January 25, 2003, 04:12
|
#31
|
Retired
Local Time: 07:28
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
|
Yeah... Civ III just doesn't have the excitement and feel of Civ II. And I don't even want to talk about the MP
__________________
Keep on Civin'
Civ V Civilization V Civ5 CivV Civilization 5 Civ 5 - Do your part!
|
|
|
|
January 25, 2003, 09:07
|
#32
|
Emperor
Local Time: 14:28
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Belgrade, Serbia
Posts: 3,218
|
Quote:
|
Originally posted by Ming
Yeah... Civ III just doesn't have the excitement and feel of Civ II. And I don't even want to talk about the MP
|
Yeah!
That feel of taking out stupid AI with Howitzers.
Or playing nice looking scenarios which are so easy becasue of so bad diplo/unit moving AI.
No, I don't miss it at all.
P.S.
Although it does feel nice to take out enemy Pikemen with Tanks.
|
|
|
|
January 25, 2003, 09:10
|
#33
|
Emperor
Local Time: 14:28
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Belgrade, Serbia
Posts: 3,218
|
Still MP is pretty OK, if you hose rule BAN of Diplo units.
Man, they are more powerful then nukes.
Last edited by player1; January 25, 2003 at 17:42.
|
|
|
|
January 25, 2003, 17:28
|
#34
|
Emperor
Local Time: 04:28
Local Date: November 1, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
|
if you what??????
__________________
Boston Red Sox are 2004 World Series Champions!
|
|
|
|
January 25, 2003, 17:44
|
#35
|
King
Local Time: 07:28
Local Date: November 1, 2010
Join Date: Jun 2000
Location: of less than all that I see
Posts: 1,055
|
Quote:
|
Originally posted by War4ever
if you what??????
|
I think he's saying to use a house rule to eliminate certain diplomat abilities
__________________
Insert witty phrase here
|
|
|
|
January 25, 2003, 18:39
|
#36
|
Emperor
Local Time: 04:28
Local Date: November 1, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
|
oh, sorry i didn't understand from his post..yes that is a good idea, dips are overpowered
__________________
Boston Red Sox are 2004 World Series Champions!
|
|
|
|
February 2, 2003, 22:09
|
#37
|
Settler
Local Time: 12:28
Local Date: November 1, 2010
Join Date: Jan 2003
Posts: 18
|
civ2
I still play civ2. Its a great game, although diplomacy is tooo predictable.
Im pretty hoked on alpha centauri as well atm.
I got civ3, and i was amazed it managed to slow down my husbands high spec pc!!.
I was also disgusted the first time a samurai cut my tanks to pieces.
Personally i think with civ3 presentation and general graphics got precedence over more important issues.
Ellie
|
|
|
|
February 12, 2003, 22:17
|
#38
|
Prince
Local Time: 06:28
Local Date: November 1, 2010
Join Date: Dec 2002
Posts: 811
|
Re: civ2
[
Quote:
|
Originally posted by ellie
I was also disgusted the first time a samurai cut my tanks to pieces.
|
Just reading this one sentence, I am suddenly so glad I never bought this game when it came out. I came pretty close too.
Of course, I sent my Civ III money on The Sims, which I played for about an hour.
|
|
|
|
February 13, 2003, 06:25
|
#39
|
Deity
Local Time: 13:28
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
|
|
|
|
|
February 17, 2003, 13:09
|
#40
|
Chieftain
Local Time: 13:28
Local Date: November 1, 2010
Join Date: Feb 2003
Posts: 94
|
I see much complaints here about the crappy Civ2 AI... undoubtly rightly !
Is Civ3 AI much better, or does the AI just cheats more and crank units at unaffordable rate (like MOM did so well that I was eliminated in 3 games out of 4 during the first 50 turns with my paltry sorcerer and its couple of units vs hordes of heroes-commanded armies and summons ) ?
|
|
|
|
February 20, 2003, 10:59
|
#41
|
Prince
Local Time: 07:28
Local Date: November 1, 2010
Join Date: Feb 2003
Posts: 434
|
Overall I like Civ III better:
Civ III AI is better. AI plans invasions, protects attackers with infantry and masses units for attack.
Civ III gets rid of the unbalancing Diplo/Spy units.
Trade and diplomacy are better and more realistic. For instance, you can't establish trade with a civ you are at war with. In fact, all trade is lost with an enemy civ.
Strategic resources add a new twist to the game. You have to trade for or conquer any resource you don't have.
Newly captured cities resist your invasion for several turns instead of rolling over in one turn.
Wonders are scaled down. With CivII, once you got Mike's Chapel or SOL or Sun Tzu, you pretty much knew you were going to win.
IMHO, combat is better. My biggest complaint with CivII is that combat is just way too predictable. Once you have that killer unit (Crusader, Dragoon, Cavalry, Howitzer), it just rolls over the AI. In fact, most AI civs can be completely mopped up in 10 turns or less. CivIII makes you plan out your invasion very carefully. You need an overwhelming number of units to succeed.
|
|
|
|
February 20, 2003, 16:11
|
#42
|
Emperor
Local Time: 08:28
Local Date: November 1, 2010
Join Date: Feb 2000
Location: Rechtsfahrgebot
Posts: 4,315
|
i heard that in civ2, MP actually works
__________________
You cheeky sod :p - Provost Harrison, Puegot Porsche Interface Specialist.
Don't take that attitude with me, bucksnort. :p - Slowwhand, Texas Style List Keeper.
This obviously proves that Coldwizard = sivistynyt - kassiopeia, Wise Finn.
CW: Sometimes you're even bigger weirdo than kass... - Jeki, Wiser Finn.
|
|
|
|
February 20, 2003, 16:42
|
#43
|
Chieftain
Local Time: 13:28
Local Date: November 1, 2010
Join Date: Feb 2003
Posts: 94
|
Quote:
|
Originally posted by ColdWizard
i heard that in civ2, MP actually works
|
And that you could indeed make scenarios also ..
|
|
|
|
February 20, 2003, 16:50
|
#44
|
Deity
Local Time: 13:28
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
|
Quote:
|
Originally posted by ColdWizard
i heard that in civ2, MP actually works
|
Will civ3 MP still have any players left in 5 months, let alone the 5 years that civ2 has survived?
|
|
|
|
February 20, 2003, 19:30
|
#45
|
Emperor
Local Time: 14:28
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Belgrade, Serbia
Posts: 3,218
|
Quote:
|
Originally posted by ColdWizard
i heard that in civ2, MP actually works
|
And in civ2, thanks to AI, SP doesn't work.
Exept for begginers.
|
|
|
|
March 13, 2003, 05:34
|
#46
|
Prince
Local Time: 14:28
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Sweden
Posts: 635
|
the biggest problem I have with civ3 is their combat system, some say that the combat system in civ2 is predictable but I think that is better than losing a tank to a frikkin´ spearman... predictable is better than totally random, at least you know that a tank will beat a phalanx ...
__________________
You saw what you wanted
You took what you saw
We know how you did it
Your method equals wipe out
|
|
|
|
March 13, 2003, 10:03
|
#47
|
Just another peon
Local Time: 07:28
Local Date: November 1, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
|
Put that vet phalanx in a fort on a mountain and that attacking tank may still lose.
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
|
|
|
|
March 13, 2003, 11:17
|
#48
|
Prince
Local Time: 14:28
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Sweden
Posts: 635
|
yeah but show me a tank that drives up a moutain ... and it´s still very rare that that would happen but in civ3 you never know ...
__________________
You saw what you wanted
You took what you saw
We know how you did it
Your method equals wipe out
|
|
|
|
March 13, 2003, 15:55
|
#49
|
Just another peon
Local Time: 07:28
Local Date: November 1, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
|
They're called ROADS
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
|
|
|
|
March 13, 2003, 16:15
|
#50
|
Emperor
Local Time: 08:28
Local Date: November 1, 2010
Join Date: Feb 2000
Location: Rechtsfahrgebot
Posts: 4,315
|
tanks don't need roads. and who cares about tanks anyway? just use howitzers
__________________
You cheeky sod :p - Provost Harrison, Puegot Porsche Interface Specialist.
Don't take that attitude with me, bucksnort. :p - Slowwhand, Texas Style List Keeper.
This obviously proves that Coldwizard = sivistynyt - kassiopeia, Wise Finn.
CW: Sometimes you're even bigger weirdo than kass... - Jeki, Wiser Finn.
|
|
|
|
March 13, 2003, 20:14
|
#51
|
Emperor
Local Time: 14:28
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Belgrade, Serbia
Posts: 3,218
|
Howizters.
A king of Civ2 units.
And also the most unbalanced civ unit (exept maybe diplomats and spies).
|
|
|
|
March 14, 2003, 03:41
|
#52
|
Prince
Local Time: 14:28
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Sweden
Posts: 635
|
Quote:
|
Originally posted by rah
They're called ROADS
|
ok then show me roads in the Himalayas ...
Quote:
|
Originally posted by ColdWizard tanks don't need roads.
|
do you mean in civ or in the real world?
Last edited by Fatwreck; March 14, 2003 at 03:48.
|
|
|
|
March 14, 2003, 09:10
|
#53
|
Just another peon
Local Time: 07:28
Local Date: November 1, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
|
Quote:
|
Originally posted by Fatwreck
ok then show me roads in the Himalayas ...
|
Show me a phalanx in the Himalayas
The US has quite a few highways that go pretty high up in the Rocky Mountains.
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
|
|
|
|
March 14, 2003, 11:16
|
#54
|
Emperor
Local Time: 08:28
Local Date: November 1, 2010
Join Date: Feb 2000
Location: Rechtsfahrgebot
Posts: 4,315
|
Quote:
|
Originally posted by Fatwreck
do you mean in civ or in the real world?
|
both
__________________
You cheeky sod :p - Provost Harrison, Puegot Porsche Interface Specialist.
Don't take that attitude with me, bucksnort. :p - Slowwhand, Texas Style List Keeper.
This obviously proves that Coldwizard = sivistynyt - kassiopeia, Wise Finn.
CW: Sometimes you're even bigger weirdo than kass... - Jeki, Wiser Finn.
|
|
|
|
March 15, 2003, 04:51
|
#55
|
Prince
Local Time: 14:28
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Sweden
Posts: 635
|
Quote:
|
Originally posted by rah
Show me a phalanx in the Himalayas
The US has quite a few highways that go pretty high up in the Rocky Mountains.
|
Maybe he was airdropped or something ...
|
|
|
|
March 15, 2003, 13:54
|
#56
|
King
Local Time: 13:28
Local Date: November 1, 2010
Join Date: Oct 2000
Location: Saint-Sulpice - France
Posts: 2,616
|
... some fine mountain highways in the Alps too
(especially in Switzerland).
What brought me back to 99% civ2 is the huge luck factor related to Great Leaders in civ3 (otherwise quite an enjoyable game ...in SP)
|
|
|
|
March 16, 2003, 16:29
|
#57
|
Settler
Local Time: 12:28
Local Date: November 1, 2010
Join Date: Feb 2003
Posts: 4
|
How did you uninstall civ 3 from your pc? I want to uninstall the game but it wont allow me….
Mike
Quote:
|
Originally posted by Gunnar Thor
It's the onemoreturn syndrome. I've played both Civ 2 and SMAC for seven hours straight. Not Civ 3, and not CtP. And I was never even any good at Civ 2 (I've gotten better, I was only eleven when I started playing Civ 2 and I didn't understand all the words ).
Tomorrow, I'm going to buy a new copy of Civ 2, since I lost my old one years ago, and uninstall Civ 3. In the meantime, I'll find solace in SMAC.
|
|
|
|
|
March 18, 2003, 19:59
|
#58
|
Warlord
Local Time: 07:28
Local Date: November 1, 2010
Join Date: Dec 1999
Location: NE. Georgia, USA
Posts: 217
|
Quote:
|
Originally posted by Fatwreck the biggest problem I have with civ3 is their combat system, some say that the combat system in civ2 is predictable but I think that is better than losing a tank to a frikkin´ spearman... predictable is better than totally random, at least you know that a tank will beat a phalanx ...
|
that was and still is my biggest problem with Civ3. My first game, i was having a great time, when my tank was attacked by a longbowmen, and was killed. I thought ok, this is just an unusual occurance, lol, i was wrong, happened two or three times later, plus the times that my tanks had to withdraw from a pikemen's depleted uranium antitank pike.
fix the combat system, and its a great game, better than civ2, but with it as it is, no way is it the equal of civ2.
and for those of us with macs, well, the MP thing for civ3 isn't a major deal, since we don't have it yet!!! at least with civ2 i can customize the game easiley, and with out having to wait a year to get a editor.
|
|
|
|
March 19, 2003, 02:14
|
#59
|
Deity
Local Time: 05:28
Local Date: November 1, 2010
Join Date: Feb 2000
Location: Las Vegas
Posts: 17,354
|
I probably should get civ2 gold. I have never gotten around to it.
In any case there are some things about civ2 that still annoy me. Unit support, stacked units all die, and lack of borders. A few units are overpowered, but that can easily be changed.
Other than that civ2 is better than civ3.
__________________
Focus, discipline
Barack Obama- the antichrist
|
|
|
|
March 19, 2003, 05:48
|
#60
|
Deity
Local Time: 13:28
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
|
Quote:
|
Originally posted by Dissident stacked units all die
|
Sure, and I understand why people don't like this, but it does require some planning and thought. I prefer it to the mindless build stack of 30 knights and move them approach of civ3.
Something in between, like the 'collateral damage' approach of SMAC is my favourite.
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 08:28.
|
|