November 27, 2002, 18:44
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#1
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King
Local Time: 05:43
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Our house. In the middle of our street.
Posts: 1,495
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M.A.S.H. Units in Civ3/PtW
No, it's not what you think.
Dig this guy's strat with a settler.
http://apolyton.net/forums/showthrea...40#post1485040
Brilliant.
Even moreso if you have Sun Tzu's.
It's a disposable defense bonus and "field hospital".
I wish I'd thought of that.
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November 27, 2002, 19:38
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#2
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King
Local Time: 13:43
Local Date: November 1, 2010
Join Date: May 2002
Location: Sweden
Posts: 1,333
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Interesting.
How about combining that with railroads and a unit with "blitz" ability?
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November 27, 2002, 19:50
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#3
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King
Local Time: 05:43
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Our house. In the middle of our street.
Posts: 1,495
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I think the main thing to think of is, it's an instant M.A.S.H. Unit and an instant "fortress" with a Zero Turn Build Time.
Way better than a normal fortress if you don't mind the 2-pop loss due to the quickness as opposed to building a Fortress.
Plus you can disrupt his trade network and his resource network in optimal circumstances.
Just beautiful.
__________________
"Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos
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November 27, 2002, 20:15
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#4
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King
Local Time: 06:43
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Halloween town
Posts: 2,969
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It's what I always did anyway.
Seriously, I did. It also pushes culture border back so you can utilize some enemy roads and experience less sluggish movement due to enemy border. It's even sicker now that you can turn off cultural conversion. Back in Civ III, I had to execute this plan fast in risk of getting the city converted.
This can also be twisted to teach a borg city builders a lesson. When cities are too close, there simply isn't enough culture border to slow enemy onslaught... Sorta like City hopping if you ask what I call it.
__________________
:-p
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November 27, 2002, 20:26
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#5
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Emperor
Local Time: 12:43
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Staffordshire England
Posts: 8,321
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Yes I too have done this on the AI many times and it really does work well, but like Calc says there is a risk of flip. I have'nt got PTW yet.
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November 27, 2002, 20:30
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#6
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King
Local Time: 05:43
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Our house. In the middle of our street.
Posts: 1,495
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I like Cultural Conversions, but even so, I can't wait to try this out.
It doesn't matter if the town flips in 20 turns or so - by then, I'll be done.
I won't drop the city until I start the attack, and it's purely temporary - a place to heal and pool reinforcements.
Odds are, this sort of city will be very poorly placed for actual long term production, so even if I gain the territory, it's getting disbanded once I have a better site or decide to keep conquered cities.
__________________
"Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos
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