March 14, 2003, 18:32
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#181
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Prince
Local Time: 05:07
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Sunset and the evening star And one clear call for me.
Posts: 784
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I made a winterized version of FMK's roadblock.
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Sea Kings TOT
Sors salutis/ et virtutis/ michi nunc contraria,/ est affectus/ et defectus/ semper in angaria./
Hac in hora/ sine mora/ corde pulsem tangite;/ quod per sortem/ sternit fortem,/ mecum omnes plangite!
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March 14, 2003, 18:37
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#182
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King
Local Time: 07:07
Local Date: November 1, 2010
Join Date: Jan 2001
Location: of underdogs
Posts: 1,774
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Quote:
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How's this progressing DV? Nearly ready for a public release yet?
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Uhh, he might make faster progress if his playtesters gave him feedback on his tweaked version. I know of one who hasn't. Tomorrow night, DV.
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March 17, 2003, 00:26
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#183
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Emperor
Local Time: 08:07
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Baltimore, MD
Posts: 4,325
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Something like that. Spending time really polishing this scenario up.
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March 17, 2003, 00:40
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#184
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Prince
Local Time: 05:07
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Sunset and the evening star And one clear call for me.
Posts: 784
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This is gonna be great. I cant wait
__________________
Sea Kings TOT
Sors salutis/ et virtutis/ michi nunc contraria,/ est affectus/ et defectus/ semper in angaria./
Hac in hora/ sine mora/ corde pulsem tangite;/ quod per sortem/ sternit fortem,/ mecum omnes plangite!
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March 17, 2003, 18:52
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#185
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Emperor
Local Time: 13:07
Local Date: November 1, 2010
Join Date: May 2000
Location: Castellón, Spain
Posts: 3,571
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what is this scenario about?
i don't recognize the map
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March 17, 2003, 20:08
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#186
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Prince
Local Time: 05:07
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Sunset and the evening star And one clear call for me.
Posts: 784
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The Ardennes Offensive. I think Darthveda made the map himself.
__________________
Sea Kings TOT
Sors salutis/ et virtutis/ michi nunc contraria,/ est affectus/ et defectus/ semper in angaria./
Hac in hora/ sine mora/ corde pulsem tangite;/ quod per sortem/ sternit fortem,/ mecum omnes plangite!
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March 17, 2003, 20:13
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#187
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Emperor
Local Time: 08:07
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Baltimore, MD
Posts: 4,325
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I took the map off of a boardgame map and a number of historical maps
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March 19, 2003, 12:36
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#188
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King
Local Time: 12:07
Local Date: November 1, 2010
Join Date: May 2000
Posts: 1,003
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I am looking forward to playing this scenario.
Keep up the great work.
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March 19, 2003, 14:00
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#189
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Emperor
Local Time: 08:07
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Baltimore, MD
Posts: 4,325
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Playtester Dave continues to give excellent feedback, causing the scenario to get even better but be delayed even longer at the same time
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March 19, 2003, 19:14
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#190
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King
Local Time: 07:07
Local Date: November 1, 2010
Join Date: Jan 2001
Location: of underdogs
Posts: 1,774
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Techumseh gave me the spies-who-can't-bribe idea. Don't know whether it originated with him.
Though I like the static M4 defender idea, it's a big change and you might want to get someone else's opinion on it.
The other suggestions were relatively small ones.
Sometimes that Dave guy is just too picky. Don't listen to everything he says.
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