December 4, 2002, 19:06
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#31
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King
Local Time: 06:56
Local Date: November 1, 2010
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Location: Cyclo-who?
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I agree with you that the current model needs to be changed; I just disagree on your solution. I see no reason why pollution should decrease production. If anything, decreasing pollution decreases production because of caps on industry, etc.
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"Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten
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December 4, 2002, 19:23
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#32
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King
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In the current game, pollution does cut into production and population, only on a tile-by-tile basis. If you get a major bout of global warming, it cuts into food production in a big way. In a harsh sort of way, it's a self correcting system since there will be a lot less people to work tiles and pollute.
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December 4, 2002, 19:24
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#33
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Prince
Local Time: 04:56
Local Date: November 1, 2010
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Vel's idea makes sense. If high pollution, there is a food cost involved. Currently a polluted tile takes all tile resources, shields/food/gold, out of city available resources. A more reasonable model would be for pollution to effect food production and perhaps gold. Civs pollute not because they like pollution but because they have higher production if they pollute. So adjust my previous comments, so effect only is applied to food resources and not production coming out of city.
More reasonable? If not, how about a better solution?
== PF
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December 4, 2002, 19:48
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#34
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King
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Like I said, I think it's a self correcting system already. It is already decreasing all resources. And if you let it go long enough the effects become permanent
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December 4, 2002, 19:49
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#35
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King
Local Time: 06:56
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I'm sorry, I think the current pollution scheme is good and most 'fixes' I've heard seem worse.
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December 4, 2002, 21:05
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#36
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Prince
Local Time: 06:56
Local Date: November 1, 2010
Join Date: Dec 1999
Location: The Reality-Based Community
Posts: 428
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"j. If I've obliterated an AI in war (like I'm doing to the Ottomans), they should in reality do just about anything to end it. OK, so they offer me a couple crappy cities for peace. As far as I'm concerned, I've taken 2/3 of their empire, including their capital and second-biggest producer. I want a little more, and I'll be damned if I care if you're (the Ottomans) are insulted by the deal I offer."
If you want more take it with your military, not with diplomacy.
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"In Italy for 30 years under the Borgias, they had warfare, terror, murder and bloodshed. But they produced Michelangelo, Leonardo da Vinci and the Renaissance. In Switzerland, they had brotherly love. They had 500 years of democracy and peace. And what did that produce? The cuckoo clock."
—Orson Welles as Harry Lime
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December 4, 2002, 22:44
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#37
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King
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Quote:
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More reasonable? If not, how about a better solution?
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Indeed, it is my opinion as well that pollution should decrease food, not shields or gold. I also think it should create unhappiness.
__________________
Lime roots and treachery!
"Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten
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December 5, 2002, 11:17
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#38
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Prince
Local Time: 04:56
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Quote:
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Originally posted by cyclotron7
Indeed, it is my opinion as well that pollution should decrease food, not shields or gold. I also think it should create unhappiness.
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Excellent point. That would be much better than losing current shields/gold/food from one tile and eventually getting desertification, ala, Civ3's "Global Warming".
== PF
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