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Old February 1, 2003, 17:26   #151
DarthVeda
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ok here it is tidied up a bit so you can see the connections and the large patches of elevated terrain better.
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Old February 1, 2003, 18:09   #152
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Heres what I have of the summer version. Still need to recolour sides, add trees, and then rocks...

-FMK.
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Old February 2, 2003, 01:59   #153
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These guys should slow you down...
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Old February 2, 2003, 15:36   #154
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FMK, that screenshot of a game you posted on the 28th. It is called Panzer Elite I believe. I've got it too.
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Old February 2, 2003, 15:44   #155
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Quote:
Originally posted by Caspian
FMK, that screenshot of a game you posted on the 28th. It is called Panzer Elite I believe. I've got it too.
Then you may find this interesting, Caspian:

http://apolyton.net/forums/showthrea...threadid=75820

DV: this scenario looks fantastic. How long before it's ready?
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Old February 2, 2003, 16:54   #156
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I hope by the end of the month but you know how I am with dates
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Old February 2, 2003, 17:48   #157
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Anybody got a couple of winterized Americans manning a 57mm anti-tank gun laying around someplace?
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Old February 2, 2003, 19:44   #158
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Ok... German situation report:

The army has reached as far as La Roche in the west as of 9PM Dec 19th. Bastogne looks as if it's going to hold out for some time. St. Vith is encircled and will fall within a day or two.

-=-=Casualty Report: Allies =-=-

1 Allied POW
101 US Infantry
24 US Sergeant
51 Roadblock
7 Airborne Infantry
47 M4A3 Sherman Tank
26 M10 Tank Destroyer
38 M3 Armored Carrier
6 155mm Howitzer M40
8 105mm Howitzer M7
3 M18 "Hellcat"
1 Urban
2 Recon Unit
21 Infantry w/Bazooka

Total Allied Casualties: 336

-=-=Casualty Report: German =-=-

2 PzKw V "Panther"
5 PzKw IV G Panzer
2 Hetzer 38(t)
3 Panzergrenadiers
1 150mm Hummel
1 88mm Anti-tank Gun
5 Motorized Infantry
7 Volksgrenadier
3 Volks w/Pzfaust
1 Kubelwagen
4 Fallschirmjager
1 PzKw V Panther Lr
1 PzKw Tiger 2 SS
2 PzKw VI Tiger SS
2 PzKw IV G SS

Total German Casualties: 40
Remaining forces: 189

-=-=-=-=-=-=-=-=-

I have about 22 things to fix that will really put a bind on how much penetration the Germans get in the middle early on...
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Old February 3, 2003, 14:25   #159
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I'm a little ahead of schedule, but I hope to be done sometime around the 20th of February by current projections.
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Old February 3, 2003, 18:39   #160
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So Darth, what is that space in the top left of the map, I believe its locations were 46,40 or 40,46. I half expected to find Antwerp there, but when I arrived, it was blank. This couldn't be a mistake of placing a German unit there and deleting it, so it must have a purpose?

-FMK.
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Old February 3, 2003, 18:49   #161
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Its just that I've been too lazy to cover the map and re-reveal it
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Old February 6, 2003, 13:56   #162
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How did you make a picture appear alongside text in an event? Is it the Barbarian leader or something?


refering to the american roadblock graphic.
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Old February 6, 2003, 14:00   #163
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It's the partisans...
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Old February 6, 2003, 14:13   #164
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Oh..

That explains it then..
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Old February 6, 2003, 15:04   #165
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Will the day/night cycle affect unit stats? It would make sence that the airpower would be rather ineffective at night time...
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Old February 6, 2003, 20:34   #166
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German bombers will only function at night and regular air units (which aren't introduced until more than halfway through) will not function at night.

Infantry only move 1/3 at night and tanks move at half their normal speed.
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Old February 6, 2003, 20:46   #167
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...

After taking St. Vith, German forces attempt to take B.D. Fraiture.
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Old February 7, 2003, 04:40   #168
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Quote:
Originally posted by DarthVeda
German bombers will only function at night and regular air units (which aren't introduced until more than halfway through) will not function at night.
How effective are the aircraft? I assume that the allied P-47's and Typhoons are pretty deadly, but I don't recall the Germans using airpower to great effect during the battle.
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Old February 7, 2003, 11:13   #169
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Let's find out.

But on another note, I'm still on schedule for a release around the 20th. I'm almost 2/3 done with the events and should be by the end of this weekend.
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Old February 7, 2003, 21:38   #170
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I am still awesome.

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Old February 8, 2003, 00:28   #171
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At the end of operations on the 29th (and the end of the scenario), the Wehrmacht has penetrated to the Meuse but has been unable to secure any footholds because of tenacious allied defenses.
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Old February 8, 2003, 00:31   #172
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German Tanks roll into sight of securing a major objective, but are cut short by the Führer's descision to end the offensive.
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Old February 8, 2003, 00:42   #173
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-=-=Casualty Report: Allies =-=-

1 Allied POW
255+ US Infantry
22 US Sergeant
94 Roadblock
193 Airborne Infantry
255+ M4A3 Sherman Tank
132 M10 Tank Destroyer
229 M3 Armored Carrier
20 155mm Howitzer M40
9 105mm Howitzer M7
22 M18 "Hellcat"
1 Urban
2 Recon Unit
8 M3 w/50 cal. Maxon
26 Infantry w/Bazooka
25 Churchill mk. VII
14 P-47D Thunderbolt
1 P-51D Mustang
1 P-38 Lightning
14 B-26 Marauder
9 B-24 Liberator

Total Allied Casualties: 1332+

-=-=Casualty Report: German =-=-

14 Wehrmacht
10 PzKw V "Panther"
3 SS-Grenadier
6 PzKw IV G Panzer
1 Jagdpanther V
7 Hetzer 38(t)
14 StuG III H
6 Panzergrenadiers
11 150mm Hummel
4 88mm Anti-tank Gun
19 Motorized Infantry
1 FW 190D Fighter
1 Me Bf109G Fighter
1 Me 262 Fighter
1 He 111 Bomber
1 Ju-87 Stuka
11 Volksgrenadier
26 Volks w/Pzfaust
4 Kubelwagen
6 Fallschirmjager
14 MG42 Machine gun
7 PzKw V Panther SS
3 PzKw V Panther Lr
4 PzKw VI Tiger SS
7 PzKw IV G SS

Total German Casualties: 182
Remaining forces: 102

-=-=-=-=-=-=-=-=-
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Old February 8, 2003, 03:18   #174
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Just waitin on you now FMK...
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Old February 9, 2003, 00:43   #175
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/me drags himself slowly from the remnants of a hard days work.

Still going of course... I think I should've mabe used the grassland as the top shelving?

-FMK.
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Old February 18, 2003, 05:46   #176
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ok darth, here we go. my 1st feedback
ok, i wrote some facts while playing your scenario. í´ll attach the file down here after playing through it.


just some things you should reconsider:

- rename the railroads to soething like outskirts, suburbs etc.

- when capturing some cities there pops up the message that "Sergeants take volunteers from **** to stay beNhind ..."

- why there are only "green" german units? For the Volkssturm units that´s ok but for the 6th SS Panzer Army .... I doubt that.

- I also cannot understand why the Panzer Lehrdivision consists of green units.

- If you capture a city there pops up the message that "*** pretiEge gained".
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Old February 18, 2003, 11:11   #177
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Oh yeah i had forgot about that prestige misspeling.

I think that veteran units give the german player a lot of edge. Plus most panzer crews that fought in the ardennes were green.
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Old February 18, 2003, 11:19   #178
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i also found that there are two cities called Stoumont exist. strange or was this your will?
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Old February 18, 2003, 12:33   #179
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Panzer Lehr was gutted after all the fighting. Most of Lehr in the Ardennes was green.
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Old March 13, 2003, 08:47   #180
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How's this progressing DV? Nearly ready for a public release yet?
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