December 8, 2002, 04:32
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#1
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Administrator
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Any europeans want to play a diplo game this afternoon? (08-12-2002)
let's say we start 14:00 CET ? (13:00 GMT)
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Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
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December 8, 2002, 08:48
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#2
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Deity
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What's a diplo game???
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#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
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December 8, 2002, 09:23
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#3
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Administrator
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A long large game with much players on a large world in multiple sessions.
Because the world is that big it's important to have allies, and use diplomacy rather than pure force to survive.
If you're a warmonger and kick the hell out of your neighbours you might see an alliance of 7 players against you (like Iraque right now )
those games are cool and the best!
it's civilization as it's meant to be!
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Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
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December 8, 2002, 11:19
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#4
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Prince
Local Time: 13:17
Local Date: November 1, 2010
Join Date: Aug 1999
Location: Brussels, Belgium
Posts: 318
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I'm in Europe and interested in good long games. I'm sick of those random people from Gamespy who leave without any warning just because they lost a city or even failed to take one. I'm usually available during evenings and weekends, and will have plenty of time during the Christmas holidays. However, I doubt we'll manage to find enough people right now to start today
What do you have in mind for the game settings and amount of human players? Right now I've never succeeded in hosting or joining a game with more than 3 human players And what about the turns mode? I like sim.turns, it should be OK if we don't have too much wars. Turnbased is ok too, but I don't like turnless, Civ is not a RTS
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"Great artists have no country."
-Alfred de Musset
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December 8, 2002, 12:33
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#5
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Administrator
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Let's try to find more people first, and than try to find good play-dates.
I prefer turn-based over simultaniously. Turnless is no good indeed.
I think it's possible to play with 6-8 people, but only if the ping is low. With people from europe (western?) that must be possible.
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Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
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December 9, 2002, 12:02
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#6
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Administrator
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more europeans interested?
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Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
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December 9, 2002, 13:25
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#7
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King
Local Time: 13:17
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I sure am. Count me in. Did not get a chance to play over the Internet yet and am looking forward to a good game. But...... do you really expect to be able to play with many players on a large world?
From what I have read about it sofar, this is impossible.
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Franses (like Ramses).
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December 9, 2002, 14:27
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#8
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Prince
Local Time: 13:17
Local Date: November 1, 2010
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Location: Brussels, Belgium
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Yesterday, I've had a nice game with 5 players for 1 hour (then some quitted, but I don't think it was connection related). The matchmaking had been made through DirectIP. Some players were in the US and some in Europe. If everybody is in Europe, it should be possible to have even more players.
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"Great artists have no country."
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December 9, 2002, 18:14
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#9
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Administrator
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If we focus on low-ping, it must be possible.
And of course we can join through IP if things fail.
It's not so bad if there's a crash or two.
Pherhaps we should install ICQ for chatting,
since civ3 chat fairly doesn't work, and chatting is very
important in a diplomacy game.
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Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
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December 9, 2002, 18:25
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#10
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King
Local Time: 13:17
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Posts: 1,121
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Do you have experience with the voice chat in PTW. That would be a nice possibility but I did not get it to work yet.
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Franses (like Ramses).
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December 9, 2002, 19:11
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#11
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Prince
Local Time: 13:17
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Location: Brussels, Belgium
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I just come back from a sim.turns 3 players game with 2 German guys... Not a single lag, it was brilliant (except that they were always chatting in German and I didn't understand anything... maybe they were plotting some evil plan against me ). Matchmaking worked through Gamespy.
I agree about ICQ for chatting if a patch doesn't fix the text-wrap thing quickly. I haven't got the voice chat thing to work too... I fear it may slow down the connexions anyway.
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"Great artists have no country."
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December 9, 2002, 19:18
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#12
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King
Local Time: 13:17
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I kind of hoped to be able to play you today, Crousto. I pm'ed you about it but probably was to late. Pity. Better next time, I hope.
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Franses (like Ramses).
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December 10, 2002, 06:02
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#13
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Chieftain
Local Time: 12:17
Local Date: November 1, 2010
Join Date: Sep 2002
Posts: 50
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i'd love to play! but i only just got PTW. how do i join the muliplayer game at 14:00?
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December 10, 2002, 06:16
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#14
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Prince
Local Time: 13:17
Local Date: November 1, 2010
Join Date: Aug 1999
Location: Brussels, Belgium
Posts: 318
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Quote:
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Originally posted by Emma
i'd love to play! but i only just got PTW. how do i join the muliplayer game at 14:00?
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In the first post, CyberShy talked about 14:00 last weekend, but not enough players were present at this time. Now that we are 4, maybe we could start planning something for this weekend or friday evening, and more players will join until then.
I'm free this weekend and most evenings.
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"Great artists have no country."
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December 10, 2002, 06:27
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#15
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Administrator
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Sunday will be a possibility for me.
around 14:00, but I have to go around 16:30 again...
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Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
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December 10, 2002, 07:43
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#16
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King
Local Time: 13:17
Local Date: November 1, 2010
Join Date: Aug 2000
Posts: 1,121
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Quote:
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Originally posted by Emma
i'd love to play! but i only just got PTW. how do i join the muliplayer game at 14:00?
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Emma, I would love to play this afternoon also. Reply on the e-mail or PM me if you still are too. Anyone else interested?
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Franses (like Ramses).
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December 10, 2002, 07:51
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#17
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King
Local Time: 13:17
Local Date: November 1, 2010
Join Date: Aug 2000
Posts: 1,121
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Quote:
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Originally posted by CyberShy
Sunday will be a possibility for me.
around 14:00, but I have to go around 16:30 again...
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Let us start at 14.30 (GMT+1) and I will join. Looking forward to it.
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Franses (like Ramses).
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December 13, 2002, 07:28
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#18
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Civ4: Colonization Content Editor
Local Time: 13:17
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I might join too, but I'll have to fix some firewall issues first. I think I can do this tomorrow (Saturday).
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December 14, 2002, 10:36
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#19
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King
Local Time: 13:17
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Is this game still on? Will we start at 14.30 as proposed?
Where do we meet. Gamespy? Or will someone send mails around?
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Franses (like Ramses).
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December 14, 2002, 11:48
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#20
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Prince
Local Time: 13:17
Local Date: November 1, 2010
Join Date: Aug 1999
Location: Brussels, Belgium
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It's still OK for me, tomorrow at 14h30. Who will host? I have a fairly recent computer (Ath1700, 256Mb RAM) so I don't mind doing it. We could meet at Gamespy first (we'll need a password then), or try DirectIP if it doesn't work.
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"Great artists have no country."
-Alfred de Musset
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December 14, 2002, 13:20
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#21
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King
Local Time: 13:17
Local Date: November 1, 2010
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Posts: 1,121
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OK, Let's meet at Gamespy and see from there.
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Franses (like Ramses).
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December 14, 2002, 14:25
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#22
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Civ4: Colonization Content Editor
Local Time: 13:17
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 11,117
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I won't signup at GameSpy. They want to know too many personal information. I don't trust them.
Have a good game.
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December 14, 2002, 14:27
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#23
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King
Local Time: 13:17
Local Date: November 1, 2010
Join Date: Aug 2000
Posts: 1,121
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He, Sir Ralph signup? Where are you talking about? I did not have to answer any questions at all.
Did your tests succeed?
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Franses (like Ramses).
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December 14, 2002, 14:29
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#24
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Civ4: Colonization Content Editor
Local Time: 13:17
Local Date: November 1, 2010
Join Date: Dec 2001
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So what did you mean by "get a password" then?
The test is in 2-3 hours, when nye comes.
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December 14, 2002, 14:33
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#25
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King
Local Time: 13:17
Local Date: November 1, 2010
Join Date: Aug 2000
Posts: 1,121
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I suppose Crousto meant "a password for the game". I never used a password or had to answer questions for gamespy. So, I hope your tests with nye succeed and you will join us tomorrow.
Edit: to my knowledge there is no other way then go to gamespy. Even if using directIP you first have to go there and enter the IP address. Or I am missing something here? Now I come to think about it I never saw the word gamespy anywhere nor add's for that matter. So...... ???
Anyway Direct IP would be nice to try. I am all for it.
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Franses (like Ramses).
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December 14, 2002, 14:37
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#26
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Civ4: Colonization Content Editor
Local Time: 13:17
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 11,117
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I think for a direct IP game we can also meet in the Poly chatroom. One (the host) tells his IP address, and all others choose "Direct IP connect" from the MP menu. That should do it.
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December 14, 2002, 14:47
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#27
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King
Local Time: 13:17
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Join Date: Aug 2000
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That is my point. When you select multiplayer you get to gamespy. Before you can even hit "Direct IP".
By the way, I prefer not to gather in the Apolyton chatroom. It wants me to install things which I prefer not to. MSN, ICQ, plain e-mail is all ok with me.
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Franses (like Ramses).
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December 14, 2002, 14:50
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#28
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Civ4: Colonization Content Editor
Local Time: 13:17
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Join Date: Dec 2001
Posts: 11,117
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MSN and ICQ are things I prefer not to install. They are pure spam and spyware services.
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December 14, 2002, 15:10
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#29
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King
Local Time: 13:17
Local Date: November 1, 2010
Join Date: Aug 2000
Posts: 1,121
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Fair enough
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Franses (like Ramses).
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December 14, 2002, 15:21
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#30
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Prince
Local Time: 13:17
Local Date: November 1, 2010
Join Date: Aug 1999
Location: Brussels, Belgium
Posts: 318
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I think that when you create a game with 'location' set to Internet, it's a Gamespy game. You don't have to signup at their website or anything, but anyone in Gamespy or in the lobby can see your game, so there will be people we've never heard of who'll try to join, that's why I suggested to use a password. But if the host create the game with location set to 'local' in the multiplayer screen, the game will not be 'sent' to the Gamespy server, so it can only be accessed through DirectIP.
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