March 19, 2003, 10:13
|
#61
|
King
Local Time: 12:28
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Helsinki
Posts: 2,247
|
Quote:
|
tanks don't need roads.
|
Sure, light tanks blaze right through the jungle.
|
|
|
|
March 27, 2003, 08:09
|
#62
|
Chieftain
Local Time: 12:28
Local Date: November 1, 2010
Join Date: Sep 2002
Location: The USA's European Colony
Posts: 87
|
Mmm.
I have a simple soultion for you all. Tweak Civ III! I've had it for about 6 months now, and now Im on my 27th version (I will oneday make it availble when I can be bothered. Yes, I did find some of the units confusing, many of them deadends (ie Cavalry now can be upgraded to Riflemen, representing what happened during WW1) tweaked the world map (orgaginly Marla's world map ) and changed some of the Stratgic Resorces needed for Units (Did you know Coal was only needed for the Ironclad?) This made it better (in my view) to play.
__________________
How can you defeat an enemy which will never accept defeat?
|
|
|
|
March 27, 2003, 12:24
|
#63
|
Emperor
Local Time: 08:28
Local Date: November 1, 2010
Join Date: Feb 2000
Location: Rechtsfahrgebot
Posts: 4,315
|
tweaking civ3 won't help scenario creation or MP
__________________
You cheeky sod :p - Provost Harrison, Puegot Porsche Interface Specialist.
Don't take that attitude with me, bucksnort. :p - Slowwhand, Texas Style List Keeper.
This obviously proves that Coldwizard = sivistynyt - kassiopeia, Wise Finn.
CW: Sometimes you're even bigger weirdo than kass... - Jeki, Wiser Finn.
|
|
|
|
March 27, 2003, 12:54
|
#64
|
Deity
Local Time: 13:28
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
|
Unless you 'tweak' it by changing the path for the civ3 desktop shortcut to c:\games\civ2\civ2.exe.
|
|
|
|
March 27, 2003, 13:04
|
#65
|
King
Local Time: 14:28
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
|
|
|
|
|
March 27, 2003, 13:13
|
#66
|
Emperor
Local Time: 08:28
Local Date: November 1, 2010
Join Date: Feb 2000
Location: Rechtsfahrgebot
Posts: 4,315
|
good one Spike
__________________
You cheeky sod :p - Provost Harrison, Puegot Porsche Interface Specialist.
Don't take that attitude with me, bucksnort. :p - Slowwhand, Texas Style List Keeper.
This obviously proves that Coldwizard = sivistynyt - kassiopeia, Wise Finn.
CW: Sometimes you're even bigger weirdo than kass... - Jeki, Wiser Finn.
|
|
|
|
March 27, 2003, 14:18
|
#67
|
Deity
Local Time: 13:28
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
|
/me bows.
It does make sense.......take the gameplay of civ2, with the nice icon of civ3. Everybody's happy.
|
|
|
|
March 27, 2003, 15:10
|
#68
|
Emperor
Local Time: 12:28
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
|
Spike at his best!
--------------------
SG(2)
|
|
|
|
March 28, 2003, 06:17
|
#69
|
Emperor
Local Time: 14:28
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Belgrade, Serbia
Posts: 3,218
|
Quote:
|
Originally posted by DrSpike
* DrSpike bows.
It does make sense.......take the gameplay of civ2, with the nice icon of civ3. Everybody's happy.
|
Not if you keep Civ2 AI.
|
|
|
|
March 28, 2003, 06:50
|
#70
|
Chieftain
Local Time: 07:28
Local Date: November 1, 2010
Join Date: Mar 2003
Location: !!PARTY!!
Posts: 45
|
Re: I've played Civ 3, but I'm back to Civ 2 - Why?
Quote:
|
Originally posted by Zagbo
I've played Civ 3, but I'm back to Civ 2 - Why?
|
Hmm because of the tons of good quality scens out there. I've to say there are really many smart people out there in the Civ community two up for the brave scen designers.
Hooray
and Thank you for making playing CivII a new experience
|
|
|
|
March 31, 2003, 16:43
|
#71
|
Settler
Local Time: 07:28
Local Date: November 1, 2010
Join Date: Nov 2001
Posts: 7
|
A revisit to civ3
I got Civ3 for christmas the year it came out. Like alot of you I tried to get into it and quickly went back to Civ2. But recently I decided to try Civ3 again (I played about 6 fantasy ToT games in a month on civ2 and needed a change). I actually enjoyed it. I like the culture/boarder idea. One of the few things I hate about Civ 2 is the fact that enemies get in that zone of control and I can't move my settlers in the city area. Civ 3 gives you a shape of your civilization.
__________________
I am between being a Man of God and a God of Man
|
|
|
|
March 31, 2003, 16:54
|
#72
|
Deity
Local Time: 13:28
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
|
Not that the AI respects your borders.......or you the AI's borders.
|
|
|
|
March 31, 2003, 17:00
|
#73
|
Settler
Local Time: 07:28
Local Date: November 1, 2010
Join Date: Nov 2001
Posts: 7
|
but...
If they cross the line they are not right on top of you (if your culture is high.
__________________
I am between being a Man of God and a God of Man
|
|
|
|
March 31, 2003, 18:23
|
#74
|
Emperor
Local Time: 14:28
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Belgrade, Serbia
Posts: 3,218
|
Quote:
|
Originally posted by DrSpike
Not that the AI respects your borders.......or you the AI's borders.
|
Actually they do.
Exepmt,
1) if they wanna attack you
2) if there is some fine piece of land on the other side of your territory
3) or there they enemy on the other side of your territory and you were not so good pal to give him RoP
P.S.
And you can always ask them to leave (but can be risky if you are weak, in which case why won't they violate borders if you can't enfore the opposite).
|
|
|
|
March 31, 2003, 18:53
|
#75
|
Deity
Local Time: 13:28
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
|
Quote:
|
Originally posted by player1
Actually they do.
Exepmt,
1) if they wanna attack you
2) if there is some fine piece of land on the other side of your territory
3) or there they enemy on the other side of your territory and you were not so good pal to give him RoP
|
i.e they don't.
|
|
|
|
April 3, 2003, 18:49
|
#76
|
King
Local Time: 07:28
Local Date: November 1, 2010
Join Date: Sep 2000
Location: of the Benighted Realms
Posts: 1,791
|
Quote:
|
Originally posted by player1
And in civ2, thanks to AI, SP doesn't work.
Exept for begginers.
|
Scenario making can correct this problem. If the AI is too weak or too timid, unit types can be enhanced and made more powerful, and available only to the AI. Units can be placed arbitrarily in a scenario, as many and wherever they need to be, and by events, if necessary, on scheduled turns. The tech tree can be altered to give the AI advantages. Wonders can be placed to give the AI advantages. Events can be scheduled to give the AI advantages. Diplomatic efforts can be frozen by events so that the AI(s) never make peace with the sp human. Random events can cause any or all AIs to go to war with the sp human. An event can give gold and/or units to AI(s) on scheduled turns.
It is easily possible (laughably so), to create a scenario where the AI overwhelms everything it encounters. The trick is to find the right balance between an overwhelmingly powerful AI and one that can be beaten.
__________________
Lost in America.
"a freaking mastermind." --Stefu
"or a very good liar." --Stefu
"Jesus" avatars created by Mercator and Laszlo.
|
|
|
|
April 4, 2003, 22:27
|
#77
|
Chieftain
Local Time: 12:28
Local Date: November 1, 2010
Join Date: Dec 2002
Location: Kent, UK + Cape Town,S.A
Posts: 50
|
"The trick is to find the right balance between an overwhelmingly powerful AI and one that can be beaten.".....very true indeed....
and one that keeps you always believing that your'e in with a chance without feeling completely overwhelmed!
__________________
"Some people are alive, simply because its against the law to kill them"
"Freedom is not the right to do as you please, but the liberty to do as you ought"
|
|
|
|
April 8, 2003, 10:01
|
#78
|
Chieftain
Local Time: 14:28
Local Date: November 1, 2010
Join Date: May 2000
Location: Fine Land
Posts: 85
|
Not that Civ2 AI is so bad. When you're the most powerful civ in modern ages, they can gang up together against you and even cause defeat. It's quite a thrill fighting against 6 enemies that all were your allies only few turns earlier...
But the thing that keeps Civ2 alive are obviously the scenarios. There's so much variety of them downloadable, and so good tools for making your own that it hardly gets repetitive to anyone. Just look some of the top scenarios and see how much innovations there are. Nothing to be seen with Civ3.
|
|
|
|
April 11, 2003, 10:36
|
#79
|
King
Local Time: 12:28
Local Date: November 1, 2010
Join Date: May 2000
Posts: 1,003
|
I'v also returned to Civ2. I've put together new default unit graphics, added new terrain and city styles, and it looks like a "new" game.
I'm having a blast. There is still nothing on the market that can touch this game. It says alot about what went into its design.
|
|
|
|
April 11, 2003, 10:53
|
#80
|
Just another peon
Local Time: 07:28
Local Date: November 1, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
|
The easiest way to fix the AI in civ II, is not to use it.
MP ROCKS
RAH
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
|
|
|
|
April 11, 2003, 19:15
|
#81
|
Chieftain
Local Time: 12:28
Local Date: November 1, 2010
Join Date: Dec 2002
Location: Kent, UK + Cape Town,S.A
Posts: 50
|
True but the flip side is...
Humans by nature are often predictable in their strategies and besides computers dont waste time in making decisions or take breaks for coffee or get carried away after a couple of tots
Once again depends what rocks your caravels....
|
|
|
|
April 12, 2003, 10:32
|
#82
|
Emperor
Local Time: 08:28
Local Date: November 1, 2010
Join Date: Mar 2003
Location: Having tea with the Third Man...
Posts: 6,169
|
Civ3 is non-customizable and, while it claims to lower micromanagement, the people get mad so quickly, switch allegiances every time you blink, and corruption is so horribly rampant that you wind up bogged down in keeping everyone nice and shut up for a while so you can get down to business. Strategic resources and luxuries are neat in a way but they tend to detract from the game's natural feel of grandeur somehow. And fundamentalism and communism are my favorite forms of government, but they've killed one and seriously weakened the other. Overall I think Civ3 is too constricted on the city level and militarily bastardized, but they try to make up for it with superior diplomacy and trade. If I wanted to spend all my time eliminating corruption and keeping peons happy I would've bought SimCity instead. Blecch.
This concludes my diatribe, for now.
__________________
"May I be forgiven for the ills that I have done/Friends I have forsaken and strangers I have shunned/Sins I have committed, for which others had to pay/And I haven't met the whiskey that can wash those stains away."
-Brady's Leap, "Wash."
|
|
|
|
April 14, 2003, 11:30
|
#83
|
Just another peon
Local Time: 07:28
Local Date: November 1, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
|
Quote:
|
Originally posted by Paradox
Humans by nature are often predictable in their strategies and besides computers dont waste time in making decisions or take breaks for coffee or get carried away after a couple of tots
|
Only the crappy players are predictable. The good players aren't usually. They may use similar strats, but if you get too predictable, you get beat more often.
THE AI IS ALWAYS predictable.
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
|
|
|
|
April 17, 2003, 00:59
|
#84
|
Chieftain
Local Time: 05:28
Local Date: November 1, 2010
Join Date: Nov 2000
Location: Appalachian Mountains
Posts: 85
|
I was very disappointed with Civ 3, so I came back to Civ2 as well....I haven't been to this site in a long time, but it's good to see I'm not the only Civ2 lover!
__________________
"Veni, vidi, vici."
Translation: "I came, I saw, I conquered." Written by Caesar, in a report to Rome in 47 B.C. after conquering Farnakes at Zela in Asia Minor in just five days.
|
|
|
|
April 17, 2003, 02:11
|
#85
|
Emperor
Local Time: 12:28
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
|
Welcome back to the fold...
SG[1]
|
|
|
|
April 25, 2003, 16:06
|
#86
|
Chieftain
Local Time: 06:28
Local Date: November 1, 2010
Join Date: Oct 2001
Location: Minneapolis MN
Posts: 36
|
Well I am another fellow who has given CivIII many tries. My brother-in-law bought it for me and also bought me CivIII play the world. Plain and simple it is not near as much fun as Civ2.
__________________
Beer - helping white guys dance since 1878.
|
|
|
|
April 25, 2003, 19:38
|
#87
|
Emperor
Local Time: 14:28
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Belgrade, Serbia
Posts: 3,218
|
Hmm...
I do play Civ2 with one my old friend on his old comp.
(he obviously can't play Civ3 on 133Mhz Pentium I)
The more I play it, the more I see how good improvments in Civ3 are.
P.S.
But still, there is no good scenario and events editor in Civ3
P.P.S.
Not that Civ2 events editor is good.
It's pretty primitive and crude (CTP2, on the other hand, rules in events department).
But, at least it's an option that can be useful for scenario makers.
|
|
|
|
April 28, 2003, 05:25
|
#88
|
Settler
Local Time: 12:28
Local Date: November 1, 2010
Join Date: Apr 2003
Location: Netherlandz
Posts: 3
|
My favorite passtime (still) is to fire up Civ2 MGE coupled with that fun 'patch' that allows for huge maps and which takes away the limits on pop and money.
I'm no Civ 'god' tho.. I just like to play forever.. 7 civs on a huge map.. yummie
Civ3 is nice but for me it lacked the simplicity and fast gameplay.. and finally the lack of good scens (Civ2 has literally tons of good ones).
Yes.. Civ2 will reside on my comps for years to come
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 08:28.
|
|