Thread Tools
Old December 3, 2002, 02:46   #1
dfredc
Settler
 
Local Time: 03:58
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Vancouver WA
Posts: 2
Too many cities?
I got this message after trying to build a city. Is there a limit to how many cities can be built in PTW?
dfredc is offline  
Old December 3, 2002, 03:02   #2
Willem
Emperor
 
Willem's Avatar
 
Local Time: 04:58
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
Yes, 512. It's been that way pretty much since Civ III came out. I think they raised it in the very first patch. Hopefully now that they have really humungous maps, they'll think of raising it again.
Willem is offline  
Old December 3, 2002, 03:04   #3
CrONoS
Civ4 SP Democracy GameApolyton UniversityNationStates
Emperor
 
CrONoS's Avatar
 
Local Time: 07:58
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Quebec City
Posts: 3,629
yes there a city limit that you can reach in Civ3!!
Dont know how many you can build so... and I dont know if they count all the city from all the openents, or just your city.
__________________
"The modern world is full of the old Christian virtues gone mad." G.K. Chesterton

"Not by force of arms are civilizations held together, but by subtle threads of moral and intellectual principle." - Russell Kirk
CrONoS is offline  
Old December 3, 2002, 03:48   #4
Inverse Icarus
Emperor
 
Inverse Icarus's Avatar
 
Local Time: 06:58
Local Date: November 1, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
512 for all civs.
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
Inverse Icarus is offline  
Old December 3, 2002, 10:17   #5
dfredc
Settler
 
Local Time: 03:58
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Vancouver WA
Posts: 2
Thank you all for your response.

512 cities may seem like a lot, but playing on a huge map with many Civ's... I pity the Civ that is slow city-building.

At least it is a comfort to know that the other Civ's can't build cities either.
dfredc is offline  
Old December 3, 2002, 11:26   #6
asleepathewheel
C3C IDG: Apolyton TeamInterSite Democracy Game: Apolyton TeamPtWDG Gathering StormC4DG Gathering Storm
Emperor
 
Local Time: 06:58
Local Date: November 1, 2010
Join Date: Mar 2002
Location: listening too long to one song
Posts: 7,395
If you play a giga map pangea or continents, the limit will leave vast tracks of unclaimed territory, the computer will likely avoid the desert/tundra/jungle (unless there is a (future) resource there) What sucks is when there is great city spots that can't be filled, do you abandon your not so great cities? do you raze enemies cities?


I wish the limit was raised.

It also is kind of an expolit-31 civs, thats what, less than 20 cities each. If I can make 20 quickly and keep going, I am crippling some civ someplace. Also, after that early war when I double my size, all the other civs can't expand to fill their land.
asleepathewheel is offline  
Old December 3, 2002, 15:34   #7
Skeeve
Prince
 
Skeeve's Avatar
 
Local Time: 07:58
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Washington Township, NJ USA
Posts: 470
Even more fun on Elimination
It's really fun when you're playing Elimination.

Once you reach the max of 512 cities on the map (If you get that far), then you can do this:
  • Build about a Dozen Settlers
  • Declare war on some neighbor and take his weakest city.
  • Since his whole empire lies in ruins now, you can populate the territory with your settlers! Instant Imperialism!
If you and the former enemy have railroads, the process is all the more faster.

I probably wouldn't try this on MP due to the dangers of someone doing the same thing to you.
__________________
My Reach always exceeds my Grasp...
Skeeve is offline  
Old December 3, 2002, 15:43   #8
asleepathewheel
C3C IDG: Apolyton TeamInterSite Democracy Game: Apolyton TeamPtWDG Gathering StormC4DG Gathering Storm
Emperor
 
Local Time: 06:58
Local Date: November 1, 2010
Join Date: Mar 2002
Location: listening too long to one song
Posts: 7,395
Re: Even more fun on Elimination
Quote:
Originally posted by Skeeve
It's really fun when you're playing Elimination.

Once you reach the max of 512 cities on the map (If you get that far), then you can do this:
  • Build about a Dozen Settlers
  • Declare war on some neighbor and take his weakest city.
  • Since his whole empire lies in ruins now, you can populate the territory with your settlers! Instant Imperialism!
If you and the former enemy have railroads, the process is all the more faster.

I probably wouldn't try this on MP due to the dangers of someone doing the same thing to you.
sounds dangerous. sounds fun, but I doubt I could make it to 512 cities that way, the civs would just perish too quickly, and too much temptation to take out a civ. but sounds interesting.
asleepathewheel is offline  
Old December 5, 2002, 14:26   #9
Skeeve
Prince
 
Skeeve's Avatar
 
Local Time: 07:58
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Washington Township, NJ USA
Posts: 470
As it turns out, I've played a few games on Elimination now - none on huge maps so the total cities never approached 512, but I noticed a few interesting things:
  • The AI is not as quick to settle previously owned land as it is in the beginning of the game when claiming neutral territory. You can therefore take your time settling the area - making sure you are well defended.
  • The AI has no clue how to effectively play on Elimination. I suspect - but haven't tried yet - that victory on Deity may actually be easily achievable. For example, the AI places cities anywhere and everywhere with no 'Elimination' protective strategy.
  • I have been able to eliminate entire civilizations by simply being dragged into war by mutual protection pacts. All I did was take the weakest city and *POOF* they're gone. Not very realistic, but fun factor is very high!
  • Conquest victory is rather too easy (again, haven't played Deity yet), so I recommend disabling it. Same for Domination.
While elimination may lack realism, it sure makes up for it in being real fun to have that "instant Justice" when a nation provokes you! (No Nukes Required!)
__________________
My Reach always exceeds my Grasp...
Skeeve is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:58.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team