Thread Tools
Old June 28, 2000, 11:48   #1
Doug325
Chieftain
 
Local Time: 01:45
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Marlboro, MA USA
Posts: 36
Sea Sensors
I have been trying to place sensor arrays in the ocean. I changed the line in alphax.txt that pertains to sensor arrays so that you can build them when you get DocFlex.
The sensors appear built, but they DON'T WORK. Specificlly, I have moved a foil near one of my sensors and I a foriegn foil unit next to the sensor appears when my unit gets withing two squares. Is something wrong?

Doug325 is offline  
Old June 28, 2000, 21:20   #2
Sinapus
Warlord
 
Sinapus's Avatar
 
Local Time: 19:45
Local Date: October 30, 2010
Join Date: Jun 1999
Location: Houston, Texas
Posts: 269
You can get sensors to work in oceans, although you have to make sure it's inside your borders. So you'll have to either sacrifice one square close to a coastal base (only a kelp farm can be built in the same square as a sensor) or build one within the borders created by a seabase.

I've tried to make a 'kelp forest' but have had no luck. Ah well.

------------------
|"Anything I can do to help?" "Um. Short of dying? No, can't think of a |
| thing." -Morden, Vir. 'Interludes and Examinations' -Babylon 5 |

Sinapus is offline  
Old June 28, 2000, 21:42   #3
Ned
King
 
Ned's Avatar
 
Local Time: 17:45
Local Date: October 30, 2010
Join Date: Oct 1999
Location: of Aptos, CA
Posts: 2,596
Since sea-monoliths upgrade naval vessels, it might be wise to lower a land monolith into the sea intentionally for this purpose.

How about Air?

Ned
Ned is offline  
Old June 29, 2000, 00:35   #4
Googlie
Alpha Centauri Democracy GameAlpha Centauri PBEMApolyton Storywriters' GuildApolytoners Hall of FameACDG3 GaiansACDG3 Data AngelsACDG3 MorganACDG3 CMNsACDG3 SpartansC4DG Team Alpha Centaurians
Emperor
 
Googlie's Avatar
 
Local Time: 18:45
Local Date: October 30, 2010
Join Date: Apr 1999
Location: Palm Springs, California
Posts: 9,541
Hmmm - never heard of anyone succeeding in getting the land enhancements working in ocean squares.

I tried a year ago to amend the alpha.txt to allow underwater mag tubes, but altho the code accepted it, (had to code for seabed roads too) they wouldn't work (maybe I needed a submersible former - just thought of that).

Only thing I have seen is that monoliths work even after global warming raises the sea levels - they pop out of the water, and yes, do upgrade and repair naval vessels.

Don't know if a coastal sensoor would work in these circumstances, tho.

Googlie
Googlie is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 21:45.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team