December 8, 2002, 16:41
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#1
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King
Local Time: 12:18
Local Date: November 1, 2010
Join Date: Nov 2001
Location: soon to be a major religion
Posts: 2,845
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Aurillion Province policy
Welcome to the Aurillion Province Datalinks
Contents:
advertisments
history
current state
future planning
base information
advertisments
Quote:
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Are you sick of the big city live?...
are you sick of all those people? talking about politics?....
are you sick of thinking of new ways to get drunk in the Rec. rooms?....
Come to the Aurillion province and live a better live.
In the Aurrillion Province we have the cleanest forests where you can walk around and will not be bothered by workers or crawlers. In the Aurillion Province we have nice and calm cities were you can work for a better tomorrow
Come to the Aurillion Province and work for our faction!
we could use your help!
help us with the following projects:
*Colonization projects
*road improvement project
*cultivation project
*bank employees for the first national bank of the aurillion Province
come and help you faction!
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history
currently this datalink is of the datagrid
Current State:
bases (4):
Zanarkand Gate
Deus Ex Machina
U.N. Pizza Delivery
New Tassagrad
production:
mineral output:28
netto nutrients output:5
energy output:20
*economy:9
*labs:13
*psych:0
Future Planning
first plan of the aurillion province is to expand the region currently a colony pod is on its way to build a new base and several other are allready in the planning to be build. secondly the infrastructure well need some improvement. roadnetworks and farms with condensor are being on the drawingtables.
thirthly we want to make the aurillion province an economy centre so several banks and other enegry gathering plans are also being considered
currently this datalink is of the datagrid
Governor DBTS
__________________
Bunnies!
Welcome to the DBTSverse!
God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
'Space05us is just a stupid nice guy' - Space05us
Last edited by DeathByTheSword; December 15, 2002 at 11:08.
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December 11, 2002, 03:11
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#2
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Emperor
Local Time: 23:18
Local Date: November 1, 2010
Join Date: Dec 2001
Location: of Melbourne, Australia
Posts: 6,851
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Um - details, please?
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December 11, 2002, 06:52
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#3
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King
Local Time: 12:18
Local Date: November 1, 2010
Join Date: Nov 2001
Location: soon to be a major religion
Posts: 2,845
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of what of the region? those will come i havent got time for that but what about the orders?
__________________
Bunnies!
Welcome to the DBTSverse!
God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
'Space05us is just a stupid nice guy' - Space05us
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December 11, 2002, 11:19
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#4
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King
Local Time: 12:18
Local Date: November 1, 2010
Join Date: Nov 2001
Location: soon to be a major religion
Posts: 2,845
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prelim. governers orders session beyond 2206:
formers:
N of DEM:
build farm/solar at (4,100)
clear fungus at (3,101)
build road/farm/solar at (3,101)
W of DEM:
build farm/solar at (2,102)
clear fungus at (3,103)
build road/farm/solar at (3,103)
SE of DEM:
finish forest
build road to (5,113) (help next former)
former at (7,105):
keep old orders (is automated to build road to (5,113)
2 formers S,SW of NT:
1 former:
move to (7,101) and build road/mine
2 former:
build road/farm/solar at (12,110)
build road/mine at (14,110)
SE,E of NT:
build road to (7,111)
formers at (20,106) and (21,105) are for Mysidia region
Crawlers:
unused crawler in forest south of ZG:
crawl current location for minerals:
new crawlers:
first one from a base: minerals
second one: minerals
thirth one: nutrients
fourth one: minerals:
fifth one: nutrients
BUT ALWAYS first crawl bonus tiles!
Buildingqueues CHANGES:
buildingqueues
ZG:
2 queue = network node
3 queue = crawler
UNPD:
5 queue = energy bank
6 queue = crawler
DEM: keep old orders
NT:
last in queue = 1-1t-1
__________________
Bunnies!
Welcome to the DBTSverse!
God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
'Space05us is just a stupid nice guy' - Space05us
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December 15, 2002, 11:09
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#5
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King
Local Time: 12:18
Local Date: November 1, 2010
Join Date: Nov 2001
Location: soon to be a major religion
Posts: 2,845
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updated firstpost a little and prelim orders will come here soon
__________________
Bunnies!
Welcome to the DBTSverse!
God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
'Space05us is just a stupid nice guy' - Space05us
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December 15, 2002, 12:00
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#6
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King
Local Time: 12:18
Local Date: November 1, 2010
Join Date: Nov 2001
Location: soon to be a major religion
Posts: 2,845
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prelim. governers orders:
building orders
UNPD: (changes)
sea former
trawler
enegry bank
crawler
crawler
ZG: (changes)
scoutpatrol
networknode
enegry bank
crawler
crawler
DEM: (no changes)
rec commons
crawler
creche
network node
crawler
crawler
NT: (changes)
crawler
CP
scout
creche
crawler
crawler
New base at [5.113]: (new)
scout police
former
rec tanks
former
crawler
trawler
new crawlers:
first one from a base: nutrients
second one: minerals
thirth one: minerals
fourth one: minerals
fifth one: nutrients
BUT ALWAYS first crawl bonus tiles!
formers:
N of DEM:
solar
move N [5.99]
road, forest, sensor
move SW, W [2.100]
clear fungus
W of DEM
condensor
move S [2.104]
road/farm/solar
move W [4.104]
clear fungus
SW,SW of ZG
let it move to [7.101]
road/mine
move NE [8.100]
road/forest
E of ZG
tidel harness
move NW [11.99]
kelpfarm/tidelharness
W,W,W of NT2x
let them build there road to [5.113]
S,SW of NT
farm/solar
move E [14.110]
road/mine
S,S,SW of NT
let him build his road to [7.111
__________________
Bunnies!
Welcome to the DBTSverse!
God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
'Space05us is just a stupid nice guy' - Space05us
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January 12, 2003, 13:34
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#7
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King
Local Time: 12:18
Local Date: November 1, 2010
Join Date: Nov 2001
Location: soon to be a major religion
Posts: 2,845
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prelim. Governers orders: [2222-22**]
[UNPD] (changed)
rover [5-1-2] (current)
crawler
rec. commons
crawler
tree farm
hab complex
[ZG] ( not changed)
sea colony pod (current)
energy Bank
crawler
[1-3t-1]
crawler
[DEM] (changed)
Network Node (current)
Crawler
(1-3-1 + police)
Crawler
rec tanks
[Xanadu] (changed)
seaformer (current)
rec tanks
crawler
crawler
Crawlers
[UNPD] Crawler (12.94) [in UNPD], [build around 2224-2227]
- move to [10.92]
- crawl for nutients
Formers
[NA] Former(11.105) [NW,NW of NT], [5 turn until condensor]
- move to [11.95]
- build condensor
- build farm
[UNPD] Sea Former (12.96) [S of UNPD], [1 turn for kelp farm]
- build tidel harness
- move SW [14.96]
- build kelp farm
- build tidel harness
[ZG] sea former (11.99) [NW of ZG], [1 turn for kelp farm
- build tidelharness
- move N [12.98]
- build kelp farm
- build tidel harness
- move to [13.99]
- build kelp farm
- build tidel harness
[UNPD] former (11.103) [S, SE of ZG], [3 turns for mine]
- move N to [6.100]
- clear fungus
- build road
- build solar (or mirror?)
- build farm
[DEM] former (2.100) [NE,NE of DEM], [no orders]
- build farm
- build solar
- move W [0.100]
- clear fungus
- build road
- build borehole(?)
[DEM] former (2.104) [SE,SE of DEM], [1 turn to farm]
- build solar
- move NE [3.103]
- clear fungus
- build road
- build sensor
- build farm
[DEM] former (7.113) [SE of Xanadu], [no orders]
- move SE [8.114]
- build road
- build farm
- build solar
- move NE[9.113]
- clear fungus
- build road
- build solar (or mirror (?))
- build farm
[NT] former (7.113) [SE of Xanadu], [no orders]
- build farm
- build solar
- move SW [6.114]
- build road
- build sensor
- move SW [5.115]
- build condensor
- build road
- build farm
[Xanadu] former (6.112) [in Xanadu], [no orders]
- move to [7.109]
- build sensor
- move to [8.104]
- build road
- move to [8.100]
- build road
- build farm
- build solar
[Xanadu sea former (6.112) [in Xanadu], [build in 2229]
- move NW [4.112]
- build mine
IF no other bonus near:
- move NE [5.111]
- build kelp farm
- build tidel harness
- move NW [6.110]
- build kelp farm
- build tidel harness
IF other bonus near:
- cultivate the bonus
workerplacements:
ZG:
change doctor to worker on NE of base
requests:
DIA: control over sea base or control over base south of Xanadu
DBTS
__________________
Bunnies!
Welcome to the DBTSverse!
God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
'Space05us is just a stupid nice guy' - Space05us
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January 31, 2003, 23:06
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#8
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Deity
Local Time: 13:18
Local Date: November 1, 2010
Join Date: Sep 2002
Location: On a Board Walk
Posts: 11,565
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Ok things have changed. I asked for volunteers ( bases) to include proto-type AAA units and/or needlejets
and interceptors into the build Q. I would like your region to volunteer something.
__________________
"Four things come not back: the spoken word, the sped arrow, the past life and the neglected opportunity."
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February 1, 2003, 06:57
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#9
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King
Local Time: 12:18
Local Date: November 1, 2010
Join Date: Nov 2001
Location: soon to be a major religion
Posts: 2,845
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i have one needlejets and two cruisers in my new orders.....execpt them with in two session all build....anything extra?
__________________
Bunnies!
Welcome to the DBTSverse!
God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
'Space05us is just a stupid nice guy' - Space05us
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February 11, 2003, 20:44
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#10
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Emperor
Local Time: 09:18
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 4,783
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as acting (until elected? are we even having new elections?) governor of Aurillion, i guess is should put forward my plans. - Put tree farms and hybrid forests in every base
- put fusion labs in every base
see if i can lead an army to capture New Tassagrad
- build more formers. lots of them.
- maintain no or little eco damage
i plan to do this by "dipping" a little into our energy reserves 
seriously though, Aurillion needs a kick (or it did based on my preliminary inspection saturday before the turnchat...)
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February 11, 2003, 21:16
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#11
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King
Local Time: 07:18
Local Date: November 1, 2010
Join Date: Jan 2003
Posts: 1,173
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Quote:
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Originally posted by TKG see if i can lead an army to capture New Tassagrad
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You shall feel the might of our reverse-engineered s. Ah, I see several of your divisions are dropping by on a... social call?  ... may I suggest the party facilities at Espirito del Aqua?
Quote:
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i plan to do this by "dipping" a little into our energy reserves
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Please pass the bribes funding
Quote:
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seriously though, Aurillion needs a kick (or it did based on my preliminary inspection saturday before the turnchat...)
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Agreed... Rush. Lots.  .
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February 11, 2003, 21:20
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#12
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Emperor
Local Time: 09:18
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 4,783
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i...plan. to.  .
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February 11, 2003, 21:59
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#13
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Emperor
Local Time: 09:18
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 4,783
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Preliminary Aurillian Orders
upgrade all aurillian formers to super formers design (0-1-1*2 super, NOT the one with armour on it)
Build Queues
UNPD
Rush Hab complex (80 credits)
NEW DESIGN: Super fusion formers (0-1-2*2 super NOT the same design as the formers upgraded above) (RUSH AFTER 10 MINERALS)
Super Fusion formers (RUSH AFTER 10 MINERALS)
Hybrid forest
fusion lab
Zanarkand Gate
Rush tree farm (6 credits)
delete missile cruiser
Super Fusion formers (RUSH AFTER 10 MINERALS)
Super Fusion formers (RUSH AFTER 10 MINERALS)
hybrid forest
hab complex
fusion lab
Deus Ex Machina
finish energy bank
Super Fusion formers (RUSH AFTER 10 MINERALS)
Super Fusion formers (RUSH AFTER 10 MINERALS)
hybrid forest
hab complex
fusion lab
Xanadu
in 1 turn, rush tree farm (162 credits)
Super Fusion formers (RUSH AFTER 10 MINERALS)
Super Fusion formers (RUSH AFTER 10 MINERALS)
hybrid forest
UN Marine Institute
rush rec commons (26 credits)
replace Sea formers with Super Fusion sea formers (RUSH AFTER 10 MINERALS)
keep existing queue thereafter
Crawlers
move (9, 101) crawler outside ZG to (11, 103) and crawl minerals
move (7, 105) crawler to (9, 107) and crawl minerals
move (14, 98) trawler 1 space north and crawl energy
Formers
Group S SW of DEM - cancel current job, both work on borehole in current square
NW of DEM - cancel current job, assist in construction of borehole 2 tiles south
(6, 98) former - move to 11,97 and construct borehole
DEM former N N of cyclops - finish job, move to 5,115, build road, then borehole
Zanarkand Gate former SE of Cyclops - cancel orders for it, and move to 5,115 to assist in borehole construction
UNPD former S SE of transcend academy - move to 11,103 and construct borehole
Outside UNMI: after kelp farm, build mining platform
Sea former from Xanadu: head north to terraform Circular Quay, transfer control to Centralis
New formers from UNPD: more to 11,97 and build borehole, then to 15,93 to build BH
" " " ZG: move to 11,103 and build borehole, then to 8,102 to lower terrain
from DEM: move to 2,102 and build borehole (replace condensor), then to 3,99 to remove fungus, build borehole
from Xanadu: to 5,115 to build borehole, then 7,111 to build BH
Workers
UNPD: move one sea worker to a forest
ZG: change empath to work a forest
DEM: no changes
Xanadu: no changes
UNMI: make it look like the attached picture
Sorry voltaire and cedayon for stealing a few aurillian formers in your territories, but they are BADLY needed at home
now, i hope i didn't forget anything here.
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February 11, 2003, 22:18
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#14
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King
Local Time: 07:18
Local Date: November 1, 2010
Join Date: Jan 2003
Posts: 1,173
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Quote:
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Originally posted by TKG
Sorry voltaire and cedayon for stealing a few aurillian formers in your territories, but they are BADLY needed at home
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No prob at all, just gotta modify my own orders to compensate.
And you've given me ideas...
"GT! All my Formers! Super! Now!"
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February 11, 2003, 22:27
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#15
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King
Local Time: 07:18
Local Date: November 1, 2010
Join Date: Jan 2003
Posts: 1,173
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Quote:
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Originally posted by TKG
upgrade all aurillian formers to super formers design (0-1-1*2 super, NOT the one with armour on it)
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Btw, wouldn't a 0-1-1 super (that's with a fission reactor, not fusion) be better, since it'll be 10 mins cheaper (30 vs 40)? Or do you want fusion for the hps?
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February 12, 2003, 11:34
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#16
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Local Time: 14:18
Local Date: November 1, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
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I wouldn't rush units or formers unless absolutely needed, only facilities, because for buildings it's only 2 energy per mineral, while it's a lot more for units. And I agree with Cedayon you shouldn't put fusion power on it.
__________________
Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
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February 12, 2003, 18:24
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#17
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Emperor
Local Time: 09:18
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 4,783
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oh, right never thought of that (the fission)
but maniac, rushing it IS absolutely needed
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February 12, 2003, 19:05
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#18
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Local Time: 14:18
Local Date: November 1, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
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I would define "absolutely needed" as a mind worm or a military unit threatening an undefended base.
__________________
Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
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February 12, 2003, 21:07
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#19
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Emperor
Local Time: 09:18
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 4,783
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well, ok....but aurillion currently has zero boreholes, and 1 former at every base just won't do. i'm trying to boost production here, and i'd like to get these former out as quickly as i can. besides, it's not as if we're strapped for cash here is it?
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February 15, 2003, 23:38
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#20
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Emperor
Local Time: 09:18
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 4,783
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***announcement***
Aurillion province now has 3 boreholes
now, i was planning to set up a thread like maniac's, so i went searching for images
UNPD
 (changed to UN pizza)
or
DEM (did a google image search of deus ex machina, but since i have no clue what it is, i picked this because it looks cool  )
ZG: didn't find anything. what is it anyhow?
Xanadu:
 (another "WTF is $BASENAME1?"->google->first cool image i find)
UNMI
or
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February 15, 2003, 23:41
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#21
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King
Local Time: 07:18
Local Date: November 1, 2010
Join Date: Jan 2003
Posts: 1,173
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DEM: a PC game... game of the year sometime ago, actually.
Zanarkand Gate: You haven't played FF10!? And you call yourself *evil*!?
... ah, err...  ... I mean, "Zanarkand" is the name of a city in Final Fantasy 10
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February 15, 2003, 23:56
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#22
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King
Local Time: 07:18
Local Date: November 1, 2010
Join Date: Jan 2003
Posts: 1,173
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k, a pic of Zanarkand (after it got... sorta messed up):
Another one, from before its little incident:
Also, DEM may just be referring to the Latin phrase for (bad translation)The methods/machinations of God(/bad translation), rather than the game "Deus Ex"
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February 15, 2003, 23:58
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#23
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Emperor
Local Time: 23:18
Local Date: November 1, 2010
Join Date: Dec 2001
Location: of Melbourne, Australia
Posts: 6,851
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I believe the original DEM was a plot device employed in Greek plays to resolve problems by divine intervention.
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February 16, 2003, 07:02
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#24
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King
Local Time: 12:18
Local Date: November 1, 2010
Join Date: Jul 2002
Location: of Xanadu, Scottish Section of the Apolyton Must Crush Capitalism Party
Posts: 1,529
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Excellent pics, Cedayon !
And indeed, GT's right, Deus Ex Machina is the latine expression for the divine intervention that solves a plot, originally an ancient greek tragedies drama effect.
__________________
"Just because you're paranoid doesnt mean there's not someone following me..."
"I shall return and I shall be billions"
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February 16, 2003, 12:14
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#25
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Emperor
Local Time: 09:18
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 4,783
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i somehow don't think showing people a picture of a barren wasteland will encourage immigration
but the second one perhaps
Quote:
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Zanarkand Gate: You haven't played FF10!? And you call yourself *evil*!?
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only FF8, and i uh, didn't enjoy it
Last edited by Method; February 16, 2003 at 13:07.
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February 16, 2003, 14:00
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#26
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King
Local Time: 12:18
Local Date: November 1, 2010
Join Date: Nov 2001
Location: soon to be a major religion
Posts: 2,845
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Q: if you get Postcount reduction you get notifieed right? and if a thread is deleted you lose all your posts?
EDIT: sorry wrong place
__________________
Bunnies!
Welcome to the DBTSverse!
God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
'Space05us is just a stupid nice guy' - Space05us
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February 16, 2003, 14:48
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#27
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King
Local Time: 07:18
Local Date: November 1, 2010
Join Date: Jan 2003
Posts: 1,173
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Quote:
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Originally posted by TKG
only FF8, and i uh, didn't enjoy it
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I didn't like FF8 as much as the others... and FF10 is leaps and bounds more fun and enjoyable than 8.
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February 23, 2003, 20:07
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#28
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Local Time: 14:18
Local Date: November 1, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
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Don't forget to poll boreholes TKG.
__________________
Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
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February 24, 2003, 17:44
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#29
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Emperor
Local Time: 09:18
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 4,783
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damn, my evil despotic powers have been taken away
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February 24, 2003, 18:01
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#30
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King
Local Time: 07:18
Local Date: November 1, 2010
Join Date: Jan 2003
Posts: 1,173
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Quote:
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Originally posted by TKG
damn, my evil despotic powers have been taken away
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worry not, development on the stealth borehole is proceeding nicely
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