November 28, 2002, 13:33
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#1
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Warlord
Local Time: 07:45
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Georgia, USA
Posts: 256
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Are the maps different in PTW? They look more interesting
I've been playing a PTW. Single player. And once thing that struck me as I play is that the maps are more dramatic and interesting. Or so it seems.
I just do all random settings (except I choose a tiny or small map.) And even the starting position looks more interesting.
Is it just my perception, or is there a difference. (I don't mod or do any of that. Just play the game as is.)
I really like PTW.
sboog
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November 28, 2002, 15:11
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#2
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Emperor
Local Time: 04:45
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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Well they certainly to get larger, if you have a good computer. I tried for awhile playing at 362 x 362, 8 civs, but even at the beginning of the game the wait time was long. Just a bit to much for my lowly Celeron 400 I guess.
I haven't noticed any real difference yet, but I only got it yesterday, and so far I've just been reworking my mod. I sure like some of the features in the new editor, especially the unit movement options.
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November 30, 2002, 07:09
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#3
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Prince
Local Time: 23:45
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Christchurch, New Zealand
Posts: 952
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What unit movement options? Tell me.
BTW, can you give a unit 0 movement points like in CTP 2 so that you can build units that are city defense only?
__________________
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November 30, 2002, 08:31
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#4
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Warlord
Local Time: 21:45
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Sydney, Australia
Posts: 175
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Don't ICBM's have 0 movement? They can't be moved from the city where they are built.
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November 30, 2002, 12:39
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#5
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Emperor
Local Time: 04:45
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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Quote:
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Originally posted by The Rusty Gamer
What unit movement options? Tell me.
BTW, can you give a unit 0 movement points like in CTP 2 so that you can build units that are city defense only?
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Well it's not a major deal but I like it. You can set each unit type to override the movement penalty of any terrain. For instance, the Mongols have a horse unit that ignores the 3 moves required for Mountains and travels just as if that terrain were Grassland. I have two Medieval horse units, including the Knight, and now my Horse Archer can travel on Hills much better than the Knight can. It makes him more valuable.
You can also select which terrain is impassable to wheeled units, or even select a terrain to be impassable to all of them. I've discovered that this comes in really handy for preventing Galleys and Ironclads from crossing the ocean. I've made Ocean impassable to wheeled units, then selected the "Wheeled" flag for those two units. Works great, no Galleys on the open ocean anymore, and Ironclads are forced to stick to the coast. This will makke Frigates etc. much more valuable.
And yes, you always could have a 0 move unit.
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November 30, 2002, 19:46
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#6
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King
Local Time: 13:45
Local Date: November 1, 2010
Join Date: May 2002
Location: Sweden
Posts: 1,333
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Re: Are the maps different in PTW? They look more interesting
Quote:
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Originally posted by sboog
I've been playing a PTW. Single player. And once thing that struck me as I play is that the maps are more dramatic and interesting. Or so it seems.
I just do all random settings (except I choose a tiny or small map.) And even the starting position looks more interesting.
Is it just my perception, or is there a difference. (I don't mod or do any of that. Just play the game as is.)
I really like PTW.
sboog
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The random map generator has been tweaked with previous patches so this might be the case
Can't wait for PTW to be released in Sweden
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November 30, 2002, 21:33
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#7
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King
Local Time: 12:45
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Italia
Posts: 2,036
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Screenshot, anyone?
I want PTW!
__________________
I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.
Asher on molly bloom
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December 1, 2002, 21:48
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#8
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Warlord
Local Time: 06:45
Local Date: November 1, 2010
Join Date: May 1999
Location: Carbondale, Illinois, USA
Posts: 251
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well, actually, there are two types of historical ironclads;
The Union Navy's Monitor class and Ship of the line type.
The Monitors weren't to seaworthy. The Ship-of-the-Line type were sail or steam frigates or Galleons that had Iron plates that were seaworthy
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December 6, 2002, 09:38
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#9
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Warlord
Local Time: 05:45
Local Date: November 1, 2010
Join Date: Jan 2002
Location: st louis
Posts: 281
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it does seem to give you better starting positions... with a bunch of grassland/shield squares.
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December 6, 2002, 10:11
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#10
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King
Local Time: 13:45
Local Date: November 1, 2010
Join Date: May 2002
Location: Sweden
Posts: 1,333
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Quote:
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Originally posted by zorbop
it does seem to give you better starting positions... with a bunch of grassland/shield squares.
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starting location have also been changed through patches. in 1.29 you almost never get the brutal tundra/desert starts experianced in unpatched Civ3
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