December 7, 2002, 02:20
|
#1
|
Chieftain
Local Time: 12:14
Local Date: November 1, 2010
Join Date: Sep 2002
Posts: 72
|
Over-sea coruption
I thought coruption depends on distance from the capital (of FP) and the number of cities.
I've noticed that my colonial cites over the sea are very very corupted (11 shiled out of 12 or so). The cities are contected by harbor and are not so far away from me (1 turn by foot the the port and 2/3 turns by gallon)
I have cities on the same continent that are farther away and have a lot less coruption.
How does the sea affect coruption?
|
|
|
|
December 7, 2002, 07:46
|
#2
|
Emperor
Local Time: 13:14
Local Date: November 1, 2010
Join Date: Oct 2002
Location: on the Emerald Isle
Posts: 5,316
|
Do your overseas cities have courthouses and/or police stations?
These reduce corruption so a city with a courthouse can have less corruption than one without even if it is further away from your capital.
__________________
Never give an AI an even break.
|
|
|
|
December 7, 2002, 08:11
|
#3
|
King
Local Time: 07:14
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
|
Do they have a connection to the capital by road, harbor, rail, and airport? I believe that this makes a difference.
|
|
|
|
December 7, 2002, 12:26
|
#4
|
Emperor
Local Time: 07:14
Local Date: November 1, 2010
Join Date: Mar 2000
Location: Flyover Country
Posts: 4,659
|
He said they are connected by a harbor.
I believe that 'overseas' colonies are harder hit by corruption, though I don't have the hard data to back that up.
__________________
"We have tried spending money. We are spending more than we have ever spent before and it does not work...After eight years of this Administration, we have just as much unemployment as when we started... And an enormous debt to boot!" — Henry Morgenthau, Franklin Delano Roosevelt's Treasury secretary, 1941.
|
|
|
|
December 7, 2002, 13:00
|
#5
|
Chieftain
Local Time: 12:14
Local Date: November 1, 2010
Join Date: Sep 2002
Posts: 72
|
I've got courthouses, not police stations (don't have tech yet).
It just seems very nice when you have a large Island/small continent just over the shore but then I discover I've got a lot of coruption...
|
|
|
|
December 7, 2002, 15:39
|
#6
|
Settler
Local Time: 07:14
Local Date: November 1, 2010
Join Date: Jun 2002
Location: USA
Posts: 5
|
Unfortunately, in Civ III, corruption is calculated by tile distance rather than by distance in terms of turns. So transportation speed doesn't matter in the least. 3-4 turns by galleon is far enough away to put you in "one-shield hell."
__________________
"Truth is stranger than fiction, but it is because fiction is obliged to stick to possibilities; truth is not."-Mark Twain
|
|
|
|
December 7, 2002, 20:19
|
#7
|
King
Local Time: 07:14
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
|
Actually, now that you mention it, some sort of transit time should be used rather than map distance for computing corruption. Assume that gov't officials have to check up on the far out cities and get there by the fastest possible means. It doesn't work this way but it probably should. Although this would imply that corruption goes down as technology goes up.
|
|
|
|
December 7, 2002, 22:56
|
#8
|
King
Local Time: 04:14
Local Date: November 1, 2010
Join Date: May 2002
Location: near the magic kingdom
Posts: 1,001
|
Warpstorm, you reminded me of an old Chinese saying, "The mountains are high and the king is far away." A saying I've experienced a time or two. Never thought of it in terms of corruption though, but I think it fits to a tee.
__________________
badams
|
|
|
|
December 7, 2002, 22:57
|
#9
|
Prince
Local Time: 07:14
Local Date: November 1, 2010
Join Date: Feb 2002
Posts: 915
|
Quote:
|
Originally posted by WarpStorm
Actually, now that you mention it, some sort of transit time should be used rather than map distance for computing corruption. Assume that gov't officials have to check up on the far out cities and get there by the fastest possible means. It doesn't work this way but it probably should. Although this would imply that corruption goes down as technology goes up.
|
Indeed. In the specious Civ 3 model Hawaii and Alaska would be the most corrupt places in the U.S. being farthest from the capital. Meanwhile, Valdivostok, Siberia, would be less corrupt in the former Soviet Union under Communism.
That isn't reality.
|
|
|
|
December 8, 2002, 19:04
|
#10
|
King
Local Time: 13:14
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Italia
Posts: 2,036
|
Vladivostok would be already a chinese city because of cultural expansion
__________________
I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.
Asher on molly bloom
|
|
|
|
December 8, 2002, 20:03
|
#11
|
King
Local Time: 06:14
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Toasty!
Posts: 2,230
|
Meh. You're overestimating the capabilities of a civ that put their palace and FP in the same city.
|
|
|
|
December 9, 2002, 01:48
|
#12
|
Warlord
Local Time: 07:14
Local Date: November 1, 2010
Join Date: Mar 2002
Posts: 160
|
I know this sounds obvious, but it wasn't mentioned: do you have harbors on the mainland? For corruption to be diminished you need more than just harbors in your island cities-- there has to be a harbor-to-harbor connection.
|
|
|
|
December 10, 2002, 13:32
|
#13
|
Chieftain
Local Time: 12:14
Local Date: November 1, 2010
Join Date: Sep 2002
Posts: 72
|
Milo. I'm not THAT dumb
|
|
|
|
December 10, 2002, 15:13
|
#14
|
Prince
Local Time: 07:14
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The Republic of Texas
Posts: 305
|
SIV:
Look on the strategy forum for a complete discussion on corruption, FP placement, etc. You may have to search a bit.
__________________
Got my new computer!!!!
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 08:14.
|
|