December 7, 2002, 05:03
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#31
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Retired
Local Time: 07:03
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
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Saw rah use it tonight... Great stuff. I can't wait until you update it to include specific specials. Now I can have a few drinks and not worry about spacing stuff out...
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Keep on Civin'
Civ V Civilization V Civ5 CivV Civilization 5 Civ 5 - Do your part!
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December 7, 2002, 05:24
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#32
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Emperor
Local Time: 04:03
Local Date: November 1, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
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yes this changes the face of multiplayer, yet again....well done guys....!!!!!
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Boston Red Sox are 2004 World Series Champions!
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December 9, 2002, 12:03
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#33
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Emperor
Local Time: 12:03
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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Release 1.2 with schematic and the ability to save a .hut file so that you don't have to cross them all out again is near - probably tomorrow ...
SG[1]
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December 9, 2002, 12:52
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#34
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Emperor
Local Time: 12:03
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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Released in haste
Herewith version 1.2.0 - I regret that it is not fully tested so be kind ...
SG[1]
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December 11, 2002, 04:47
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#35
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Emperor
Local Time: 12:03
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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The d/l count is slowly going up, but no-one posts - is this the current Secret Weapon of MP?
SG[1]
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December 11, 2002, 05:12
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#36
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Emperor
Local Time: 04:03
Local Date: November 1, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
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no , i havn't used it in MP yet.....and its not secret, but its hard to use in duels b/c people demand fast play
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Boston Red Sox are 2004 World Series Champions!
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December 11, 2002, 09:15
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#37
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Just another peon
Local Time: 07:03
Local Date: November 1, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
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I used it last weekend, but as war says, you don't want to slow down play, so my use of it was quite limited.
Actually it's best use is around 1500 bc and you find a decent sized virgin area and it's been awhile since you found a hut so you've kinda lost the sense of the pattern. You can march straight to potential locations.
And It's late enough in the game that the turns are starting to take longer so you have plenty of time in between turns to check it out. (except for duals sometimes).
RAH
RAH
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
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December 11, 2002, 13:06
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#38
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Retired
Local Time: 07:03
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
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In the last few duels I've played with War4ever... we kind of agreed not to use it. It does add some time... In a four person game, I do it to keep from getting bored waiting for my turn
__________________
Keep on Civin'
Civ V Civilization V Civ5 CivV Civilization 5 Civ 5 - Do your part!
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December 11, 2002, 14:10
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#39
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King
Local Time: 08:03
Local Date: November 1, 2010
Join Date: Dec 1969
Location: USA - EDT (GMT-5)
Posts: 2,051
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Minor criticism: I'd like to see more, smaller, squares on the schematic drawing. Ideally, all the huts in the text list would be shown on the graphical representation.
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December 12, 2002, 04:51
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#40
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Emperor
Local Time: 12:03
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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DaveV - so would I, but when one has to hand draw some 102 controls to get the present result, the prospect of another 400 or so is a tad daunting. It would definitely require run-time positioning, there is no way I would hand craft at that size (I'm fairly gobsmacked that I persevered with 100 and odd). However, I justify myself that my current schematic is not toooo far removed from the scope of the civ map window. Perhaps at release 1.3.
Thanks for the feedback though - all criticism gratefully received.
Release 1.2.1 - fixing a few small things that I hope you guys never notice will arrive shortly.
SG[1]
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December 12, 2002, 10:09
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#41
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Warlord
Local Time: 07:03
Local Date: November 1, 2010
Join Date: Oct 1999
Location: Buffalo, NY, USA
Posts: 282
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SG[1],
I'm still catching up at Apolyton and just discovered your program. It's great!
It will be useful all the time, but what I will most appreciate is identifying the location of hidden specials. I hate wasting the settler time and not finding a special.
Thanks very much.
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December 13, 2002, 11:37
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#42
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Prince
Local Time: 13:03
Local Date: November 1, 2010
Join Date: Oct 2001
Location: of the Sarzaneers
Posts: 429
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Sorry fon not having shown up but I'm trying to change work.
I'll d/load this evening (or in the next days more probably) but I think my comment will be: "great job"!!!
__________________
googol... this is a number!
"Silence Ming. I will let you know when I feel you are needed." - HappySunShine
"Classic Eyes...But in reality, it works the other way around." - Ming
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December 14, 2002, 05:04
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#43
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Retired
Local Time: 07:03
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
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As long as people don't slow up play in MP by using it... fine by me. We know it already, this just makes it easier to see... Keep up the good work and keep updating it
__________________
Keep on Civin'
Civ V Civilization V Civ5 CivV Civilization 5 Civ 5 - Do your part!
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December 14, 2002, 11:57
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#44
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King
Local Time: 12:03
Local Date: November 1, 2010
Join Date: Jan 2001
Location: Lowell, MA USA
Posts: 1,703
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SG,
Thanks for an excellent program, as I found it to be very valuable in my latest early landing game.
However, I think the Carthaginians also downloaded a copy, because by the time I explored their area, they had tipped all but one of the nearby huts! I was looking forward to finding them first.
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December 16, 2002, 07:33
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#45
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Emperor
Local Time: 12:03
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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solo
Of course the Carts got an advance copy of Hutfinder 3.7.9 after all - I am a Cart!!
SG[1]
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December 16, 2002, 12:30
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#46
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Warlord
Local Time: 07:03
Local Date: November 1, 2010
Join Date: Oct 1999
Location: Buffalo, NY, USA
Posts: 282
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SG,
The Hutfinder program works fine on my PC at work (where I don't have Civ), but when I tried it on my home PC I got this error:
"Run time error 339
Component COMDLG32.OCX or one of its dependencies not correctly registered; a file is missing or invalid."
The odd thing is that both PCs are running Windows XP. I don't suppose you have an idea how to correct this? Thanks.
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December 16, 2002, 12:34
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#47
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Emperor
Local Time: 12:03
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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The error relates to the common dialog control that handles the load and save bits - the program was developed on an XP machine and runs on my 98SE at home - sounds to me like a minor system bug - does your hmae machine have the offending .ocx file? if not port it from work - but the improperly registered bit sounds bad - I shall think on...
SG[1]
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December 16, 2002, 12:40
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#48
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Warlord
Local Time: 07:03
Local Date: November 1, 2010
Join Date: Oct 1999
Location: Buffalo, NY, USA
Posts: 282
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Wow, quick response.
I was an idiot and after I got the error I didn't search for the file. I'll copy it from my work computer and take home just in case.
I've not had many other errors with my PC, though it's new and I haven't done much with it yet.
Thanks.
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