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				How is CtP2 these days?
			 
			
		
		
		
			
			Been awhile since I've played CtP 2, so I have a few questions about the progress of mods (I originally posted this at civfanatics, but its not exactly a happening place with respect to CtP2). 
 
Have the mods solved the following problems yet: 
- AI not using nukes 
-Trade routes disappearing 
-AI stacking 12 units and then unable to move that stack through its own cities 
-AI not building commerce improvements (like malls and outposts) which in MedMod always left the AI paralyzed in the industrial age. 
- AI not using non-con units to the full extent (like they did in CTP1) 
- Underwater cities using the pictures for land cities 
 
If so, I'll be reinstalling with the mods that fix these.
		 
		
		
		
		
		
		
			 
				__________________ 
				- "A picture may be worth a thousand words, but it still ain't a part number." - Ron Reynolds 
- I went to Zanarkand, and all I got was this lousy aeon! 
- "... over 10 members raised complaints about you... and jerk was one of the nicer things they called you" - Ming
			 
		
		
		
		
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