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View Poll Results: Our next Techs
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The Corporation
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11 |
13.58% |
Conscription
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8 |
9.88% |
Combustion
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5 |
6.17% |
Metallurgy
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11 |
13.58% |
Theory of Gravity
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10 |
12.35% |
Tactics
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4 |
4.94% |
Automobile
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4 |
4.94% |
Electricity
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10 |
12.35% |
Theology
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2 |
2.47% |
Steel
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4 |
4.94% |
atomic Theory
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3 |
3.70% |
Refining
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3 |
3.70% |
Too confusing -- Just get us to AC!!
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1 |
1.23% |
You forgot one! See my +1below.
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2 |
2.47% |
Future Tech 77 -- Laser Banana
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3 |
3.70% |
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December 3, 2002, 15:07
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#1
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Deity
Local Time: 07:01
Local Date: November 1, 2010
Join Date: Feb 2002
Location: location, location
Posts: 13,220
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The Real Tech Poll!!!!!
The Science Ministry has returned from holiday, noting that we're still in office. That means we need to decide on upcoming Tech choices so that President DE can maintain our desired course -- to the Stars!
Please vote for multiple techs, as we will need to choose several in the next gameturns (Darwin's a-comin'). AND PLEASE POST YOUR THOUGHTS, ESPECIALLY ON ORDER OF CHOICES AND WHY
We are currently researching Industrialization, which will provide us with Transports, Factory, and the Women's Suffrage WoW. After that, it is strongly urged that we study (drumroll...)
The Corporation -- gives Freight and Capitalization. The thought here is that, first, we maximize trade ability for fast arrow production. Then, we move swiftly toward Space Flight, making sure our defenses are sufficient as we go.
Other Techs to consider...
Tactics -- gives Cavalry and Alpine Troops. While we are a peace-loving civ, it can't hurt to let Leo upgrade us bit, eh? Conscription is a pre-req.
[B]Theory of Gravity[/B} -- offers Newton's College (50% upgrade in host city science). Leads to Atomic Teory and Flight. This is on the path to Space Flight (Flight-Radio-Adv. Flight, Rocketry, Space Flt.).
[B]Conscription[/B} -- allows Leo to upgrade our Musketeers to Riflemen. Requires Metallurgy first, allows Tactics after.
Theology -- Cancels Oracle, offers JS Bach's Cathedral. Improves effect of cathedrals.
[B]Metallurgy[/B} -- Cancels effect of Great Wall, offers Cannon and Coastal Fortress. Pre-req for Conscription (riflemen) and Electricity (destroyer).
Electricity -- gives Destroyer, cancels Great Library. Pre-req for several needed (long-term) techs -- Radio (needed for Adv Flight), Steel (Cruiser), needed for Adv Flight, Machine Tools, Electronics (Hoover, pre-req for Rocketry)..
[B]Refining{/B] -- offers Power Plant improvement. Needed for Combustion.
There's plenty of other options. Like Communism, Mass Production, Mobile Warfare, Refrigeration, Amphibious Warfare, Mobile Warfare, Atomic Theory (on path to Laser), Steel, etc.
For now, your humble minister suggests that our next 5 techs be as follows...
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The Corporation -- Metallurgy -- Conscription -- Electricity -- Combustion
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From there, we go for Automobile, Theory of Flight, and Steel. Just a thought.
__________________
Apolyton's Grim Reaper 2008
RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
"The Borg are gay." -Drake Tungsten
Last edited by -Jrabbit; December 3, 2002 at 17:16.
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December 3, 2002, 17:19
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#2
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Deity
Local Time: 07:01
Local Date: November 1, 2010
Join Date: Feb 2002
Location: location, location
Posts: 13,220
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Thanks, H Tower.
__________________
Apolyton's Grim Reaper 2008
RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
"The Borg are gay." -Drake Tungsten
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December 3, 2002, 17:21
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#3
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King
Local Time: 06:01
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Saskatchewan
Posts: 1,716
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I think we need them all! (What about Fued.?)
__________________
Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321
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December 3, 2002, 17:41
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#4
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Emperor
Local Time: 22:01
Local Date: November 1, 2010
Join Date: Mar 2000
Location: up shyte creek without a paddle
Posts: 6,250
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Yes yes, our camels are tiring, replace them with freights.
__________________
The difference between genius and stupidity is that genius has its limits
Hydey the no-limits man. :(
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December 3, 2002, 17:49
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#5
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Emperor
Local Time: 07:01
Local Date: November 1, 2010
Join Date: Oct 2002
Location: San Antonio
Posts: 18,269
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This will depend on what techs we get offered, but here is my order and why:
1. Theory of Gravity.
Newton's is a big help, I would suggest that it be built in Capitol, as this is our largest city so far.
2. Metallurgy
On the road to Conscription which will really help our defense. Also makes the Great Wall obsolete helping our barbarian friends.
3. Conscription
Musketmen toss muskets for rifles- much better defense
4. Electricity
Makes Celtic Great Library obsolete, allowing us to tech gift with impunity.
5. Corporation
Camel breeders go bankrupt. Sell all camels for freights and additional trade route bonuses.
__________________
Scouse Git (2) LaFayette and Adam Smith you will be missed
"All my own perception of beauty both in majesty and simplicity is founded upon Our Lady." - JRR Tolkein
Get busy living or get busy dying.
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December 3, 2002, 18:05
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#6
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Warlord
Local Time: 12:01
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 102
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Quote:
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Originally posted by obiwan18
4. Electricity
Makes Celtic Great Library obsolete, allowing us to tech gift with impunity.
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A good point, this will reduce the tech advantage being gained by the Celts, our nearest rivals.
__________________
"It's not about whether you win or lose, it's about how many people you can slaugher playing the game...." - BruceTheStupid, 2400BC.
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December 3, 2002, 19:03
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#7
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Emperor
Local Time: 06:01
Local Date: November 1, 2010
Join Date: Dec 1998
Posts: 3,215
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The Corporation -- Metallurgy -- Conscription -- Electricity -- Combustion
I like this path.
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December 4, 2002, 07:06
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#8
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Emperor
Local Time: 22:01
Local Date: November 1, 2010
Join Date: Mar 2000
Location: up shyte creek without a paddle
Posts: 6,250
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Quote:
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Originally posted by ixnay37
The Corporation -- Metallurgy -- Conscription -- Electricity -- Combustion
I like this path.
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I must give this a big
__________________
The difference between genius and stupidity is that genius has its limits
Hydey the no-limits man. :(
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December 4, 2002, 19:23
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#9
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King
Local Time: 14:01
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
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1, The corperation
2, Metalurgy ---> Coastal defence
3, Electricity ---> GL ends
4, Electronics ---> Hoover
5, Combustion ---> Subs with Magalans
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December 4, 2002, 19:32
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#10
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Prince
Local Time: 07:01
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Washington, DC, USA
Posts: 565
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1. The Corporation for $$$ and beakers
2. Theory of Gravity (build Newton's)
these two speed us along to further important discoveries like
3. Electricity
4. Metallurgy
5. Conscription
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December 4, 2002, 19:37
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#11
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King
Local Time: 14:01
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
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I prefer Hoover over Newton, instead of 50% more sience in 1 city we get 50% more factory output for all our city's
Think of how many extra freights that is per turn ?
We need Mettalurgy before we can get Electricity btw
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December 4, 2002, 22:51
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#12
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Emperor
Local Time: 07:01
Local Date: November 1, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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Hoover's rules! I want it, fast!
__________________
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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December 8, 2002, 14:01
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#13
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Emperor
Local Time: 04:01
Local Date: November 1, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
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Lets get the corporation first, upgrade some military and then get to Hoovers...its one of those wonders we just love having
__________________
Boston Red Sox are 2004 World Series Champions!
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