December 3, 2002, 21:24
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#1
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Settler
Local Time: 12:02
Local Date: November 1, 2010
Join Date: Jun 2002
Posts: 29
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unique units unfortunately not usually useable
Why is it that sometimes I can't build my unique units? I've been playing the aztecs and every once in a while a given city will let me build, say, a spearman, but not a jaguar warrior.
I don't WANNA spearman!
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December 3, 2002, 23:04
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#2
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King
Local Time: 07:02
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Constantly giggling as I type my posts.
Posts: 1,735
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Re: unique units unfortunately not usually useable
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Originally posted by djafrot
Why is it that sometimes I can't build my unique units? I've been playing the aztecs and every once in a while a given city will let me build, say, a spearman, but not a jaguar warrior.
I don't WANNA spearman!
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I think you are letting the governers decide which unit to make. I think there is an option in the pref. menu that forces a city to continue to build the same unit constantly until you stated otherwise.
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I drink to one other, and may that other be he, to drink to another, and may that other be me!
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December 4, 2002, 00:11
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#3
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Emperor
Local Time: 05:02
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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Is it possible that you set up the game to not use the civ-specific traits?
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JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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December 4, 2002, 02:20
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#4
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King
Local Time: 08:02
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Columbus, Ohio
Posts: 1,119
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I think Thrawn is right you probably have the governor controlling builds and also have produce same unit as completed option checked in preferences. You should still be able to change your build by a pulldown menu, but having the wrong item constantly come up is extremely annoying.
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December 4, 2002, 03:04
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#5
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Chieftain
Local Time: 00:02
Local Date: November 2, 2010
Join Date: Nov 2001
Location: New Zealand
Posts: 74
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Quote:
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Originally posted by Jaybe
Is it possible that you set up the game to not use the civ-specific traits?
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Yes. You can select that option when setting up the game (on teh screen where you choose your Civ I believe...)
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December 4, 2002, 05:29
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#6
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Settler
Local Time: 12:02
Local Date: November 1, 2010
Join Date: Jun 2002
Posts: 29
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Yeah, I have it set on "produce last item" but I still don't have the option of going into the menu and changing it (sometimes).
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December 4, 2002, 10:53
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#7
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King
Local Time: 08:02
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Columbus, Ohio
Posts: 1,119
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There is also another option in preferences "ask for build orders after unit construction" select this and it should ease your problems considerably
__________________
* A true libertarian is an anarchist in denial.
* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
* There are Lies, Damned Lies, and The Republican Party.
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December 4, 2002, 13:07
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#8
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Prince
Local Time: 07:02
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Washington, DC, US
Posts: 548
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Hrm I always play Mil. Civs, so I've always had fun with the UUs. I've found the Gallic Swordsman the best for my gameplay so far.
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December 5, 2002, 19:30
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#9
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Settler
Local Time: 12:02
Local Date: November 1, 2010
Join Date: Jun 2002
Posts: 29
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sorry I mis-said that. I meant I can go into the menu, but the aztec warrior is simply not in the menu.
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December 6, 2002, 01:48
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#10
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King
Local Time: 08:02
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Columbus, Ohio
Posts: 1,119
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Quote:
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Originally posted by djafrot
sorry I mis-said that. I meant I can go into the menu, but the aztec warrior is simply not in the menu.
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could you post a saved game? It would be helpful if we could look at the game to see what is happening with your build menu.
__________________
* A true libertarian is an anarchist in denial.
* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
* There are Lies, Damned Lies, and The Republican Party.
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December 6, 2002, 04:33
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#11
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Deity
Local Time: 05:02
Local Date: November 1, 2010
Join Date: Feb 2000
Location: Las Vegas
Posts: 17,354
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that is weird. I used to play the aztecs a lot. They can be built with no resources.
Did you actually go into the city screen and click on change production? There are two ways to do it if I recall correctly.
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December 6, 2002, 08:13
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#12
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King
Local Time: 07:02
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
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He may have researched iron working and had iron hooked up. Once you have researched an upgraded unit and have the resources ion the city, you can no longer make the 'inferior' unit. Inferior' is in quotes because in the case of most of the warrior and swordman UUs the upgrade is in fact worse.
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December 6, 2002, 10:31
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#13
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Prince
Local Time: 07:02
Local Date: November 1, 2010
Join Date: Jun 2002
Location: The Physics Guy
Posts: 977
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You're probably right Warpstorm... Djafrot, look in your menu if you have swordmen. If you do, you won't be able to build JW because the swordmen are your UU's replacement unit. However, you can still build JW in cities where you do not have iron hooked up...
-Kon--
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December 6, 2002, 11:28
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#14
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King
Local Time: 05:02
Local Date: November 1, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
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Quote:
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Originally posted by WarpStorm
He may have researched iron working and had iron hooked up. Once you have researched an upgraded unit and have the resources ion the city, you can no longer make the 'inferior' unit. Inferior' is in quotes because in the case of most of the warrior and swordman UUs the upgrade is in fact worse.
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One tweak on this -- so long as you haven't triggered your Golden Age, you will still be able to build your UU even if an upgrade to it is available (i.e., you can still build Egyptian war chariots beside horsemen, knights and even cavalry, so long as you haven't started your GA).
Catt
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December 6, 2002, 11:45
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#15
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Emperor
Local Time: 09:02
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Brasil
Posts: 3,958
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Quote:
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Originally posted by Catt
One tweak on this -- so long as you haven't triggered your Golden Age, you will still be able to build your UU even if an upgrade to it is available (i.e., you can still build Egyptian war chariots beside horsemen, knights and even cavalry, so long as you haven't started your GA).
Catt
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I didn't know about this. Interesting info, Catt.
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December 6, 2002, 11:52
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#16
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King
Local Time: 05:02
Local Date: November 1, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
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Quote:
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Originally posted by Alexnm
I didn't know about this. Interesting info, Catt.
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I just learned about it a few weeks ago from another poster here at Apolyton
Catt
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December 6, 2002, 22:55
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#17
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Settler
Local Time: 12:02
Local Date: November 1, 2010
Join Date: Jun 2002
Posts: 29
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No, it doesn't matter if swordsman is available or not. I've noticed that, if I don't have any units in a given city, the city seems to default to the cheapest unit... which is usually JW. In my latest game it was only letting me build spearman? Is this a 1.29 bug? I don't remember ever having this problem before.
I'll try and dig up a save...if I still had it.
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December 6, 2002, 23:37
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#18
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King
Local Time: 07:02
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
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Please, with the save we might be able to figure out exactly why.
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