This post was pretty neat - just a couple of days before it was posted I was thinking to myself that it would be nice to be able to make SE settings give talents or drones. Oh well, I thought, never happen. Cool!
What I've found in my experimenting so far is that syntax like +TALENT works. It doesn't show up in the social engineering screen though
. But the talents, at least -I haven't checked the drones yet-, show up (out of nowhere) in the base screens.
I've also discovered that trying to assign more than 4 modifiers to a social engineering setting seems to crash the game. No big surprise there.
For the record, I'm giving extra talents to Democracy and Eudaimonia, to balance for the growth that I'm taking away (I'm designing a variant in which pop booming is difficult). I am not sure if I'll end up giving -TALENTs to any SE setting.
[This message has been edited by Basil (edited April 29, 2000).]