it does not do this. It waits until you finish with that unit.

Why couldn't they use the SP general game functions with MP?
they tried to streamline turinless and it effected everything, is my guess. i've seen that too.
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Old January 2, 2003, 22:15   #126
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Has anyone said anything about the PBEM's yet? There are problems with setting those up. Especially when you save them. No way to save the game in the middle of a turn. This is important when a moderater is setting up a game.

There needs to be more safeguards against cheating. and there needs to be battle messages.

I have more detailed bugs with the PBEM's. I just don't want to post them here for security reasons.

How do I get in contact with Firaxis to tell them about this? Or can they contact me?
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Old January 2, 2003, 22:41   #127
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Firaxis reads this forum.

I agree about the battle messages. This is (currently) my biggest gripe with PBEM. Figuring out just what happened since my last turn.

As far as cheating goes, they essentially told me (when I complained about a few easy methods), "Honor System, Brian, Honor System".
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Old January 2, 2003, 22:56   #128
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bah! honour system.

but I guess I have no choice for now.
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Old January 3, 2003, 01:23   #129
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Bugs With Chat
1) I've noticed that it is not possible to turn off the chat balloons to enable private chat with specific players. You have to select the chat balloon immediately below the balloon you want to disable. This occurs anytime you have a player leave the game with 3 or more players remaining. It is impossible to disable the last player in the list at that point because there is not a player beneath to select their balloon.

2) I've noticed on occassion that when initiating diplomacy the chat function fails too.

Anyone experienced this bug besides me ?

I have 114f.
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Old January 3, 2003, 16:21   #130
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Editor Bug: Unchecking the "upgrade unit" box on a units properties should make it unupgradeable. The upgrade command is disabled, but they forgot about the Shift-U upgrade all command. You can still upgrade units that shouldn't be allowed to upgrade.
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Old January 3, 2003, 22:50   #131
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SP issue: My military advisor screen is very very slow or freezes altogether....anyone else having this problem or is it just me?
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Old January 4, 2003, 09:26   #132
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ping 0
Some players have a constant ping of 0 in the hosting screen.
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Old January 4, 2003, 09:34   #133
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Spock,
Yes, my military advisor yesterday was very slow and, at one point, froze up.

Another curiosity: at one point I clicked on a town to see what units were there and the list included, among other things, a "musketman". I thought I'd upgraded everyone to "mech infantry" (that's how far along I was in the game!). I clicked on "musketman" and the mech infantry icon appeared.

Tried it several times but he remained labelled "musketman".

There have been a few other oddities but I can't recall them now.
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Old January 4, 2003, 13:38   #134
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There is a bombing bug that causes the game to crash when bombing enemy territory. It crashes when the enemy space is selected to bomb. The OS gives a general protection fault error in civilization3.exe. PTW is version 1.14f, Civ 3 is version 1.29f. Win98se / P4 2GHz / 256meg ram.
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Old January 5, 2003, 08:43   #135
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Quote:
Originally posted by Dissident
Has anyone said anything about the PBEM's yet? There are problems with setting those up. Especially when you save them. No way to save the game in the middle of a turn. This is important when a moderater is setting up a game.

There needs to be more safeguards against cheating. and there needs to be battle messages.

I have more detailed bugs with the PBEM's. I just don't want to post them here for security reasons.

How do I get in contact with Firaxis to tell them about this? Or can they contact me?
Send bug reports using a below link, I think they read that one, atleast i did get a response quite quickly when reporting bugs there.

http://www.ina-support.com/YANFPHPF/...front_page.php
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Old January 5, 2003, 14:03   #136
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Quote:
Originally posted by MyOlde
Spock,
Yes, my military advisor yesterday was very slow and, at one point, froze up.

Another curiosity: at one point I clicked on a town to see what units were there and the list included, among other things, a "musketman". I thought I'd upgraded everyone to "mech infantry" (that's how far along I was in the game!). I clicked on "musketman" and the mech infantry icon appeared.

Tried it several times but he remained labelled "musketman".

There have been a few other oddities but I can't recall them now.
if you had a musketmen generate a leader, and you set it's custom name as "musketman", then it will maintain it as you upgrade it.
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Old January 11, 2003, 00:23   #137
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I have found a repeatable Crash.
I have an Army in a City with 4 Riflemen in it. I take out the Rifleman, move it north of the city, then back into the city and attempt to upgrade it to an Infantry. The game crashs and exits. The city probably has 50 or so units in it.

Windows XP BTW and where should I send the save file?
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Old January 12, 2003, 13:55   #138
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My military advisor screen runs absurdly slow as well. Is this confined to scenarios? Don't feel the inclination to use the shitty default rules to see if this is limited to scenarios.
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Old January 12, 2003, 17:49   #139
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Quote:
Originally posted by Starfire512
I have found a repeatable Crash.
I have an Army in a City with 4 Riflemen in it. I take out the Rifleman, move it north of the city, then back into the city and attempt to upgrade it to an Infantry. The game crashs and exits. The city probably has 50 or so units in it.

Windows XP BTW and where should I send the save file?
you can attach it here.
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Old January 12, 2003, 17:54   #140
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Great quote by George Carlin ... too bad there's an element of truth to it however if it wasn't for the US we'd all be speaking German right now and wearing lots of leather. Hmmm.
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Old January 14, 2003, 20:22   #141
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I would like to know why there are so many instances in the game where a dialog appears where one must double-click on a choice where a single click should suffice. This includes dialogs where there is no "O X" (continue / cancel, I presume) also present. Also, why was it necessary to require DirectX 8.1, eliminate Windows95 as a supported platform, and take over the machine almost completely? It is not as if the game is performing arcade-level graphical feats.
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Old January 18, 2003, 18:39   #142
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Disbanding Error:

multiplayer lags. yea. that aside, you can disband the same unit over and over again and get the shield bonus over and over again. screen shot attached.

consquently, you can see me getting b1tched out by Carthage. The AI got better soren
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Old January 19, 2003, 20:53   #143
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Remap keys?
Is there a way to do this? I like the TAB key being used for cycling through my units. I know W works still, but TAB is better IMO.

Anyone know when the next patch is expected?

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Old January 22, 2003, 14:42   #144
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I just recently purchased PTW and am involved in a hotseat game. If I download the latest patch (1.14?), will I lose the game that I'm currently playing?


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Old January 22, 2003, 14:50   #145
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Also, do you need to download the other patch (1.129), or will dowloading 1.14 pick up any improvements from 1.129?
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Old January 22, 2003, 15:38   #146
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Auto bombard needs tuning. It only works effectively with units that have 2 range bombard. There also needs to be a stack auto bombard function.

I dont think you need to patch civ3 to 1.29 before installing and patching PTW v1.14. I think PTW and its patch bring the base civ3 up to speed.

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Old January 24, 2003, 17:04   #147
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It's a small bug that tactical nuke unit has explore command enabled. It's easy to fix with the editor. I post it nonetheless to help firaxis fix it with next patch.
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Old January 25, 2003, 19:29   #148
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the game kept selling my crap despite the fact that i was in the black. sigh.
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Old January 26, 2003, 06:54   #149
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notable things:

the "we love the king day", "cultural expansion" type news should have the city associated with them in MP.
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Old January 26, 2003, 08:02   #150
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Civ3: PTW 1.14f bug when I want to open two times the menu multi player and PBEM in disconnected fashion.


I am a PBEM that bug, it asks for a different player has every person who opens it, PTW 1.14f.
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