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Old January 29, 2003, 13:27   #121
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Re: Can anyone recognize this game?
Quote:
Originally posted by Field Marshal Klesh

Can anyone recognize this game?

-FMK.
Combat Mission - my favourite ww2 game
Is that the new Russian front one, FMK, or the 'Beyond Overlord' version? I've got the latter but haven't bought the Russian Front one - is it worth it?

BTW, I take it you know there are some excellent mod sites for scenarios and graphics.
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Old January 29, 2003, 18:00   #122
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Nope, not it.

-FMK.
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Old January 29, 2003, 18:48   #123
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And here is a quick winter defense graphic I made...
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Old January 29, 2003, 18:55   #124
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looks just like it. OK then FMK, what is it?
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Old January 30, 2003, 00:57   #125
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Alas! St. Vith finally makes it through a single day of German assaults in tact!

We shall see if these stalwart Americans know the meaning of Kaput tomorrow...
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Old January 30, 2003, 08:36   #126
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Question:

Will operation "Grief" be implemented? If so, in what way?
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Old January 30, 2003, 10:33   #127
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In one word: no.

The commando teams themselves are way too small to represent in the game. Their actions are more on the order of 'nuisance' and not really pertinent to the scenario. I do have a number of blurbs talking about Operation "Grief," however and their ramifications behind allied lines. You will not be able to control these commando teams directly, though.
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Old January 30, 2003, 12:41   #128
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I just want you all to know how damned hard this scenario is going to be... not for the light of heart!
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Old January 30, 2003, 12:49   #129
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It looks really good, DV.
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Old January 30, 2003, 14:03   #130
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Quote:
Originally posted by DarthVeda
In one word: no.

The commando teams themselves are way too small to represent in the game. Their actions are more on the order of 'nuisance' and not really pertinent to the scenario. I do have a number of blurbs talking about Operation "Grief," however and their ramifications behind allied lines. You will not be able to control these commando teams directly, though.
Here's an ides for this, and its not that big a deal to implement. Give the Ami's an MP unit if they haven't got one. This isnt really needed, as you can just use a regulation GI. Set him up so that you can have the Barb King be Skorzeny and his boys. Maybe generate one or two of these fake barb commandoes and edit the very tsasty looking barbking popup to include all your needed historical blurbs. It might be nice to see this once or twice ingame, as it includes the units gfx in the popup and is snazzy altogether. This is of course unless you haven't used the barbking for something else...

What do you think?

-FMK.
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Old January 30, 2003, 14:28   #131
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Hey FMK, would you be available to playtest my scenario this weekend? I'm on part 7 right now so I'm almost half done with the events.
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Old January 30, 2003, 14:52   #132
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Heh, it just so happens that I have today and tomorrow off from work, + plus the weekend. Sure, I'd love to give it a spin! Booyah.

If you want an example of that barbking business in action, refer to Stalingrad there. Kill yourself a Cowardly(Barb) Deserter. If they arent in there wherever you are in your game, cheat one in by creating a German Deserter under control of the Cowards. Kill it with a German unit.

-FMK.
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Old January 31, 2003, 12:47   #133
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Darth, would you like me to post the results here, or PM or email? I got a few screenies here that should help you figure where I am...

03:00 12/18/44

Advanced elements of Pz Lehr reach the outskirts of Bastogne. Foy is destroyed in the initial probing of the area.
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Old January 31, 2003, 12:49   #134
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AAR 12/16/44- 12/18/44
Wierd, DP....

03:00 12/18/44 Situation map.

Bastogne reached in the south. St. Vith encircled, bypassed by Peiper in the north. SS logjam at Stoumont.
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Old January 31, 2003, 13:00   #135
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How did you manage to capture Elsenborn? You must have thrown the whole SS at it
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Old January 31, 2003, 13:07   #136
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Not at all, it was lightly defended as I recall.

-FMK.
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Old January 31, 2003, 14:15   #137
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Muahahaha!
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Old January 31, 2003, 15:16   #138
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Uh oh.
Thigns get very interesting as units of the 7th Armoured making a breakout attempt South of St Vith. This is dangerous, as my top shelf fighting units are far to the west, having left St. Vith to starve out. Fortunately the Führer Bglt. Brigade, and the 246th Volksgrenadier Division have just arrived at Dasburg and have orders to seal any breakthroughs.
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Old January 31, 2003, 20:50   #139
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<Classified>
Operation Herbstnebel

After Action Report for fighting between 12/16/44 -12/19/44 Ardennes, Belgium. Commanding officer: Field Marshal Klesh.

The attack achieved complete sucess, even moreso that we could've imagined. The Americans were caught completely off guard, surrounded where they defended, and bypassed when possible. Those who fought it out were cut down. All majour objectives set to be achived in the comming days must be updated, as we've fought far past our own wildest dreams. A list of areas captured, and at what time will now be presented, though it must be noted that the Field Marshal himself personally lost the opening daytime battle logs, as he forgot to save them. In tact is the Order of Battle from 21:00 12/16/44:

Quote:
21:00 12/16/44
--Salmchateau captured.

03:00 12/17/44
--Baugnez captured. Manderfeld captured. Vielsam captured. Clerveaux captured.

09:00 12/17/44
--Lingneuville destryoyed. Stavelot captured. Ouren captured. Neffe destroyed. Setz captured, but abandoned
to draw enemy to east of St. Vith. Planning to attack city form the west (its currently encircled).

15:00 12/17/44
--Wiltz captured. Longvilly captured.Bastogne reached in south.Bridge at Trois Ponts blown. Malmedy Bunker reached.

21:00 12/17/44
--Donnange captured.Foy destroyed. Trois Ponts bunker reached.

03:00 12/18/44
-- Stoumont captured.

09:00 12/18/44
--moving units.

15:00 12/18/44
--La Glieze captured. All of Bastogne captured.2nd Stoumont reached, bunker found.

21:00 12/18/44
-- Sibret captured. B.D. Fraiture captured.

03:00 12/19/44
-- Born destroyed. Ami's attempting a breakthrough from St. Vith sothward.
might actually cause me problems.m Fortunately, Dasburg just recived fresh divisions ;-)

09:00 12/19/44
--Flamierge destroyed. Aberloup captured.

15:00 12/19/44
-Cheneux captured. Advanced recon units reach the target area (46,40). SS contacted and breaking out to area now,
Ambaleve crossed west of Stoumont#2. Habiemont destroyed.Werbermont bunker reached. Houfalize captured.

21:00 12/19/44
--Noville captured. Grandmenil bunker found. St Vith breakout chrushed. Night attack on Costhum emptied city after
fierce tank battles all through the area.

03:00 12/20/44
--Ourtheuville captured. End of turn got the 'Most...civs in the world:' pop up.Also it didnt have the warning to save
for next phase. Ami's counterattacking at Bastogne. Batch file seems to stop working here, so I guess I'm done.
For those unfammiliar with the battles, when a bunker is encountered, the only option is to find another way around. You can see by the detailed map attached exactly how the battle has unfolded. Yellow dots represent cities destroyed during attacks. The SS Panzer units (14) are our strongest element at the moment, and are at the gates of Liege (pink box) as this comunique is written. The entirety of the St. Vith resistance has ended, and we had plans to assault it this morning,

A review of the troops and the remnants on the battlefield allow us to make these statments about losses:
______________________________________________

German Casualties: 85 units.
German (current) fighting strength: 187 units.
Allied Casualties: 331 units.
Allied (current) fighting strength: 36 units.

It is clear that the weak Allies have been broken Mein General, and with your permission, we can make the Channel coast by New Year's. We request any and all divisions at your disposal!

-FMK.
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Old January 31, 2003, 20:56   #140
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And we can talk on AIM regarding suggesting/chages etc. I trounced them pretty well I think. Here is the save file.

-FMK.
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Old January 31, 2003, 23:17   #141
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Darth, I have been fidgeting with the 'elevated' terrain. For some reason, I decided to work on it with the winter terrain, even though I dont have any of yours yet. I made a quick mock up. It is a rendition of Nemo's 'Cliffs' from Blitz. I have given them a winter top and trees, but the sides are still 'sand' colour... still playing. It looks really nice in some spots and not so hot in others. One might be able to edit the elevated terrain pattern ingame to suit these gfx, if this eventually works out and they look tasty enough to bother. From what I've seen in pics and read, the high grounds were like ridges and as you've named them 'elevated' sections. I think this graphic might fit the terrain type better than the existing, or eventually will.

Also, do we know how deep the snow ended up being? The effect you see here in the fields is nice because it simulates a light to moderate snowfall pretty well. I added it as well as the trees to the top of the 'ridge' to draw a distiction between the two. The snow makes alot look the same.

Thoughts?

-FMK.
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Old February 1, 2003, 00:12   #142
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That looks really good... keep workin on it and tell me when you got it done...
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Old February 1, 2003, 00:23   #143
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Theres two things I notice need to be done:

1) Bastogne needs to be beefed up or the advance to Bastogne needs to be slowed before anything gets there so the 101st can deploy. You shouldn't be to Longvilly until about the end of the 18th.

2) The northern route needs to be checked, specifically around Stoumont.

As far as historically goes, that's not too far off but I think we can slow it a bit.

At least St. Vith hung in there

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Old February 1, 2003, 04:08   #144
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wow that northern column penetrated deeply, after all that advancing you still haven't reached the english channel?
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Old February 1, 2003, 12:17   #145
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It's really just a guy he drove around... didn't capture anything just had a look around
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Old February 1, 2003, 14:35   #146
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Here Darth.

I found the road breaks where cities get destroyed to be very effetive at slowing me down. Alas, it seems the AI doesnt like to defend size 1+2 cities with more than one or two infantry.

Here is a graphic I made this morning. It is a roadblock. I made it to fit within a terrain square, so you can use it for just a graphic nicety where more roads get blown, or have it as a very tough unit that will eat up the green out of you Tiger II's. Or maybe make it indestructable to allow certain paths to key cities to open up at particular historical times. I think it looks pretty good, at least in my winter mock-up.

-FMK.
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Old February 1, 2003, 16:04   #147
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Okay Darth, included is my winter mock up w/ new 'elevated' terrain. The elevated itself, and the new roadblock unit.

-FMK.
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Old February 1, 2003, 16:47   #148
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Wow, all I have to say is thatnk you Cpt. Nemo for your glorius work which we may rip off.

-FMK.
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Old February 1, 2003, 16:51   #149
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*craps pants*
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Old February 1, 2003, 17:05   #150
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/me offers DV some TP.
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