December 2, 2002, 08:48
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#1
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Prince
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stacked units
As you know you can bribe units when you're not in Democracy - except when they're stacked. I prefer to stack a military unit together with a diplo/spy (no shield support for the diplo ).
And I like to explore the world with diplos: Stacked diplos cannot be expelled ....
A trireme with some unit on it cannot be bribed: They count as stacked units, too (I suppose so).
And I like the "attack stack":
Take a transport with 2 engineers an 6 howitzers.
The two engineers build an instant fortification where the howitzers can be landed. If possible, shield the whole stack with a bomber ...
If there's a railroad connecttion between my cities and the enemy city, I build several of those fortified attack stacks.
Other ideas?
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December 2, 2002, 16:46
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#2
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Just another peon
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The ultimate stack.
The XIN YU X-pack.
And as stated in the gl, not for the feint of heart.
Unfortunately I can't remember how to make the links in the GL index work.
Stacking just makes too much sense since the AI has been known to cheat and bribe units using non-diplos/non-spies. And it's always a good idea to have a few settler/eng. and diplo/spies in your offensive battle groups.
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December 2, 2002, 17:47
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#3
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King
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Stacking bombers with AEGIS cruisers is a good move, if the game has progressed that far. Battleship/AEGIS/Bomber stack is helpful - plus you get the fun of picking off the cruise missiles that 'hang' next to the stack
The AI loves to stack ships... if they do it more than one square away from shore, you have the only worthwhile reason to build nukes
The X-pack is a great example of how much Xin figured out about this game... but it's huge overkill against the AI!
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December 2, 2002, 17:56
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#4
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King
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Oh, and ironically, the carrier is the only ship that can't benefit from 'Air cover' - i.e. being stacked with a bomber. Unless, I guess, you moved 9 bombers to the carrier's location.
This assumes a carrier supports 8 aircraft... it might be 10? Been so long...
I used to try to work out a strategy whereby I could support more than 8 (10?) bombers with 1 carrier, having (8) flying and (8) on the carrier, ideally. This was way back before I realized carriers were totally unnecessary in CivII. But, I imagine you could work it so that 9 bombers are always in the ship square and 7 are attacking, much like an X-pack.
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"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
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December 2, 2002, 18:11
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#5
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Just another peon
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The AI was always hilarious with aircraft Carriers. Since it rarely builds them, you have to give some to them to see the how much the AI values them.
RAH
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December 2, 2002, 18:18
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#6
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King
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There are some rare scenarios where carriers are used semi-intelligently. But otherwise... I never see them. It doesn't help that you NEVER, EVER, see a randomly generated map that requires carriers. The AI always seems to be in bomber range if overseas.
__________________
"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
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December 2, 2002, 18:51
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#7
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Just another peon
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That's because AI bombers, never have to land. Then don't crash, so the whole world is in their range.
Every time I gave the AI a carrier, it would destroy itself against the closest city or unit. If I did a scenario and gave it a fully loaded carrier, it would launch it's planes, then destroy itself against the nearest target.
RAH
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December 2, 2002, 19:22
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#8
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King
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Quote:
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Originally posted by rah
That's because AI bombers, never have to land. Then don't crash, so the whole world is in their range.
Every time I gave the AI a carrier, it would destroy itself against the closest city or unit. If I did a scenario and gave it a fully loaded carrier, it would launch it's planes, then destroy itself against the nearest target.
RAH
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Well, even without the unlimited range the AI gets... how many times have you needed carriers to reach AI cities? Not often, I'll warrant. Thus, no carriers.
Perhaps we should rename the carrier as a kamikaze ...or change its A/D or role. You don't see transports crashing into the nearest target, after all...
__________________
"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
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December 2, 2002, 19:49
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#9
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Emperor
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Re: stacked units
Quote:
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Originally posted by ramses II.
As you know you can bribe units when you're not in Democracy ......
Take a transport with 2 engineers an 6 howitzers. The two engineers build an instant fortification where the howitzers can be landed.
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A couple of points: You can bribe when you are a Democracy but not when you opponent is in that form of government.
You don't need two engineers to build the fort if you have one pre-worked. Before the engineer sets sail have him mine a tile then immediately click on the unit to take off the "m". He is now ready to build the fort in one turn during the following year...allows for one more howitzer in the boat
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SG(2)
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December 2, 2002, 19:52
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#10
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Emperor
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Re: stacked units
Better still, room for a spy instead of the extra howie
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SG(2)
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December 2, 2002, 20:25
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#11
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Emperor
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Good call Scouse Gits, yes the aircraft carrier must think its a modern battering ram the way it plows into cities.....
its a shame proper use of an aircraft carrier would make for some nice wars in the giga world map.....
be fun to realize the war in the pacific..something i can't make work on my civ games,
its always battleship Aegis etc....sigh
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December 3, 2002, 01:46
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#12
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Prince
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Sorry, folks, you must excuse my bad english -
what I meant was that units can be bribed when you'te not in Demo.
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December 4, 2002, 06:48
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#13
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Emperor
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No problem Ramses II - we native speakers have enough problem with the damn language - especially after half a case or so
SG[1]
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December 4, 2002, 07:00
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#14
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Prince
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A case - is that something that contains alcoholic drinks, like a glass, a jar or something else?
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December 4, 2002, 07:09
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#15
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Prince
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In a dictionnary, I found several possibilities to translate
"case":
ENGLISCH GERMAN
case die Angelegenheit
case das Argument
case [tech.] der Behälter
case das Etui
case das Fach
case der Fall
case das Gehäuse
case [econ.] der Geschäftsfall
case der Kasten
case [ling.] der Kasus
case die Kiste
case [jur.] die Klage
case der Koffer
case der Prozess
case der Reisekoffer
case die Sache
case der Streitfall
case der Umstand
case [tech.] der Behaelter In German the same meaning as container for liquids (or was it liqueur ...difficult language)
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December 4, 2002, 11:06
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#16
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Emperor
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A case of wine is 12 bottles ...
SG[1]
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December 4, 2002, 15:03
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#17
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Deity
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Standard weekend for the SG.
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December 5, 2002, 02:50
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#18
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Prince
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12 bottles of wine - that's only a standard afternoon.
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Last edited by ramses II.; December 5, 2002 at 03:14.
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December 5, 2002, 17:01
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#19
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King
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Re: Re: stacked units
Quote:
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Originally posted by Scouse Gits
Better still, room for a spy instead of the extra howie
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SG(2)
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Better still, load 8 vet spies
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