December 5, 2002, 13:57
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#1
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Chieftain
Local Time: 07:08
Local Date: November 1, 2010
Join Date: May 1999
Location: Atlanta, Ga, USA
Posts: 56
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C R A P ! ! !
No bugs, no suggestions, nothing like that, I just need to vent....
Been playing CIV since the old DOS game up thru and including PTW. I've never beaten CIVIII or PTW at Emperor or better. Recently had a game at Emperor, I was America and kickin' major butt... It was mid-1800's,
and America was by far the major power. I merely had a relatively small island of Babylonians and a somewhat bigger island of Zulu to 'assimilate', but with my power and time left in the game, I was poised for greatness....well, that is until there was an election for Secretary-General of the UN.
Funny thing is, I suffered a humiliating defeat, yet history will remember me as Lincoln the Magnificient...thats the highest level! *sigh*
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December 5, 2002, 13:59
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#2
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Emperor
Local Time: 07:08
Local Date: November 1, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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thats why i turn off the pansie-classed victories.
no one gets elected, no one leaves the planet, no one has "sufficient" temples.
it's all or nothing
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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December 5, 2002, 13:59
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#3
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King
Local Time: 07:08
Local Date: November 1, 2010
Join Date: Jan 2001
Location: Cyclo-who?
Posts: 2,995
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And that's when you realize... I should have turned off diplo victory at the beginning.
__________________
Lime roots and treachery!
"Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten
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December 5, 2002, 14:21
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#4
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Princess
Local Time: 13:08
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Edinburgh, Scotland
Posts: 541
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Sounds familiar...
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December 5, 2002, 14:52
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#5
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Deity
Local Time: 08:08
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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If you do not turn it off, and I do, you must build the UN to prevent any unpleasant votes. It is easy to over look it.
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December 5, 2002, 16:09
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#6
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King
Local Time: 14:08
Local Date: November 1, 2010
Join Date: May 2002
Location: Sweden
Posts: 1,333
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It is a very sudden and very sad way to loose
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December 5, 2002, 17:15
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#7
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King
Local Time: 05:08
Local Date: November 1, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
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Quote:
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Originally posted by UberKruX
thats why i turn off the pansie-classed victories.
no one gets elected, no one leaves the planet, no one has "sufficient" temples.
it's all or nothing
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But if you turn them off, you take some of the challenge from the game. I'm convinced that the AI doesn't "know" that certain victory conditions are turned off and that therefore it should alter its play strategy to optimize for only a military victory -- as the human player can.
Why not leave the conditions on, but resolve to yourself to win only by conquest or domination? You still won't win via a "pansie-classed" victory method, but you will be forced to take into account other possible AI win methods and accomodate your own play tactics and strategy accordingly (as the AI is forced to do since, again, it doesn't "know" that a cultural or UN win is impossible).
@HMFIC - very painful. Gotta keep your eye on the tech lead and Fission very carefully.
Catt
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December 5, 2002, 17:20
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#8
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Prince
Local Time: 06:08
Local Date: November 1, 2010
Join Date: Jan 2002
Location: reprocessing plutonium, Yongbyon, NK
Posts: 560
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I like the "pansie-classed" victories, except for diplo. Untill Civ gets a SMAC-style council (which will probably never happen) I will not turn it on.
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December 5, 2002, 19:22
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#9
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Warlord
Local Time: 05:08
Local Date: November 1, 2010
Join Date: Jul 2002
Location: USA
Posts: 249
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I usually play like a thug for Emperor+ level games. You can imagine how much other civs hate me. I once built the UN and hold an election, and got a crushing defeat. Needless to say, I reloaded and procedeed to slaughter every other Civs on the planet.
Lesson: always build the UN if you don't want the AI to snatch victory from jaws of defeat.
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December 5, 2002, 20:23
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#10
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Prince
Local Time: 04:08
Local Date: November 1, 2010
Join Date: Dec 2001
Location: of the Sierra Nevada foothills
Posts: 527
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"pansie-classed" cracks me up...
I usually only win by conquest or spaceship. I turn off domination and cultural, just because I don't really like them (if I'm dominating, I'd rather just crush the rest of the enemy out), and cultural victories are too anticlimactic. I sometimes leave diplomatic on, but I make sure to build the UN myself if I do, and I NEVER hold elections.
__________________
Infograme: n: a message received and understood that produces certain anger, wrath, and scorn in its recipient. (Don't believe me? Look up 'info' and 'grame' at dictionary.com.)
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December 5, 2002, 20:29
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#11
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Warlord
Local Time: 22:08
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Sydney, Australia
Posts: 126
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Diplo Victory is my favorite victory. Except I play 16 Civ maps (usually on tiny maps, lots of fun) and by the time the vote comes I'd be lucky to have 8 Civs left. 1-2 Civs go down in BC and then one more goes down every 200-300 years. It's probably because it's on a tiny map. But I would love to have a 16 Civ UN vote.
The best one I had so far was 5 Civs. I was 3rd largest (I limited my size because I find it to be more fun) with the Persians the largest on my island. Then the Romans had their own island and where second largest. There were 2 other small Civs. I built UN and Persia and Rome both had 1/4 pop/land so it was a three way vote. Each of the big 3 voted for themselves and you needed 3 votes to win (even if I eliminated a minor Civ it would still be 3 votes, which would become almost impossible to get). Essentially one of the three Civs had to get both of the small Civs to vote for them.
The fate of the world rested on the 2 tiniest nations.
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December 5, 2002, 21:13
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#12
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Prince
Local Time: 04:08
Local Date: November 1, 2010
Join Date: Dec 2001
Location: of the Sierra Nevada foothills
Posts: 527
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You could have had one or more of the two small nations abstain...
Either way, it makes for an interesting vote, but I'm not really playing Civ for the politics, and, if I were, I'd suggest that it blows chunks as a political simulation.
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December 5, 2002, 22:35
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#13
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King
Local Time: 05:08
Local Date: November 1, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
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Quote:
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Originally posted by FNBrown
You could have had one or more of the two small nations abstain...
Either way, it makes for an interesting vote, but I'm not really playing Civ for the politics, and, if I were, I'd suggest that it blows chunks as a political simulation.
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Good point. But my view is that by turning off certain victory conditions, you run the risk of further handicapping the AI against the human. If I know that diplo victory is turned off, my reputation means a lot less to me -- I am free to break deals whenever it suits my purpose. With diplo victory on, I have to (1) take some precautions about my own reputation; or (2) be d*mn sure I build the UN. Either choice forces additional constraints on my freedom of action -- I can still act in any manner I choose, but consequences, potentially serious consequences, may follow. Without the threat of an AI diplo victory, potential consequences are greatly lessened (and therefore certain of my tactical choices carry less importance).
In any event - this is definitely a "to each his own" sort of issue. Each player should defintiely do what turns his own crank.
Catt
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December 6, 2002, 00:05
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#14
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Emperor
Local Time: 07:08
Local Date: November 1, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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Quote:
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Originally posted by Catt
But if you turn them off, you take some of the challenge from the game. I'm convinced that the AI doesn't "know" that certain victory conditions are turned off and that therefore it should alter its play strategy to optimize for only a military victory -- as the human player can.
Why not leave the conditions on, but resolve to yourself to win only by conquest or domination? You still won't win via a "pansie-classed" victory method, but you will be forced to take into account other possible AI win methods and accomodate your own play tactics and strategy accordingly (as the AI is forced to do since, again, it doesn't "know" that a cultural or UN win is impossible).
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in my expierence the AI is much more aggressive when the peaceful victories are off. Korea declared war on me on turn 6 of the game.
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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December 6, 2002, 01:01
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#15
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King
Local Time: 05:08
Local Date: November 1, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
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Quote:
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Originally posted by UberKruX
in my expierence the AI is much more aggressive when the peaceful victories are off.
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Really? I hadn't seen a correlation before, but there certainly could be one.
Quote:
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Korea declared war on me on turn 6 of the game.
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But this happens with all victory conditions on too! I've had the Aztecs get my capitol before my first warrior is produced, and I've had numerous "peaceful" civs (read: low aggressiveness ratings) declare war ultra-early -- usually at the higher levels when the AI starts with a significant unit advantage and when our start positions are very close. I've suspected that the relative power rankings that early in the game almost command the AI to attack on early contact (but that's just speculation on my part).
Catt
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December 6, 2002, 01:05
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#16
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Deity
Local Time: 08:08
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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I doubt turning off UN makes much impact on the way the AI plays. I would thing that have some sort of check for it and build the wonder if it is in the game and skip if not and it is way to late to alter the game choices. I mean the land will begone by then.
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December 6, 2002, 02:14
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#17
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King
Local Time: 07:08
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Halloween town
Posts: 2,969
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I have only spaceship and conquer on...
My successful game always end up when enemy civ reaches the point of almost launching spaceship. This will be long after my dominance ove rthe planet and i have sufficient ICBM/nukes all the cities. We're talkling very small civ per player so its not that hard (I rarely finish off a civ, i let them at least keep 2 cities.) I just nuke all the civ before theyre about to win and start a new game.
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:-p
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December 6, 2002, 03:53
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#18
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Deity
Local Time: 05:08
Local Date: November 1, 2010
Join Date: Feb 2000
Location: Las Vegas
Posts: 17,354
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diplomatic victory sucks
'nuff said
__________________
Focus, discipline
Barack Obama- the antichrist
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December 6, 2002, 05:05
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#19
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Administrator
Local Time: 14:08
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Delft, The Netherlands
Posts: 11,635
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There's only one victory that's kewl, which is the total destruction version!
And that's just because you can't go on anyway.
Any other thing that ends your game sucks.
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Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
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December 6, 2002, 09:48
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#20
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Emperor
Local Time: 09:08
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Brasil
Posts: 3,958
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I like the other victory options, but I agree that diplo and cultural victories suck big time. But this is because they were poor implemented in the game... with a proper implementation, they could be as fun as the other types... (duh!)
__________________
'Yep, I've been drinking again.'
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December 6, 2002, 11:20
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#21
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Prince
Local Time: 04:08
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Seattle
Posts: 555
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I've gone 180 on the diplomatic victory. I it!
It's the quick victory. It can save you a couple hours working on SS or domination. By this time you usually know you've won the game, and it's time to start the next one.
Even if you don't want to go for it you should leave it enabled. You are taking too much of the challenge and decision making out of the game without it. The most exciting SS victories I've had happened when the AI had the UN. Preventing 2 types of victories is harder than preventing just 1.
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December 6, 2002, 11:46
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#22
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Emperor
Local Time: 09:08
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Brasil
Posts: 3,958
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good point, JJ.
__________________
'Yep, I've been drinking again.'
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December 7, 2002, 01:43
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#23
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King
Local Time: 05:08
Local Date: November 1, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
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I'm one of many playing AU 202 (posted in the Strategy Forum -- be sure to go to the game thread rather than the spoiler thread if you want to play unspoiled!). All victory conditions enabled.
My fate, pathetic as it was, reminded me of this thread. I exited early on my first try, when Bismarck rushed me at turn 29 (turn 30 for the actual attack). Not all that impressive until you understand that the German start position was 21 tiles from the attack point. That means 21 turns to get there. Which means that Bismarck must have largely avoided straying from a near beeline to my city, and must have gone on the attack at almost the first opportunity. So, I'm still not convinced that the AI is more aggressive if certain victory conditions are turned off. I think other factors are at play.
Catt
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December 7, 2002, 14:54
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#24
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Settler
Local Time: 13:08
Local Date: November 1, 2010
Join Date: Oct 2000
Location: Meudon la Foręt, France
Posts: 24
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I turned space victory off... I liked the way it was handled in Civ 2, where launching of the ship mattered not, only its being the first one to land on Alpha Centauri...
I liked the possibilities of taking the civ capital to destroy the spaceship, or of building a faster ship to outrun the soon but slow one.
now, it's just, build the last piece, and *poof* you've won... no salt...
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December 8, 2002, 19:21
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#25
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King
Local Time: 13:08
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Italia
Posts: 2,036
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What's fun about having 40 ICBMs and win because of... UN headquarters
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I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.
Asher on molly bloom
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