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Old December 5, 2002, 05:38   #1
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War Academy: Railroads and Defense
Now that the entire continental part of our empire is connected by railroads, which allow instant travel in game terms, why do we still need to keep forces inside our empire?
I've seen some musketmen and riflemen in our core cities that could be of much more use on the borders. I suggest that they indeed be moved to the borders.
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Old December 5, 2002, 08:17   #2
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As usual, I agree with Shiber...
I do the same in my games.
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Old December 5, 2002, 09:55   #3
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I agree in principle, but let's not forget that many of our core cities are coastal cities, susceptible to attack from the sea.
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Old December 5, 2002, 10:11   #4
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True. Leave some in the coastal cities, but our 'core' cities can be emptied, freeing up more units for more...usefull tasks of attacking.
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Old December 5, 2002, 10:23   #5
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There's absolutely no need to keep garrisons in coastal cities until amphibious warfare is discovered.
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Old December 5, 2002, 11:51   #6
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But be sure to monitor the AI's transports and be sure to send military units to block potiental invasions should we not desire to fight that AI.
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Old December 5, 2002, 13:12   #7
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Yes, aren't those Railroads just beautiful. I am so proud of them.....

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Old December 5, 2002, 14:01   #8
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A timely suggestion, Shiber. Not only does it concentrate our military resources, but it also scrambles the AI's ability to strategize its attacks.
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Old December 5, 2002, 14:07   #9
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We particularly need troops in occupied Persia at the moment. Susa and Bacteria have some Zulu naval units near them and are defended only by single swordsmen.
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Old December 5, 2002, 14:38   #10
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Quote:
Originally posted by Shiber
There's absolutely no need to keep garrisons in coastal cities until amphibious warfare is discovered.
This is not true. If a boat unloads onto a railroad, they can block access to the city. If you don't kill the entire stack that turn, they can take the city.

But I haven't downloaded a recent save to see if this situation is possible with our RR placement.
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Old December 5, 2002, 15:17   #11
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Quote:
Originally posted by dejon


This is not true. If a boat unloads onto a railroad, they can block access to the city. If you don't kill the entire stack that turn, they can take the city.

But I haven't downloaded a recent save to see if this situation is possible with our RR placement.
With the placement of the RR's, we will have no problem with getting to a city, if we have to leave and travel on just one road square, only a bit of movement is lost.

Besides, we can build more Rails as needed, if this were to occure.

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Old December 5, 2002, 15:17   #12
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But there's always a road leading to the city. You can use the railroad to get as close to the city as possible without using any movement points and then move on two road tiles into the city and have 1/3 movement point left, which is just enough to fortify.

Edit: cross-posted with E T.
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Old December 5, 2002, 22:39   #13
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I've started this process. Most units will soon be moved to Germany's border in preparation for our invasion.
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Old December 6, 2002, 01:03   #14
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Before we go hog wild with troop positioning for invasion, please be reminded that our battle plan for Germany contains a high pillaging content. They will be moving deeper and deeper into harms way leaving a 3 tile wide swath of destructioin in their wake. This means that the main force will be not immediately retrievable for rapid reactionary defense.

Enough units will need to remain "on the rail grid" somewhere in our territory to be that reactionary force.

Just pointing out that there are tradeoffs involved. The Pillaging strategy with Army/Stack cover:

.) reduces the absolute required size of the invading force compared to direct city attacker rush (good)

.) removes that smaller force furthur away from home lands turnwise (bad)

.) tempts the defender to venture out from cities to kill zones (good)

.) reduces the probability of early city capture (bad)

.) is exceedingly deadly to a Civ (like Germany) that has taken the high trade few high pop city low shield way of the scientist instead of our balanced trade many city modest pop high shield way of the worker.
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Old December 6, 2002, 01:57   #15
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Move the units out! out out!
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Old December 6, 2002, 02:48   #16
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We need to move stacks of workers to the front, too. They need to be escorted, of course, and build railroads connecting the conquered cities (after each conquest, so they will be building in our territory – no delays) with the Empire. This will reduce the defense problem, and make our invasion of the German territory easier.
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Old December 6, 2002, 08:21   #17
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When D-turn Arrives, I plan on releasing several RR stacks to the SMC/Prez for logistic support during the war. I have not determined the exact number, but it will be at least 6 RR stacks.

FYI, 1 RR stack has either 2 Native Workers OR 4 Slaves OR 1 Native and 2 Slaves combination. Currently:
1 RR stack will RR a flat tile in 1 turn.
2 RR stacks will RR Hills or Forrest tiles in 1 turn
3 RR stacks will RR a Mountain tile in 1 turn

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Old December 6, 2002, 10:05   #18
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Old December 7, 2002, 20:30   #19
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Quote:
But there's always a road leading to the city. You can use the railroad to get as close to the city as possible without using any movement points and then move on two road tiles into the city and have 1/3 movement point left, which is just enough to fortify.
Are you sure? Have you looked at Uber Isle lately? Landing south of AGC absolutely, positively isolates AGC from the Rail AND road network. The next city down is almost as bad, but it takes two landing tiles to isolate from the bulk of Uber to the south.

But other than that, all other cities on Uber and the mainland can be protected for the moment with additional railroading.

And these special situations on Uber can be resolved by Garrisoning the offending tiles with the Cavalry we have on Uber.
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Old December 7, 2002, 20:39   #20
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We could build even a fortress at those points, sometime down the road....

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Old December 8, 2002, 10:24   #21
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Quote:
Originally posted by roadcage


Are you sure? Have you looked at Uber Isle lately? Landing south of AGC absolutely, positively isolates AGC from the Rail AND road network. The next city down is almost as bad, but it takes two landing tiles to isolate from the bulk of Uber to the south.

But other than that, all other cities on Uber and the mainland can be protected for the moment with additional railroading.

And these special situations on Uber can be resolved by Garrisoning the offending tiles with the Cavalry we have on Uber.
I was talking about the mainland, not Uber Isle. I think I've mentioned this somewhere... though this may have slipped my mind.
Sorry if I was unclear.
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