Thread Tools
Old May 18, 2000, 05:40   #1
Famyn
Chieftain
 
Local Time: 01:43
Local Date: October 31, 2010
Join Date: Apr 2000
Location: Austintown, Oh, USA
Posts: 80
Bug... or intentional... mindworm capture?
I have noticed this in the last few games I have been playing. Both games, my Planet has been max mindworm capture.

After I get about 20 or so mindworms, my ability to capture more drops to around nil. I maybe capture 1 in 20, not even. I like to have little 'mindworm farms,' patches of fungus patrolled by worms to kick up more worms and launchers so I can harvest credits. After doing this for a few hundred turns, both games, I began to notice that the percentage to capture more native life decreases dramatically the more native life I had.

Anyone else notice this? Is this a bug, or some feature that I'm not aware of?
Famyn is offline  
Old May 18, 2000, 07:20   #2
Velociryx
staff
PtWDG Gathering StormApolytoners Hall of FameC4DG Gathering StormThe Courts of Candle'Bre
Moderator
 
Velociryx's Avatar
 
Local Time: 01:43
Local Date: October 31, 2010
Join Date: Apr 1999
Location: of Candle'Bre
Posts: 8,664
Right bud....that's by design, to prevent a mammoth early-game worm rush. Each worm you capture knocks your percent chance to catch the next one down by ten, to a minimum of 10% per try. In the first version of the game, the Gaians were all but unstoppable cos the percentages never went down

-=Vel=-
Velociryx is offline  
Old May 18, 2000, 13:26   #3
joer
Prince
 
joer's Avatar
 
Local Time: 01:43
Local Date: October 31, 2010
Join Date: Apr 2000
Location: Frankfurt, Germany
Posts: 312
I'm curious now: How did you guys find out the chances of catching more worms?
Did you just approximate them over time, or is there some way one can see what the chances of capturing another worm are?
-joer.
joer is offline  
Old May 18, 2000, 13:52   #4
Velociryx
staff
PtWDG Gathering StormApolytoners Hall of FameC4DG Gathering StormThe Courts of Candle'Bre
Moderator
 
Velociryx's Avatar
 
Local Time: 01:43
Local Date: October 31, 2010
Join Date: Apr 1999
Location: of Candle'Bre
Posts: 8,664
I pulled my initial information from both the datalinks (raw percentages based on planet rating) and from a discussion in one of the (Firaxis?) now defunct game threads (regarding the coding change, etc.). That prompted me to re-load the game, totally unpatched, and play the Gaians, and as promised, it wasn't even close. by something like 2143 I had more worms than I needed to run roughshod over the entire planet....

-=Vel=-
Velociryx is offline  
Old May 19, 2000, 00:54   #5
kaz
Warlord
 
Local Time: 01:43
Local Date: October 31, 2010
Join Date: Mar 2000
Location: San Jose, CA, USA
Posts: 192
The thing that really blows is that the percentage is based on your number of worms, not the number of worms that you have captured.

Meaning that if you build worms, you lessen your chances of gaining worms.

kaz is offline  
Old May 19, 2000, 10:25   #6
LoD
Prince
 
LoD's Avatar
 
Local Time: 02:43
Local Date: October 31, 2010
Join Date: Jan 2000
Location: Vienna, Austria
Posts: 616
LOL. And some say Gaians were underpowered .

It's very good that they've implemented the limit 'though. Imagine an army of mind worms to disposal of a player of Vel's caliber...
:shudder:

LoD
LoD is offline  
Old May 19, 2000, 11:55   #7
Velociryx
staff
PtWDG Gathering StormApolytoners Hall of FameC4DG Gathering StormThe Courts of Candle'Bre
Moderator
 
Velociryx's Avatar
 
Local Time: 01:43
Local Date: October 31, 2010
Join Date: Apr 1999
Location: of Candle'Bre
Posts: 8,664
::

Thanks for the nod, LoD, but one thing I've been finding out of late is that all it really makes me is a great big target!

-=Vel=-
(who is practicing the art of how not to be seen in his most recent SMACX games! LOL)
Velociryx is offline  
Old May 19, 2000, 14:19   #8
Alinestra Covelia
ACDG The Human HiveRise of Nations Multiplayer
Queen
 
Alinestra Covelia's Avatar
 
Local Time: 21:43
Local Date: October 30, 2010
Join Date: Feb 2000
Posts: 5,848
I am not a multiplayer veteran, so I don't know much about the scene, but if SMAC is so popular, could its Multiplayer mode go commercial?

My point: Thresh did it with Quake - so why can't Velocyrix et al do it with Alpha Centauri? Firaxis might not be quite as established as Id Software, but it would be nice to see Vel receive some actual recognition.

Let's face it, that strat guide has now become my bible, and the £9.99 Prima guide I bought is now mouldering in the depths of my room. The way I see it, Vel should get credit for it.

------------------
"In all creation, there can be no task more onerous or tedious than that of playing God." - Stephen Fry, 'The Liar'.

Homepage http://www.enixine.dabsol.co.uk (Shared)
Alinestra Covelia is offline  
Old May 19, 2000, 16:43   #9
LoD
Prince
 
LoD's Avatar
 
Local Time: 02:43
Local Date: October 31, 2010
Join Date: Jan 2000
Location: Vienna, Austria
Posts: 616
Velocyrix: Just being sincere, that's all . Target? Do you mean the Cage Match? Or have you become a victim of a PB ?

LoD
LoD is offline  
Old May 21, 2000, 13:38   #10
Paul
Apolytoners Hall of Fame
Emperor
 
Paul's Avatar
 
Local Time: 02:43
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Zwolle, The Netherlands
Posts: 6,737
You can find Vel's guide at http://apolyton.net/forums/Forum31/HTML/000049.html
Paul is offline  
Old May 22, 2000, 00:45   #11
Chowlett
Alpha Centauri PBEM
King
 
Chowlett's Avatar
 
Local Time: 01:43
Local Date: October 31, 2010
Join Date: May 1999
Location: of Candle'Bre
Posts: 1,804
And once again, where can I find that strat guide?
Chowlett is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 21:43.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team