January 20, 2003, 18:27
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#61
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Emperor
Local Time: 09:19
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 4,783
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Quote:
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Originally posted by Archaic
That was before the TF's were built I hope?
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oh yes, that was a looong time ago.
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January 21, 2003, 08:03
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#62
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Emperor
Local Time: 23:19
Local Date: November 1, 2010
Join Date: Dec 2001
Location: of Melbourne, Australia
Posts: 6,851
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Quote:
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STEP will love to hear this. Fungal blooms are NOT inevitable. You simply have to wait with constructing boreholes until our production techniques are sufficiently eco-friendly, in other words the clean mineral limit has risen.
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Which, as Archaic said, will take a very long time, and in any case, they will occur whether or not we build boreholes. They are an inevitable byproduct of industrial development at this stage, and I have no intention of crippling Centralis industry because you havbe some kind of romantic attachment to Planet.
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Exactly. STEP wishes to show its dismay at the actions of The Governor of Centralis. There should be very few, if any, fungal blooms. We do not need them Akiria will have no fungal blooms for at least the next 50 years, and will have less than 5 fungal blooms (all will be the product of oversights or things happening in turnchat) throughout the whole time I am Governor.
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While fungal blooms are certainly not desirable, the price of avoiding them is, for the moment, unacceptably high, unless you wish to go into the Primary Industrial Zone in Tacticus Academy and explain to the factory workers there why their livelihoods must be sacrificed in the name of Planet.
Quote:
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That was before the TF's were built I hope?
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Like TKG said, ages ago, although NS has had reduced industrial production for decades because of how long it's taken to clean it up. The fugnus wasn't cleared until the last chat.
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January 21, 2003, 09:07
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#63
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Emperor
Local Time: 22:19
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Washed up SMAC/X University Specialist
Posts: 3,022
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One must wonder anyway Drouge......and this is an RP arguement mind.....how do you know that our mineral production is harmful to planet? You say it's damaging the eco-system, and all I see is the mineral production rising to a level where the native plant life is actually encouraged to grow. What was pollution back on earth might for all we know be just what this planet likes. Certainly seems a more reasonable arguement than your "planet is rising up against us!" pleas.
Think about it for a minute. - Where do you see the biggest concentrations of fungus? Around high mineral areas.
- Where do you see the biggest concentrations of worms? Near inhabited areas. Why? Because the worms are attracted to people because they can feed on us.
- The rapid breeding of Mind Worms is a natural side of the speeded growth of Xenofungus, which itself is a side effect of our "pollution".
Or in other words....
Mineral Production ==> Encourages Native Flora ==> Encourages Native Fauna
Sounds a lot different when you take it out of the perspective of your ecoreligion, doesn't it?
__________________
Veni Vidi Castravi Illegitimos
Last edited by Archaic; January 21, 2003 at 09:34.
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January 21, 2003, 11:47
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#64
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Local Time: 14:19
Local Date: November 1, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
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Quote:
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Originally posted by GeneralTacticus I have no intention of crippling Centralis industry because you havbe some kind of romantic attachment to Planet.
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Hé?  When did I ever speak extreme-green pro-Planet talk?
Archaic: Perhaps Drogue's centauri empaths tell him that?  Or wait, we haven't discovered CentMeditation yet.
__________________
Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
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January 21, 2003, 21:06
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#65
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Emperor
Local Time: 23:19
Local Date: November 1, 2010
Join Date: Dec 2001
Location: of Melbourne, Australia
Posts: 6,851
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Quote:
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Hé? When did I ever speak extreme-green pro-Planet talk?
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I was referring mainly to the STEP. Sorry if it offended you.
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January 24, 2003, 00:04
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#66
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Emperor
Local Time: 23:19
Local Date: November 1, 2010
Join Date: Dec 2001
Location: of Melbourne, Australia
Posts: 6,851
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PRELIMINARY ORDERS AS OF MY 2235:
Build Queue Orders:
New Apolyton:
Insert Aerospace complex at start of build queue, followed by Missile tactical.
ThisBaseIsBelongToUs:
No changes.
Tacticus Academy:
No changes.
Antioch:
Insert crawler at start of build queue.
Insert Command Centre after crawler.
Worker Placement Orders:
None.
Crawler Orders:
None.
Former Orders:
Tacticus Academy former (7, 91), SSW of Tacticus Academy, no orders.
- Build farm then solar.
- Move to 8,82, clear fungus, then drill borehole.
Tacticus Academy former (6, 90), SSW of Tacticus Academy, no orders.
- Build farm then solar.
- Move to 8,82, clear fungus, then drill borehole.
Antioch former (7, 91), SSW of Tacticus Academy, build farm.
- Build farm then solar.
- Move to 8,82, clear fungus, then drill borehole.
ThisBaseIsBelongToUs former (7, 91), SSW of Tacticus Academy, build farm.
- Build farm then solar.
- Move to 8,82, clear fungus, then drill borehole.
ThisBaseIsBelongToUs former New Apolyton, move to 18,92.
- Continue moving to 18,92.
- Drill borehole.
- When done, move to 18,88 clear fungus, build road, and plant forest.
New Apolyton former (18,92) drill borehole.
- Continue drilling borehole.
- When done, move to 18,88, clear fungus, build road, and plant forest.
ThisBaseIsBelongToUs former (13,83), no orders..
- Move to 12,82
- Clear fungus, build road, plant forest.
Last edited by GeneralTacticus; January 24, 2003 at 08:00.
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January 31, 2003, 23:04
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#67
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Deity
Local Time: 13:19
Local Date: November 1, 2010
Join Date: Sep 2002
Location: On a Board Walk
Posts: 11,565
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Ok things have changed. I asked for volunteers ( bases) to include proto-type AAA units and/or needlejets
and interceptors into the build Q. I would like your region to volunteer something.
__________________
"Four things come not back: the spoken word, the sped arrow, the past life and the neglected opportunity."
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January 31, 2003, 23:07
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#68
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Emperor
Local Time: 23:19
Local Date: November 1, 2010
Join Date: Dec 2001
Location: of Melbourne, Australia
Posts: 6,851
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I've already inserted an Aerospace Complex and Missile tactical into the New Apolyton build queue.
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February 4, 2003, 02:45
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#69
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Emperor
Local Time: 23:19
Local Date: November 1, 2010
Join Date: Dec 2001
Location: of Melbourne, Australia
Posts: 6,851
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PRELIMINARY ORDERS AS OF MY 2242:
Build Queue Orders:
New Apolyton:
Insert crawler at start of build queue.
Insert Centauri Preserve at end of build queue.
ThisBaseIsBelongToUs:
Delete current queue.
Insert Hab Complex, Fusion Lab, Biology Lab and Centauri Preserve, I that order.
Tacticus Academy:
Insert Centauri Preserve at end of build queue.
Antioch:
Insert Centauri Preserve at end of build queue.
Worker Placement Orders:
New Apolyton:
Move 1 forest worker to mine on 17,89 (N of NA).
When crawler arrives, switch workers back to forest.
Antioch:
When borehole is complete, switch one forest worker over.
Crawler Orders:
When NA crawler is complete, send it N to 17,89 and crawl minerals.
Have 8,92 crawler switch from energy to minerals.
Former Orders:
Tacticus Academy former (8,82), W of Antioch, drill borehole.
- Continue drilling borehole.
- When done, move N to 8,80 and clear fungus, then build road, then plant forest.
Tacticus Academy former (8, 82), W of Antioch, drill borehole.
- Continue drilling borehole.
- When done, move N to 8,80 and clear fungus, then build road, then plant forest.
Antioch former (8, 82), W of Antioch, drill borehole.
- Continue drilling borehole.
- When done, move N to 8,80 and clear fungus, then build road, then plant forest.
ThisBaseIsBelongToUs former (8, 82), W of Antioch, drill borehole.
- Continue drilling borehole.
- When done, move N to 8,80 and clear fungus, then build road, then plant forest.
ThisBaseIsBelongToUs former (18,88), NNW of New Apolyton, no orders.
- Clear fungus.
- Build road.
- Plant forest.
-Move to 16,86 and repeat.
New Apolyton former (18,88), NNW of New Apolyton, no orders.
- Clear fungus.
- Build road.
- Plant forest.
-Move to 16,86 and repeat.
ThisBaseIsBelongToUs former (12,82), E of Antioch, no orders.
- Plant forest.
- Move NW to 10,80.
- Build road.
- Plant forest.
Rush Requests:
Hab Complex at New Apolyton for 110 ECs (optimal price)
Research Hospital in TBIBTU for 182 ECs (optimal price)
Research Hospital in Tacticus Academy for 60 ECs (optimal price)
Research Hospital in Antioch for 72 ECs (optimal price)
Total: 414 ECs.
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February 14, 2003, 06:44
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#70
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Emperor
Local Time: 23:19
Local Date: November 1, 2010
Join Date: Dec 2001
Location: of Melbourne, Australia
Posts: 6,851
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PRELIMINARY ORDERS AS OF MY 2249:
Build Queue Orders:
New Apolyton:
Add former to beginning of build queue.
Add former to build queue after Fusion Lab.
ThisBaseIsBelongToUs:
None.
Tacticus Academy:
Insert Hybrid Forest at end of build queue once PE is discovered.
Insert Aerospace Complex after that.
Antioch:
None.
Worker Placement Orders:
Tacticus Academy:
Switch one Empath to an Engineer.
Crawler Orders:
Have 16,88 crawler cash in at NA for AV.
Former Orders:
Tacticus Academy former (9,79), NNW of Antioch, clear fungus.
- Continue clearing fungus.
- When done, build farm, solar, then soil enricher. Next move back and build soil enrichers on every condenser square in Centralis.
Tacticus Academy former (8, 84), SWSW of Antioch, construct soil enricher.
- Continue current project.
- When done, carry on building soil enrichers on every condenser and farm square available.
Antioch former (9,79), NNW of Antioch, clear fungus.
- Continue clearing fungus.
- When done, build farm, solar, then soil enricher. Next move back and build soil enrichers on every condenser square in Centralis.
ThisBaseIsBelongToUs former (9,79), NNW of Antioch, clear fungus.
- Continue clearing fungus.
- When done, build farm, solar, then soil enricher. Next move back and build soil enrichers on every condenser square in Centralis.
ThisBaseIsBelongToUs former (16,86), SE of TBIBTU, no orders.
- Clear fungus.
- Build road.
- Plant forest.
- Move W & repeat.
- Move NW & repeat
New Apolyton former (16,86), SE of TBIBTU, clear fungus.
- Clear fungus.
- Build road.
- Plant forest.
- Move W & repeat.
- Move NW & repeat
ThisBaseIsBelongToUs former (10,80), N of Antioch, plant forest.
- Continue current project.
- Move NE, build road, then forest. Next move back and build soil enrichers on every condenser square in Centralis.
Rush Requests:
(Excluding cost of AV in NA)
Fusion Lab in Antioch for 128 ECs (optimal price)
Centauri Preserve in TA (after Biology Lab) for 144 ECs (optimal price)
Hybrid Forest in TA (after Centauri Preserve) for ~420 ECs (optimal price)
Total: ~672 ECs.
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February 14, 2003, 06:46
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#71
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Emperor
Local Time: 23:19
Local Date: November 1, 2010
Join Date: Dec 2001
Location: of Melbourne, Australia
Posts: 6,851
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Regional Announcement:
As of the last chat, Centralis is now completely ecodamage-free. The Centauri Preserves being built will help ensure that it remains that way.
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February 15, 2003, 06:36
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#72
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King
Local Time: 12:19
Local Date: November 1, 2010
Join Date: Jul 2002
Location: of Xanadu, Scottish Section of the Apolyton Must Crush Capitalism Party
Posts: 1,529
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Quote:
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Originally posted by Archaic
Think about it for a minute.- Where do you see the biggest concentrations of fungus? Around high mineral areas.
- Where do you see the biggest concentrations of worms? Near inhabited areas. Why? Because the worms are attracted to people because they can feed on us.
- The rapid breeding of Mind Worms is a natural side of the speeded growth of Xenofungus, which itself is a side effect of our "pollution".
Or in other words....
Mineral Production ==> Encourages Native Flora ==> Encourages Native Fauna
Sounds a lot different when you take it out of the perspective of your ecoreligion, doesn't it?
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What does the point two make in that equation, then ?
__________________
"Just because you're paranoid doesnt mean there's not someone following me..."
"I shall return and I shall be billions"
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February 15, 2003, 06:40
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#73
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Emperor
Local Time: 23:19
Local Date: November 1, 2010
Join Date: Dec 2001
Location: of Melbourne, Australia
Posts: 6,851
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Which one is point two? The one about mindworms being found most often in inhabited areas?
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February 15, 2003, 06:58
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#74
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King
Local Time: 12:19
Local Date: November 1, 2010
Join Date: Jul 2002
Location: of Xanadu, Scottish Section of the Apolyton Must Crush Capitalism Party
Posts: 1,529
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yes. The one that comes after the first and before the third
__________________
"Just because you're paranoid doesnt mean there's not someone following me..."
"I shall return and I shall be billions"
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February 15, 2003, 07:01
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#75
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Emperor
Local Time: 23:19
Local Date: November 1, 2010
Join Date: Dec 2001
Location: of Melbourne, Australia
Posts: 6,851
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Given that they're not numbered, it's kind of hard to tell which set of points you're referring to, or even what you're counting as a point.
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February 15, 2003, 07:05
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#76
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King
Local Time: 12:19
Local Date: November 1, 2010
Join Date: Jul 2002
Location: of Xanadu, Scottish Section of the Apolyton Must Crush Capitalism Party
Posts: 1,529
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Anyway, what is the connection between the high concentration of worms near inhabited area, and the fact that they want to feed on us with a demonstartion that show that mineral production encourages native flora growth ?
__________________
"Just because you're paranoid doesnt mean there's not someone following me..."
"I shall return and I shall be billions"
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February 15, 2003, 07:13
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#77
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Emperor
Local Time: 23:19
Local Date: November 1, 2010
Join Date: Dec 2001
Location: of Melbourne, Australia
Posts: 6,851
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No direct connection, as far as I can tell. Just a related fact, which also proves that the worms aren't attacking us because they're annoyed with us for polluting, they're attacking us because they're annoyed with us for existing.
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February 15, 2003, 22:44
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#78
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Emperor
Local Time: 22:19
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Washed up SMAC/X University Specialist
Posts: 3,022
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Helllllllo New Apolyton! *Walks in carrying his heavy luggage* Any nice apartments available here in our lovely capital?
__________________
Veni Vidi Castravi Illegitimos
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February 15, 2003, 22:50
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#79
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Emperor
Local Time: 23:19
Local Date: November 1, 2010
Join Date: Dec 2001
Location: of Melbourne, Australia
Posts: 6,851
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There's some very nice housing east of the UN Government Palace that we built for Morganite immigrants; you're welcome to move in there. It's quite expensive, but I'm sure we can arrange a special deal for our party leader.
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February 16, 2003, 07:08
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#80
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King
Local Time: 12:19
Local Date: November 1, 2010
Join Date: Jul 2002
Location: of Xanadu, Scottish Section of the Apolyton Must Crush Capitalism Party
Posts: 1,529
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Archaic, can you plesae scroll up and answer my question ?
__________________
"Just because you're paranoid doesnt mean there's not someone following me..."
"I shall return and I shall be billions"
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February 16, 2003, 22:41
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#81
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Emperor
Local Time: 22:19
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Washed up SMAC/X University Specialist
Posts: 3,022
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GT's already answered it. There's no direct connection. It's just a related fact, which also proves that the worms aren't attacking us because they're annoyed with us for polluting, they're attacking us because they're annoyed with us for existing.
Ah, that sounds just perfect GT. The in-house cable gets the Anime channel I hope?
__________________
Veni Vidi Castravi Illegitimos
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February 17, 2003, 02:01
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#82
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Emperor
Local Time: 23:19
Local Date: November 1, 2010
Join Date: Dec 2001
Location: of Melbourne, Australia
Posts: 6,851
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Of course. Anything available on any network on the planet (well.. except the Hive, Spartan, and Beleiver ones, but they're not very interesting anyway), and the place has a direct link to the Virtual World, so you can access it whenever you like for free.
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February 17, 2003, 02:28
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#83
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Emperor
Local Time: 22:19
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Washed up SMAC/X University Specialist
Posts: 3,022
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Perfect.
__________________
Veni Vidi Castravi Illegitimos
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February 17, 2003, 05:16
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#84
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King
Local Time: 12:19
Local Date: November 1, 2010
Join Date: Jul 2002
Location: of Xanadu, Scottish Section of the Apolyton Must Crush Capitalism Party
Posts: 1,529
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Quote:
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Originally posted by Archaic
GT's already answered it. There's no direct connection. It's just a related fact, which also proves that the worms aren't attacking us because they're annoyed with us for polluting, they're attacking us because they're annoyed with us for existing.
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Well, that also how I considered it and if this ecosystem's growth is encouraged by our presence and our mineral production, and is far more developped around inhabited areas, then it is clearly a immune system, at a planetary scale.
__________________
"Just because you're paranoid doesnt mean there's not someone following me..."
"I shall return and I shall be billions"
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February 17, 2003, 05:20
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#85
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Emperor
Local Time: 23:19
Local Date: November 1, 2010
Join Date: Dec 2001
Location: of Melbourne, Australia
Posts: 6,851
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The worms are the Planet's immune system. Go read 'Mind Worm, Mind Worm', by Dr. Pravin Lal.
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February 17, 2003, 05:28
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#86
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King
Local Time: 12:19
Local Date: November 1, 2010
Join Date: Jul 2002
Location: of Xanadu, Scottish Section of the Apolyton Must Crush Capitalism Party
Posts: 1,529
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Indeed, thats exactly what I said. But I didnt know M. Lal from the Lal-O-Mart had a PhD...
Anyway :
Quote:
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One must wonder anyway Drouge......and this is an RP arguement mind.....how do you know that our mineral production is harmful to planet? You say it's damaging the eco-system, and all I see is the mineral production rising to a level where the native plant life is actually encouraged to grow. What was pollution back on earth might for all we know be just what this planet likes. Certainly seems a more reasonable arguement than your "planet is rising up against us!" pleas.
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So GT, we both agree on that : the native ecosystem of fungus and minworms is a planetarian immune system, encourage to grow by our "contamination" (read ecodamage) of the Planet entity. This immune system is rising up against us.
And thanx to Archaic's demonstration, this is specifically because he pointed that the mindworms were attacking us, that we can say that, because if they simply liked the way we ecodamage the environment and grow, that would make no sense at all.
__________________
"Just because you're paranoid doesnt mean there's not someone following me..."
"I shall return and I shall be billions"
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February 17, 2003, 05:36
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#87
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Emperor
Local Time: 23:19
Local Date: November 1, 2010
Join Date: Dec 2001
Location: of Melbourne, Australia
Posts: 6,851
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Quote:
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Indeed, thats exactly what I said. But I didnt know M. Lal from the Lal-O-Mart had a PhD...
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I mean the original Pravin Lal. You know, the Unity Chief Medical Officer?
Quote:
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So GT, we both agree on that : the native ecosystem of fungus and minworms is a planetarian immune system, encourage to grow by our "contamination" (read ecodamage) of the Planet entity. This immune system is rising up against us.
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No, not quite. The job of the worms is to hunt down sentient life and destroy it; that's why we're attacked even when we aren't polluting (as we arne't right now). The pollution just makes it easier, by feeding the fungus.
Quote:
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And thanx to Archaic's demonstration, this is specifically because he pointed that the mindworms were attacking us, that we can say that, because if they simply liked the way we ecodamage the environment and grow, that would make no sense at all.
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It's kind of like leaving a piece of rotten meat outside. The flies will lay their larvae (fungus) on the meat, which will then produce flies (worms), which, in this case, try to kill us.
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February 17, 2003, 06:17
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#88
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Emperor
Local Time: 22:19
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Washed up SMAC/X University Specialist
Posts: 3,022
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In other words......
Worms = Immune System of Planet
Target of Immune System = Sentient Life
Humans = Sentient Life
=> Humans = Target of Immune System
While we encourage the growth of more worms through our reintroduction of carbon to the biosphere, it is not because of this that the worms attack us. It is simply because we exist.
__________________
Veni Vidi Castravi Illegitimos
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February 17, 2003, 13:14
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#89
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King
Local Time: 07:19
Local Date: November 1, 2010
Join Date: Jan 2003
Posts: 1,173
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Eco-damage does stimulate native growth and aggression, indeed. This can be taken as both good and bad (on one hand they're trying to kill us, on the other hand they experienced a significant boost in growth because of us). It's somewhat moot right now, though: We aren't producing any Eco-damage right now; in fact we're building Centauri Preserves and the Xenoempathy Dome
Planet (or the native life, at least) still attacks us, though... not as often, but still attacks us... because our very presence is reacted to as a threat by the native lifeforms.
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February 21, 2003, 07:47
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#90
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Emperor
Local Time: 23:19
Local Date: November 1, 2010
Join Date: Dec 2001
Location: of Melbourne, Australia
Posts: 6,851
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*BUMP* Okay, base info updated (though not entirely... there are a few things that still need to be done, but it's too late to do it right now), and here are the prlim. orders:
PRELIMINARY ORDERS AS OF MY 2249:
Build Queue Orders:
Tacticus Academy:
When Bio-Engineering is done, insert Longevity Vaccine at end of build queue (if queue finishes before tech, insert placeholder)
Antioch:
Insert Hybrid Forest at end of build queue.
Egregion:
Insert former at start of build queue.
Insert former into queue after Children’s Creche.
Worker Placement Orders:
None.
Crawler Orders:
Move 13,82 crawler 1 tile NE & keep crawling minerals.
Former Orders:
Tacticus Academy former (9,83), WW of Antioch, move to 7,85.
- Stop.
- Build soil enricher.
- When done, continue building soil enricher son every farm square in the region.
Tacticus Academy former (9,83), WW of Antioch, move to 7,85.
- Build soil enricher.
- When done, continue building soil enricher son every farm square in the region.
Antioch former (7,85), NNW of Antioch, no orders.
- Build soil enricher.
- When done, continue building soil enrichers on every farm square in the region.
ThisBaseIsBelongToUs former (9,83), WW of Antioch, move to 7,85.
- Stop.
- Build soil enricher.
- When done, continue building soil enricher son every farm square in the region.
ThisBaseIsBelongToUs former (14,86), SW of TBIBTU, no orders.
- Drill borehole.
- When done, move to 10,90 & drill borehole (if substantially leading in poll)
New Apolyton former former[/I] (14,86), SW of TBIBTU, no orders.
- Drill borehole.
- When done, move to 10,90 & drill borehole (if substantially leading in poll)
ThisBaseIsBelongToUs former (10,80), N of Antioch, plant forest.
- Continue current project.
- Move NE, build road, then forest. Next move back and build soil enrichers on every condenser square in Centralis.
Rush Requests:
Now:
Biology Lab in NA for 56 ECs (optimal price)
Fusion Lab in TBIBTU for 58 ECs (optimal pricing)
Sky Hydroponics Lab in TA for 180 ECs (optimal pricing)
Rec Tanks in Egregion for 28 ECs.
Sea formers in Circular Quay for 41 ECs.
2257:
Centauri Preserve in Antioch for ~120 ECs
2260:
Centauri Preserve in NA for ~90 ECs.
Total: ~563 ECs.
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