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Old December 2, 2002, 13:43   #1
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as new DPO i would like to know what every body execpt from me....do you want our faction to take an active stand against the hive or do you want our war with the hive be a covert one.....if so i will let our DEI handle it and ofcourse he will get all the support from me he needs...i already ask for 5 new ships which of 3 are new (5e-1-4) ship that will be use mostly by our DEI....but please tell me what does our faction want?
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Old December 2, 2002, 13:48   #2
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after each session i will post an advice here about my field as DPO for each goverment official...please read them...this is my first

advice for session beyond 2202

governers:
***I would suggest that other governers follow Maniac idea and use police scout if drone riots insue.
***every 'risk' base could use an extra garrison
***Concordia could risk a mindworm landing East of it by means of a IOD. governer has authorization to take secure UNP assets
***extra garrison in terminal Dogma preferbly a (*-2-* +high morale) (all unitdesign on this are aproved by me)

director of Science
our military could use better armor and better weapons (in
order of neccesity)
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Old December 2, 2002, 13:50   #3
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Old December 2, 2002, 13:50   #4
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I would go for a covert war, not just because I'm DEI (honest ) but because we're Peacekeeprs, and as such are predominantly pacifists. Let Yang cast the first stone, but get all the techs and energy out of him we can in the meantime

PS. Thanks for the new ships much appriciated
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Old December 2, 2002, 16:16   #5
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I agree with the idea for a covert war at this time, if for no other reason than our military is far from ready to take the fight to Yang. That will change over the coming years (it seems inevitable that we must liberate his minions) but there is much to be gained from systematic covert action against him in the meantime.
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Old December 2, 2002, 16:51   #6
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Do I or you have to include the police force upgrades in our orders? And unfortunately it is impossible for me to defend against a mind worm invasion, as I already need to focus on drone structures in Concordia. Assistance from the unexisting cavalry would be appreciated.
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Old December 2, 2002, 17:02   #7
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i would but me previous directors (no offence other things were more importent at that moment) only build garrisons and one rover that was destroyed by a worm. I dont want to stretch our resource to far i will build our military in fases. because of Yang and because we explored most of our continent the navy will get highest priority.....next up will be some fast moving rovers for internal defense and after that strike capabilities.
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Old December 2, 2002, 21:30   #8
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Navy get priority for the moment
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Old December 3, 2002, 02:03   #9
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I say kep the war on the Hive covert for now, but once we get HEC, SSF and have built up our military a bit, we should go straight for the Hive itself and the CN.
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Old December 3, 2002, 06:33   #10
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I'd put defence (including interior strike units) and navy at the same priority, and save the invasion force until we're off wealth, have decent defences and are socially ready for a full blown war.
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Old December 5, 2002, 07:21   #11
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advice for session beyond 2204

governers
***crawler north of TBIBTU is in direct danger of attack by worm
***Antioch is in danger of attack by worm
***TD is under direct danger of attack by worm reforcing it is top priority
***i still havent seen my request for ships on both seas bases follow we need those foils high priority
***some rovers for attack mindworms arent a luxury we can use them put them in your buildingqueues

governers
DIA:
give funds to rush any necessery buildingorders so that build on military units can begin

EDIT: i may expaned advice further
EDIT 2: added DIA
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Last edited by DeathByTheSword; December 5, 2002 at 15:21.
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Old December 5, 2002, 08:30   #12
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If I get the necessary credits from TKG to rush the Children's Creche and Rec Tanks in Pandemonium and Terminal Dogma, I can switch to military production. But for now my hands are bound.
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Old December 6, 2002, 18:48   #13
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With my current orders a police infantry will be recruited in Terminal Dogma in MY 2205. May I, in that year, suggest an attack on the mind worms?
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Old December 7, 2002, 12:44   #14
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only if you can attack with full movement point or a sure change of winning if you have not full movement points.....men are more importent then machines....
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Old December 7, 2002, 13:00   #15
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Oh great. All my hard terraformation destroyed by a humanitarian military man...
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Old December 7, 2002, 13:01   #16
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In that case I will need to change my orders for Terminal Dogma from a "Police Infantry" to a "1-2t-2". It will cost lots of money though.
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Old December 7, 2002, 13:03   #17
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Could you please authorize the designing of the 1-2t-2 in the Unit Workshop.
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Old December 7, 2002, 13:06   #18
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i will authorize it the worm will probably destroy the farm and stuff but after that or right away it will move to pandemonium or TD and then you can attack it!
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Old December 7, 2002, 13:07   #19
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don't we already have a 1-2-2 around there? or did that die?
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Old December 7, 2002, 13:10   #20
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we build one but that one died....
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Old December 7, 2002, 13:32   #21
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And now we have the trance ability, which is great against mind worms. Therefore I suggest an upgrade from the 1-2-2 to the 1-2t-2 design.
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Old December 7, 2002, 13:39   #22
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we can do it but will you start building it or not if not it doesnt fit any purpose
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Old December 7, 2002, 13:56   #23
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I will build two of them for now. Maybe more later, if we haven't got Plasme by then.
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Old December 8, 2002, 16:43   #24
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this is not yet the advice for the next session but these are some prelim. orders for next session what do you think?

prelim. DPO orders:

TD situation:
1)design unit 1-2t-2
2)build unit 1-2t-2 in TD
2b)rush build in TD
3)move scout from pandemonium to (15,17)
4)build 1-2t-1 in pandemonium
4b)rush build in pandemonium
5)lets see what te worm does
IF it attacks TD then:
6a) it is done and we have lost some things in TD
IF it attacks the scout:
6b)hope scout wins
if not:
7a)next turn use 1-2t-2 from TD to destory worm
IF worm does nothing:
6c)attack next turn with 1-2t-2 from TD to destroy worm
If worm flees:
6d) hunt it with 1-2t-2 from TD after a new garrison it build

Antioch:
put a 2-1t-4 in buildingqueue (or a 1-2t-4?)
put a probe foil in buildingqueue

TBIBTU:
put a 2-1t-4 in buildingqueue (or a 1-2t-4?)
attack worm with scout

NS:
put a probe foil in buildingqueue

ZG:
use 2-1t-4 to pop pods in freshwater Sea BUT ONLY IF foil got FULL movement

Sheathed Sword:
put some kind of scout unit in buildingqueue (long planning not importent)
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Old December 8, 2002, 17:20   #25
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I'd suggest building a 1-2t-2 instead of a 1-2t-1 when as cost the same. More comments will follow after having a look at the turn.
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Old December 9, 2002, 13:51   #26
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we can but i want to have that more as an extra garrison there....
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Old December 9, 2002, 15:39   #27
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Quote:
Originally posted by Maniac
I'd suggest building a 1-2t-2 instead of a 1-2t-1 when as cost the same.
Quote:
Originally posted by DeathByTheSword
we can but i want to have that more as an extra garrison there....
Both types should cost the same as they only have an armor of 2 (correct me if I´m talking nonsense). The 1-2t-2 has the advantage of speed but lacks the bonus when attacking a base. So you´d like it as garrison ---> you don´t need that bonus. But it´s pretty good to have a fast defensive unit to protect e.g. formers inside base area against mindworms.

Right? :
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Old December 10, 2002, 01:51   #28
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Right.
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Old December 10, 2002, 05:40   #29
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correct
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Old December 10, 2002, 05:51   #30
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Moreover, last reports from the Military Secret Services show that unit with fast movements can avoid combat when too threatened. One good thingie to add to this rovers.
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