July 3, 2000, 15:17
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#1
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King
Local Time: 01:46
Local Date: October 31, 2010
Join Date: May 1999
Location: of Candle'Bre
Posts: 1,804
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When will a faction NOT surrender?
I ask because Morgan wouldn't in my last game - I had to eradicate him. Not even when he was down to an empty last base with my unit next to it.
The only reasons I know of are bad reputation, atrocity against faction, and SE set to Aversion - but I was Noble, hadn't committed an atrocity, and always switched to FM before talking to him. So am I missing anything, or was just being a bit gash?
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July 3, 2000, 18:46
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#2
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King
Local Time: 17:46
Local Date: October 30, 2010
Join Date: Oct 1999
Location: of Aptos, CA
Posts: 2,596
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Chowlett, I don't have a clue, but it happens to me as well. I sometimes think it the SE settings. But change those to something the AI faction would like seems to have no effect.
I have never tried this, and others may comment, but what if you did accept an offer of truce at least once?. You can then let a former or probe wander a little to close to one of the AI's troups so that he can attack. When he does, he may surrender on the next base you take because he has now wronged you. The theory here is that by not accepting a truce, you have greviously offended the AI faction.
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July 4, 2000, 00:08
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#3
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King
Local Time: 18:46
Local Date: October 30, 2010
Join Date: Jun 1999
Location: Vancouver
Posts: 1,447
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Yeah, sometimes they just won't give up.
Did you scorn him earlier in the game? It is my belief that if you reject an offer to surrender earlier in the game, you will never get another offer to surrender from that faction for the rest of the game.
Did you talk to him right after switching to FM? It seems to take a turn before all the advantages of the new SE settings kick in.
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July 4, 2000, 00:27
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#4
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Prince
Local Time: 01:46
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Durham, NC
Posts: 343
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That's true. If you turn down a surrender they'll fight to the end.
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July 4, 2000, 14:46
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#5
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King
Local Time: 01:46
Local Date: October 31, 2010
Join Date: May 1999
Location: of Candle'Bre
Posts: 1,804
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No, he never offered to surrender. And the SE settings are 'noticeable' to the AI the turn you choose them - I wanted something from Miriam, but forgot I was running Demo (which se let me know about in no uncertain terms), so I switched to Fundy and tried again, and she called me a "fellow believer".
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July 4, 2000, 15:00
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#6
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King
Local Time: 18:46
Local Date: October 30, 2010
Join Date: Jun 1999
Location: Vancouver
Posts: 1,447
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Yeah, sometimes you get lucky and the AI will surrender to you even when their position isn't threatened. Other days they fight it out to the bitter end, no matter what.
Glad to hear that the diplomatic bonus switches immediately after an SE change. As Miriam, I switched to Fundy and theroretically made myself immune to probes. After my turn was over the AI still kept subverting my cities. A bug or maybe I was hallucinating again?
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July 4, 2000, 15:05
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#7
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King
Local Time: 01:46
Local Date: October 31, 2010
Join Date: May 1999
Location: of Candle'Bre
Posts: 1,804
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RedFred - no, you probably weren't hallucinating . While the diplomatic implications may kick in straight away, the bonuses don't. I accidentally left myself on FM (instead of green) at the end of some turns, and found that even switching to Green at the start of the next I had the Psi combat penalty.
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July 11, 2000, 21:36
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#8
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Chieftain
Local Time: 01:46
Local Date: October 31, 2010
Join Date: Jun 2000
Posts: 48
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I've usually found (and it's happened repeatedly) that a faction won't surrender if your faction "style" (economy, etc) was diametrically opposed to their own.
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July 12, 2000, 01:52
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#9
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King
Local Time: 18:46
Local Date: October 30, 2010
Join Date: Jun 1999
Location: Vancouver
Posts: 1,447
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Barry, it looks like you are new around these here parts, so welcome aboard!
What you are referring to as a faction's 'style' we normally refer to as a faction's 'SE' settings. SE = social engineering. We have a pile of SMAC abbreviations that may or may not be clear.
We are always happy to explain if someone asks, though.
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July 12, 2000, 16:56
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#10
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Chieftain
Local Time: 01:46
Local Date: October 31, 2010
Join Date: Jun 2000
Posts: 48
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Quite so, and thanks. I've actually been playing SMAC and SMAC-X since they both were released, and reviewed them quite a while ago for a couple of publications. I was drawn here for another reason, entirely: a potential solution to the #?%&! terranx error. (None of those I've seen offered work for me.)
In any case, whatever you choose to call 'em, if you confront Deidre while running a Planned economy, rain Knowledge on the Believers' parade, etc, you can expect little cooperation while beating the fertilizer out of their Tree Farms.
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July 19, 2000, 00:50
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#11
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King
Local Time: 01:46
Local Date: October 31, 2010
Join Date: May 1999
Location: of Candle'Bre
Posts: 1,804
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Barry,
No, alreasdy considered that - another abbreviation in my first post, FM for Free Market. So Morgan should have been fairly amicable
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July 20, 2000, 07:59
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#12
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King
Local Time: 11:46
Local Date: October 31, 2010
Join Date: Oct 1999
Location: of Brisbane
Posts: 1,912
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In the many games I have played, I have never noticed ONCE, another faction fail to surrender to me.
Bkeela.
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July 24, 2000, 16:51
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#13
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Chieftain
Local Time: 01:46
Local Date: October 31, 2010
Join Date: Jun 2000
Posts: 48
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You switched, though, right before you spoke with him. My impression is that attitudes take time to shift dramatically, and that a single turn using FM should not make that much difference in Morgan's regard for you.
Perhaps if you stayed with FM for 15 turns, and tried again. Worth a shot just to find out.
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