December 8, 2002, 14:43
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#1
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Warlord
Local Time: 08:18
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Georgia, USA
Posts: 256
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Maps from goody huts
Several times I have popped a hut and the news appears that some tribe gives me maps.
Maps of what? Is more of the world map supposed to be exposed because of this? I can't see any difference.
What good are they?
sboog
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December 8, 2002, 14:54
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#2
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Prince
Local Time: 12:18
Local Date: November 1, 2010
Join Date: Jul 2000
Location: London
Posts: 375
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Quite often in the early game a hut gives you maps. It is usually a random chunk within 3/4 squares of where you are (some of which you will already know. It can be a bigger area than you used to get in Civ 2, sometimes it is no use at all - 2 extra squares of grass revealed.
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December 8, 2002, 15:37
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#3
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King
Local Time: 13:18
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Italia
Posts: 2,036
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I play with no barbarians at all so who cares
__________________
I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.
Asher on molly bloom
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December 8, 2002, 16:32
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#4
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Settler
Local Time: 07:18
Local Date: November 1, 2010
Join Date: Nov 2002
Location: New York, NY
Posts: 12
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Quote:
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Originally posted by Datajack Franit
I play with no barbarians at all so who cares
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Well, sboog for one .... and anyone else who plays with barbarians too.
solodar
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December 8, 2002, 17:05
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#5
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Prince
Local Time: 13:18
Local Date: November 1, 2010
Join Date: Feb 2002
Location: The Hague
Posts: 485
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I find it a bit useless those barbarian maps. I can find as much land with 3 turns so I'd rather have a unit or science or gold. Anyways, because the computer knows exactly how much map you have before trading, and you don't know their's, it's kindof useless in the bargaining area.
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December 8, 2002, 19:03
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#6
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King
Local Time: 13:18
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Italia
Posts: 2,036
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BTW goody huts' maps are so small and ininfluent that I wonder who had the idea of adding them as a bonus in the first place
__________________
I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.
Asher on molly bloom
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December 8, 2002, 19:15
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#7
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Prince
Local Time: 04:18
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Call me KOTA
Posts: 365
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I have gotten useful maps that have revealed (relatively) quite a lot. It can be very useful to save your scout the wasted trip to a coustline 3 squares away, or uncover a mountain you can send your scout to. It definetely is not the best goody hut prize, however.
__________________
I'm going to rub some stakes on my face and pour beer on my chest while I listen Guns'nRoses welcome to the jungle and watch porno. Lesbian porno.
Supercitzen Pekka
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December 8, 2002, 21:09
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#8
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Emperor
Local Time: 05:18
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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Quote:
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Originally posted by Datajack Franit
I play with no barbarians at all so who cares
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Wimp!
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December 8, 2002, 22:04
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#9
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Prince
Local Time: 12:18
Local Date: November 1, 2010
Join Date: May 1999
Location: Sydney, Australia
Posts: 350
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Quote:
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Originally posted by Datajack Franit
BTW goody huts' maps are so small and ininfluent that I wonder who had the idea of adding them as a bonus in the first place
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You may change your mind if you get a settler from a goody hut very early in the game.
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December 9, 2002, 00:10
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#10
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Emperor
Local Time: 07:18
Local Date: November 1, 2010
Join Date: Feb 2000
Location: It doesn't matter what your name is!
Posts: 3,601
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they ought to have an adviser tell you if you're proposing a deal that benefits you (or at least, is wise...)
IE you propose to trade maps with a guy who has nothing and you have everything, the adviser says "Are you out of your bloody mind??"
__________________
"Chegitz, still angry about the fall of the Soviet Union in 1991?
You provide no source. You PROVIDE NOTHING! And yet you want to destroy capitalism.. you criminal..." - Fez
"I was hoping for a Communist utopia that would last forever." - Imran Siddiqui
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December 9, 2002, 00:22
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#11
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King
Local Time: 13:18
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Italia
Posts: 2,036
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Quote:
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Wimp!
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maybe it's just me not liking anymore the idea of sending settlers to assured doom or watching my capital burning down 4 turns before completing the Pyramids
And sending settlers alone through the jungle because there's nothing to fear.. it's relaxing
Quote:
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You may change your mind if you get a settler from a goody hut very early in the game
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I did receive once a settler in 3000 BC, but I soon realized that AI russians playing on a pangea map and getting monarchy with a goody hut wasn't the smart thing to do when you play Emperor
__________________
I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.
Asher on molly bloom
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December 9, 2002, 09:44
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#12
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Emperor
Local Time: 13:18
Local Date: November 1, 2010
Join Date: Oct 2002
Location: on the Emerald Isle
Posts: 5,316
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Barbarians are there to be killed and get your units promoted!
I love barbarian encampments cos' you get 25GP each time you sack one and that can put off the day you have to turn the science slider down by several techs.
__________________
Never give an AI an even break.
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December 9, 2002, 09:51
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#13
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Prince
Local Time: 13:18
Local Date: November 1, 2010
Join Date: Feb 2002
Location: The Hague
Posts: 485
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Quote:
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Originally posted by orange
they ought to have an adviser tell you if you're proposing a deal that benefits you (or at least, is wise...)
IE you propose to trade maps with a guy who has nothing and you have everything, the adviser says "Are you out of your bloody mind??"
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yes, that would be good. One of the many things civ3 would benefit from. But there are so many things...
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December 9, 2002, 10:06
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#14
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Emperor
Local Time: 05:18
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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Quote:
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Originally posted by aahz_capone
yes, that would be good. One of the many things civ3 would benefit from. But there are so many things...
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I think that would make exploration overly tedious myself. I always play expansionist and it would get rather annoying having to negotiate a deal everytime a Scout popped a hut. The whole idea behind the huts is to give you the potential of a bonus. They're not supposed to be a major part of your empire's development.
Like the saying goes, "Don't look a gift horse in the mouth."
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December 9, 2002, 23:03
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#15
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Prince
Local Time: 06:18
Local Date: November 1, 2010
Join Date: Jan 2002
Location: reprocessing plutonium, Yongbyon, NK
Posts: 560
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Quote:
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Originally posted by peterfharris
You may change your mind if you get a settler from a goody hut very early in the game.
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Which reminds me of something I realized the other day:
Because a hut will only give you a settler if you have less than the average number of cities AND you don't have a settler in production: keep your cities producing something else for as long as possible, then swith at the last moment to a settler. Hopefully you'll get a free one in the meantime.
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December 9, 2002, 23:51
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#16
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Prince
Local Time: 12:18
Local Date: November 1, 2010
Join Date: May 1999
Location: Sydney, Australia
Posts: 350
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Quote:
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Originally posted by Carver
Which reminds me of something I realized the other day:
Because a hut will only give you a settler if you have less than the average number of cities AND you don't have a settler in production: keep your cities producing something else for as long as possible, then swith at the last moment to a settler. Hopefully you'll get a free one in the meantime.
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Or, if you don't mind the micromanagement, change the production of any city producing a settler as soon as you find a goody hut, step into the hut, then change the production back to settler.
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December 10, 2002, 00:10
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#17
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Prince
Local Time: 07:18
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The Republic of Texas
Posts: 305
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Off topic: who (and how) figured out the rules for getting a settler from a goody hut?
On topic: one thing I noticed: the maps you get never seem to reveal another civ. So one piece of information is the LACK of that information. If you are looking for quick contact, the map steers you away from a region.
__________________
Got my new computer!!!!
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December 10, 2002, 00:14
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#18
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King
Local Time: 04:18
Local Date: November 1, 2010
Join Date: May 2002
Location: near the magic kingdom
Posts: 1,001
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Quote:
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Originally posted by orange
they ought to have an adviser tell you if you're proposing a deal that benefits you (or at least, is wise...)
IE you propose to trade maps with a guy who has nothing and you have everything, the adviser says "Are you out of your bloody mind??"
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That's why I ask them how much gold for their map. If they're happy with 1 gold, you have the info already and it's not worth a trade. I rarely (unless I'm being lazy) ask to trade world maps then accept what is suggested.
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