December 11, 2002, 17:49
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#1
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Warlord
Local Time: 07:27
Local Date: November 1, 2010
Join Date: Dec 2000
Location: Indiana, PA, USA
Posts: 145
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Fortify and Sentry?
Whats the difference between fortifying a unit and sentrying a unit?
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December 11, 2002, 18:05
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#2
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Chieftain
Local Time: 12:27
Local Date: November 1, 2010
Join Date: Oct 2002
Location: In a bottle of BEER!
Posts: 51
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A sentried unit will automatically awaken when it spots another civ's unit (or just enemies if you use that sentry option).
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Brian
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December 12, 2002, 03:27
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#3
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Settler
Local Time: 13:27
Local Date: November 1, 2010
Join Date: Sep 2001
Posts: 21
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What about defense bonus?
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December 12, 2002, 14:06
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#4
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Chieftain
Local Time: 12:27
Local Date: November 1, 2010
Join Date: Oct 2002
Location: In a bottle of BEER!
Posts: 51
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I *ASSUME*, but don't really know, that the defense bonus is the same whether a unit is fortified or sentrired (both put that white box around healthbar). Sentried just wake (on the beginning of YOUR turn) when another unit is spotted.
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Brian
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December 12, 2002, 15:13
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#5
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Prince
Local Time: 04:27
Local Date: November 1, 2010
Join Date: Dec 2001
Location: of the Sierra Nevada foothills
Posts: 527
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Quote:
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Originally posted by Master2000
What about defense bonus?
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I would think that it loses the 'fortify' bonus if it wakes up. The idea being that you could sentry a unit with good offensive capability so that it could wake up and be directed to attack the nearby enemy unit as soon as it is spotted.
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December 12, 2002, 21:14
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#6
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Prince
Local Time: 07:27
Local Date: November 1, 2010
Join Date: May 2001
Location: Stratford, NJ
Posts: 374
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Since it "wakes up" when it sees an enemy, I would think that it gets no defense bonus (i.e., by waking up, it leaves its sentry state).
This would mean that the only way a Sentried unit can be attacked (while still sentried) is by an invisible unit. In that case, I don't know what the modifier would be.
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Eine Spritze gegen Schmerzen, bitte.
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December 13, 2002, 05:14
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#7
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Guest
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Quote:
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Originally posted by Falconius
Since it "wakes up" when it sees an enemy, I would think that it gets no defense bonus (i.e., by waking up, it leaves its sentry state).
This would mean that the only way a Sentried unit can be attacked (while still sentried) is by an invisible unit. In that case, I don't know what the modifier would be.
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That's not neccessarily true. You can, at any time, wake a fortified unit during your turn and have him attack; you don't have to wait a turn in order for him to be able to attack.
When in sentry mode a unit is 'activated' so as to allow, you, the game player, an option to have him react to the action that caused him to wake from sentry mode.
To penalize the unit a player would have to use the space bar in order to give the unit a 'do nothing' order, effectiving taking away the units fortification bonus. Better would be to place the unit back into sentry mode giving the unit back it's bonus or just putting him into fortification mode if you don't want the unit reacting to the particular action that 'awoke' him in the first place.
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December 13, 2002, 12:50
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#8
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King
Local Time: 12:27
Local Date: November 1, 2010
Join Date: Jan 2002
Location: of Scotland
Posts: 1,383
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Quote:
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Originally posted by Falconius
Since it "wakes up" when it sees an enemy, I would think that it gets no defense bonus (i.e., by waking up, it leaves its sentry state).
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That's a bit of a bummer. Whilst you could then fortify the unit before the attack that would happen the following turn, that wouldn't work against cavalry.
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December 13, 2002, 17:44
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#9
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Chieftain
Local Time: 12:27
Local Date: November 1, 2010
Join Date: Oct 2002
Location: In a bottle of BEER!
Posts: 51
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The unit does NOT wake until the beginning of YOUR turn. therefore if you have a sentried unit that gets attacked by a unit that it cannot see (i.e. cavalry) before it is attacked, it DOES get the defensive bonus. It only wakes on YOUR turn. At least, that is what I have noticed.
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Brian
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December 13, 2002, 18:04
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#10
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Prince
Local Time: 04:27
Local Date: November 1, 2010
Join Date: Dec 2001
Location: of the Sierra Nevada foothills
Posts: 527
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I believe piratebrun is correct - the unit only wakes up at the beginning of your turn; although I hardly use the sentry feature. Guess I got too used to playing without it prior to PTW
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Infograme: n: a message received and understood that produces certain anger, wrath, and scorn in its recipient. (Don't believe me? Look up 'info' and 'grame' at dictionary.com.)
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