May 15, 2000, 10:27
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#1
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King
Local Time: 17:43
Local Date: October 30, 2010
Join Date: Oct 1999
Location: of Aptos, CA
Posts: 2,596
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Blink
Does this work?
The reason I ask is that I noticed that when I pound enemy units in a city, the lowest they seem to go is 50% damage. Outside, damage can be 90%. So recently I upgraded my Shard, regular, to Graviton Artillery, Blink. No discernable effect. Units in the city still could not be pounded below 50%. I had expected more.
Ned
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May 15, 2000, 10:50
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#2
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Prince
Local Time: 02:43
Local Date: October 31, 2010
Join Date: Jan 2000
Location: Vienna, Austria
Posts: 616
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Blink Displacer just removes the defence bonus. It doesn't remove the maximum damage inflicted, which is BTW:
50% for base/bunker
99% for open
100% for sea units
LoD
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May 15, 2000, 23:33
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#3
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King
Local Time: 17:43
Local Date: October 30, 2010
Join Date: Oct 1999
Location: of Aptos, CA
Posts: 2,596
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LoD, Thanks for you reply. I was expecting more. I expected it would permit one to hammer units as if they were in the open. BTW, open seems to give units a 50% bonus which I do not understand. In real life, getting caught in the open would be the worst with artillery.) I was already able to hammer units in cities to 50% damage using conventional artillery.
I retested, and yes indeed, Blink simply removes the defensive bonuses added by being behind a perimeter defense and in a base. It seems unfair, though, that one cannot simply decimate defending units.
Ned
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May 16, 2000, 05:53
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#4
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Prince
Local Time: 03:43
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Oslo, Norway
Posts: 612
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quote:

Originally posted by Ned on 05-15-2000 11:33 PM
/.../It seems unfair, though, that one cannot simply decimate defending units.
Ned
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I'm sure the Russian generals agree wholeheartedly.
------------------
-bondetamp
but you may call me sir.
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May 16, 2000, 17:44
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#5
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King
Local Time: 01:43
Local Date: October 31, 2010
Join Date: May 1999
Location: of Candle'Bre
Posts: 1,804
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IIRC, the 50% bonus in open is to reflect the ability of the defending units to move about to avoid artillery fire.
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May 16, 2000, 17:48
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#6
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Prince
Local Time: 02:43
Local Date: October 31, 2010
Join Date: Jan 2000
Location: Vienna, Austria
Posts: 616
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AFAIR, only mobile units get the bonus vs. arty in open. Would be even logical, because a single shell would fly a great distance before it would hit, so a mobile unit could "dodge" it.
LoD
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May 16, 2000, 18:39
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#7
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King
Local Time: 17:43
Local Date: October 30, 2010
Join Date: Oct 1999
Location: of Aptos, CA
Posts: 2,596
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So, how does one really soften up a city? The reason I ask is that a Boil Worm defender, even at 50% strength, is a major pain when one is attacking a city regardless of perimiter and sensor defenses when one's own SE is FM with a -30% planet rating. I suppose the answer is to switch to green/cybernetic.
Ned
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May 17, 2000, 08:51
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#8
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Prince
Local Time: 02:43
Local Date: October 31, 2010
Join Date: Jan 2000
Location: Vienna, Austria
Posts: 616
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Another answer is probing the city, although AFAIR Perim. Defense and Tachyon Field are considered high risk targets (low risk of suceeding, but with Elite Probes you shouldn't have a big problem).
LoD
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