December 31, 2002, 11:27
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#121
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King
Local Time: 06:41
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
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Grendel, Firaxis does have a public beta test team. I guess you didn't make it on it. Many of the issues brought up on this forum have been found by them. Just because a bug is found doesn't mean it will or can be fixed by the next patch (work in software for a while and you'll how and why that can happen).
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January 1, 2003, 07:00
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#122
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Settler
Local Time: 12:41
Local Date: November 1, 2010
Join Date: Jul 1999
Posts: 18
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I have a problem in singleplayer:
When the AI is making its turns the game just stalls, when an AI bomber is intercepted by my fighter.
I have tried going back to a save and not having the fighter set on interception and then it does not stall.
It does not crash or anything but simply just does not go anywhere.
I have modded the air units range in this game, so it maybe related to that.
I have attached the save game file. End the turn to see the problem.
btw. using the 1.14 patch.
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January 1, 2003, 20:59
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#123
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Settler
Local Time: 05:41
Local Date: November 1, 2010
Join Date: Dec 2002
Posts: 8
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Not necessarily a bug, but a complaint: When moving a unit that can move multiple spaces, i.e. Galley that can move 4 spaces...I move it 2, then the game jumps to the next unit...I have to go back and move it the other 2. In SP it does not do this. It waits until you finish with that unit.
Why couldn't they use the SP general game functions with MP?
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January 1, 2003, 21:27
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#124
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Emperor
Local Time: 06:41
Local Date: November 1, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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Re: Slightly Off topic, but........
Quote:
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Originally posted by canadianbacon
was looking at the scren shot UberKruX put in a few posts back, and thought "how come his cities and countryside look so much more developed than mine'. Little villages in country, big spread out cities and such.
I've been playing this for moths, and I'm thinking I've missed something in the settings or something, what am I missing?
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Ghengisfarb's Urban Combat railroad mod
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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January 1, 2003, 21:28
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#125
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Emperor
Local Time: 06:41
Local Date: November 1, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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Quote:
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Originally posted by BioMedGamer
Not necessarily a bug, but a complaint: When moving a unit that can move multiple spaces, i.e. Galley that can move 4 spaces...I move it 2, then the game jumps to the next unit...I have to go back and move it the other 2. In SP it does not do this. It waits until you finish with that unit.
Why couldn't they use the SP general game functions with MP?
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they tried to streamline turinless and it effected everything, is my guess. i've seen that too.
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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January 2, 2003, 22:15
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#126
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Deity
Local Time: 04:41
Local Date: November 1, 2010
Join Date: Feb 2000
Location: Las Vegas
Posts: 17,354
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Has anyone said anything about the PBEM's yet? There are problems with setting those up. Especially when you save them. No way to save the game in the middle of a turn. This is important when a moderater is setting up a game.
There needs to be more safeguards against cheating. and there needs to be battle messages.
I have more detailed bugs with the PBEM's. I just don't want to post them here for security reasons.
How do I get in contact with Firaxis to tell them about this? Or can they contact me?
__________________
Focus, discipline
Barack Obama- the antichrist
Last edited by Dis; January 2, 2003 at 22:29.
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January 2, 2003, 22:41
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#127
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King
Local Time: 06:41
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
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Firaxis reads this forum.
I agree about the battle messages. This is (currently) my biggest gripe with PBEM. Figuring out just what happened since my last turn.
As far as cheating goes, they essentially told me (when I complained about a few easy methods), "Honor System, Brian, Honor System".
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January 2, 2003, 22:56
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#128
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Deity
Local Time: 04:41
Local Date: November 1, 2010
Join Date: Feb 2000
Location: Las Vegas
Posts: 17,354
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bah! honour system.
but I guess I have no choice for now.
__________________
Focus, discipline
Barack Obama- the antichrist
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January 3, 2003, 01:23
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#129
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Warlord
Local Time: 07:41
Local Date: November 1, 2010
Join Date: May 1999
Posts: 114
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Bugs With Chat
1) I've noticed that it is not possible to turn off the chat balloons to enable private chat with specific players. You have to select the chat balloon immediately below the balloon you want to disable. This occurs anytime you have a player leave the game with 3 or more players remaining. It is impossible to disable the last player in the list at that point because there is not a player beneath to select their balloon.
2) I've noticed on occassion that when initiating diplomacy the chat function fails too.
Anyone experienced this bug besides me ?
I have 114f.
__________________
WarningU2 Member of CIVilization Players Multiplayer League
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"A witty saying proves nothing." - Voltaire (1694-1778)
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January 3, 2003, 16:21
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#130
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Emperor
Local Time: 07:41
Local Date: November 1, 2010
Join Date: Apr 2000
Location: New Haven, CT
Posts: 4,790
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Editor Bug: Unchecking the "upgrade unit" box on a units properties should make it unupgradeable. The upgrade command is disabled, but they forgot about the Shift-U upgrade all command. You can still upgrade units that shouldn't be allowed to upgrade.
__________________
"You're the biggest user of hindsight that I've ever known. Your favorite team, in any sport, is the one that just won. If you were a woman, you'd likely be a slut." - Slowwhand, to Imran
Eschewing silly games since December 4, 2005
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January 3, 2003, 22:50
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#131
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Chieftain
Local Time: 05:41
Local Date: November 1, 2010
Join Date: Apr 2002
Location: of Vulcan colony Rinas 12
Posts: 42
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SP issue: My military advisor screen is very very slow or freezes altogether....anyone else having this problem or is it just me?
__________________
"And that, my friends, sucks goat ass." ---Venger---
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January 4, 2003, 09:26
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#132
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Chieftain
Local Time: 11:41
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Europe
Posts: 30
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ping 0
Some players have a constant ping of 0 in the hosting screen.
__________________
et tu, brutus?
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January 4, 2003, 09:34
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#133
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Prince
Local Time: 11:41
Local Date: November 1, 2010
Join Date: Jun 1999
Location: Haliburton, Ontario, Canada
Posts: 525
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Spock,
Yes, my military advisor yesterday was very slow and, at one point, froze up.
Another curiosity: at one point I clicked on a town to see what units were there and the list included, among other things, a "musketman". I thought I'd upgraded everyone to "mech infantry" (that's how far along I was in the game!). I clicked on "musketman" and the mech infantry icon appeared.
Tried it several times but he remained labelled "musketman".
There have been a few other oddities but I can't recall them now.
__________________
Jack
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January 4, 2003, 13:38
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#134
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Settler
Local Time: 11:41
Local Date: November 1, 2010
Join Date: Apr 2002
Posts: 6
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There is a bombing bug that causes the game to crash when bombing enemy territory. It crashes when the enemy space is selected to bomb. The OS gives a general protection fault error in civilization3.exe. PTW is version 1.14f, Civ 3 is version 1.29f. Win98se / P4 2GHz / 256meg ram.
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January 5, 2003, 08:43
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#135
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King
Local Time: 13:41
Local Date: November 1, 2010
Join Date: Dec 2001
Location: UAC research complex
Posts: 2,357
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Quote:
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Originally posted by Dissident
Has anyone said anything about the PBEM's yet? There are problems with setting those up. Especially when you save them. No way to save the game in the middle of a turn. This is important when a moderater is setting up a game.
There needs to be more safeguards against cheating. and there needs to be battle messages.
I have more detailed bugs with the PBEM's. I just don't want to post them here for security reasons.
How do I get in contact with Firaxis to tell them about this? Or can they contact me?
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Send bug reports using a below link, I think they read that one, atleast i did get a response quite quickly when reporting bugs there.
http://www.ina-support.com/YANFPHPF/...front_page.php
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January 5, 2003, 14:03
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#136
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Emperor
Local Time: 06:41
Local Date: November 1, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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Quote:
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Originally posted by MyOlde
Spock,
Yes, my military advisor yesterday was very slow and, at one point, froze up.
Another curiosity: at one point I clicked on a town to see what units were there and the list included, among other things, a "musketman". I thought I'd upgraded everyone to "mech infantry" (that's how far along I was in the game!). I clicked on "musketman" and the mech infantry icon appeared.
Tried it several times but he remained labelled "musketman".
There have been a few other oddities but I can't recall them now.
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if you had a musketmen generate a leader, and you set it's custom name as "musketman", then it will maintain it as you upgrade it.
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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January 11, 2003, 00:23
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#137
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Settler
Local Time: 11:41
Local Date: November 1, 2010
Join Date: Jan 2003
Posts: 1
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I have found a repeatable Crash.
I have an Army in a City with 4 Riflemen in it. I take out the Rifleman, move it north of the city, then back into the city and attempt to upgrade it to an Infantry. The game crashs and exits. The city probably has 50 or so units in it.
Windows XP BTW and where should I send the save file?
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January 12, 2003, 13:55
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#138
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Prince
Local Time: 06:41
Local Date: November 1, 2010
Join Date: Oct 2001
Location: People's Republic of the East Village
Posts: 603
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My military advisor screen runs absurdly slow as well. Is this confined to scenarios? Don't feel the inclination to use the shitty default rules to see if this is limited to scenarios.
__________________
- "A picture may be worth a thousand words, but it still ain't a part number." - Ron Reynolds
- I went to Zanarkand, and all I got was this lousy aeon!
- "... over 10 members raised complaints about you... and jerk was one of the nicer things they called you" - Ming
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January 12, 2003, 17:49
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#139
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Emperor
Local Time: 06:41
Local Date: November 1, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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Quote:
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Originally posted by Starfire512
I have found a repeatable Crash.
I have an Army in a City with 4 Riflemen in it. I take out the Rifleman, move it north of the city, then back into the city and attempt to upgrade it to an Infantry. The game crashs and exits. The city probably has 50 or so units in it.
Windows XP BTW and where should I send the save file?
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you can attach it here.
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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January 12, 2003, 17:54
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#140
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Warlord
Local Time: 07:41
Local Date: November 1, 2010
Join Date: May 1999
Posts: 114
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Great quote by George Carlin ... too bad there's an element of truth to it however if it wasn't for the US we'd all be speaking German right now and wearing lots of leather. Hmmm.
__________________
WarningU2 Member of CIVilization Players Multiplayer League
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"A witty saying proves nothing." - Voltaire (1694-1778)
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January 14, 2003, 20:22
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#141
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Settler
Local Time: 11:41
Local Date: November 1, 2010
Join Date: Sep 2002
Posts: 3
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I would like to know why there are so many instances in the game where a dialog appears where one must double-click on a choice where a single click should suffice. This includes dialogs where there is no "O X" (continue / cancel, I presume) also present. Also, why was it necessary to require DirectX 8.1, eliminate Windows95 as a supported platform, and take over the machine almost completely? It is not as if the game is performing arcade-level graphical feats.
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January 18, 2003, 18:39
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#142
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Emperor
Local Time: 06:41
Local Date: November 1, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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Disbanding Error:
multiplayer lags. yea. that aside, you can disband the same unit over and over again and get the shield bonus over and over again. screen shot attached.
consquently, you can see me getting b1tched out by Carthage. The AI got better soren
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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January 19, 2003, 20:53
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#143
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Chieftain
Local Time: 11:41
Local Date: November 1, 2010
Join Date: Jan 2003
Posts: 43
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Remap keys?
Is there a way to do this? I like the TAB key being used for cycling through my units. I know W works still, but TAB is better IMO.
Anyone know when the next patch is expected?
olaf
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January 22, 2003, 14:42
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#144
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Settler
Local Time: 11:41
Local Date: November 1, 2010
Join Date: Jan 2003
Posts: 6
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I just recently purchased PTW and am involved in a hotseat game. If I download the latest patch (1.14?), will I lose the game that I'm currently playing?
Quentin
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January 22, 2003, 14:50
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#145
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Settler
Local Time: 11:41
Local Date: November 1, 2010
Join Date: Jan 2003
Posts: 6
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Also, do you need to download the other patch (1.129), or will dowloading 1.14 pick up any improvements from 1.129?
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January 22, 2003, 15:38
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#146
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Chieftain
Local Time: 11:41
Local Date: November 1, 2010
Join Date: Jan 2003
Posts: 43
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Auto bombard needs tuning. It only works effectively with units that have 2 range bombard. There also needs to be a stack auto bombard function.
I dont think you need to patch civ3 to 1.29 before installing and patching PTW v1.14. I think PTW and its patch bring the base civ3 up to speed.
olaf
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January 24, 2003, 17:04
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#147
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Warlord
Local Time: 12:41
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Budapest, Hungary
Posts: 122
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It's a small bug that tactical nuke unit has explore command enabled. It's easy to fix with the editor. I post it nonetheless to help firaxis fix it with next patch.
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January 25, 2003, 19:29
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#148
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Emperor
Local Time: 06:41
Local Date: November 1, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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the game kept selling my crap despite the fact that i was in the black. sigh.
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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January 26, 2003, 06:54
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#149
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Emperor
Local Time: 06:41
Local Date: November 1, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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notable things:
the "we love the king day", "cultural expansion" type news should have the city associated with them in MP.
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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January 26, 2003, 08:02
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#150
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Chieftain
Local Time: 11:41
Local Date: November 1, 2010
Join Date: Dec 2000
Location: France
Posts: 67
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Civ3: PTW 1.14f bug when I want to open two times the menu multi player and PBEM in disconnected fashion.
I am a PBEM that bug, it asks for a different player has every person who opens it, PTW 1.14f.
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