December 12, 2002, 09:46
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#1
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King
Local Time: 13:29
Local Date: November 1, 2010
Join Date: Apr 2002
Location: International crime fighting playboy
Posts: 1,063
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Refusing a flipped city
Has anyone had an opponents city flip and refuse it.
What happens and does the AI ever refuse to accept your city
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December 12, 2002, 09:59
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#2
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King
Local Time: 15:29
Local Date: November 1, 2010
Join Date: Aug 2001
Location: the contradiction is filled with holes...
Posts: 1,398
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That is never an option for me, so I don't know...
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I'm not a complete idiot: some parts are still missing.
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December 12, 2002, 10:23
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#3
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Prince
Local Time: 07:29
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Washington, DC, US
Posts: 548
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Re: Refusing a flipped city
Quote:
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Originally posted by TheStinger
Has anyone had an opponents city flip and refuse it.
What happens and does the AI ever refuse to accept your city
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Someone else posted about this happening to them in another thread. That was the only time I've ever heard of it happening.
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December 12, 2002, 10:25
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#4
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Warlord
Local Time: 08:29
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Canada
Posts: 204
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It does not look like accepting/refusing flip affect anything. Although some people claimed that attitude of civilization from which city is defected drops. Have not noticed that.
AI might refuse the flip. I never saw it myself, but somebody posted screenshot of such situation long time ago: advisor came to say that city <...> attempted to defect, but <...> refused to accept them.
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December 12, 2002, 10:27
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#5
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King
Local Time: 08:29
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Waterloo, ON, Canada
Posts: 1,500
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On deity I've seen the AI refuse my worthless, size 1 cities in the middle of nowhere rather consistently.
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"I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
-me, discussing my banking history.
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December 12, 2002, 14:06
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#6
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King
Local Time: 04:29
Local Date: November 1, 2010
Join Date: May 2002
Location: near the magic kingdom
Posts: 1,001
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I've refused a city before, can't remember the circumstances though. Af far as I can tell, it doesn't make any difference in the later calculations for a city wanting to flip. A number of turns later, the city wanted to flip again!
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badams
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December 12, 2002, 16:06
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#7
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Prince
Local Time: 06:29
Local Date: November 1, 2010
Join Date: Aug 2002
Posts: 495
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AI's refusing to accept city might have something to do with their OCN.
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December 12, 2002, 18:08
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#8
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Warlord
Local Time: 12:29
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Home of the Canucks
Posts: 210
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I think right after Civ3 came out and I bought it, IIRC a civ was very upset that I took their city. I can hardly remember the exact details tho... maybe a patch changed how the AI react.
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December 13, 2002, 03:15
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#9
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Warlord
Local Time: 12:29
Local Date: November 1, 2010
Join Date: Sep 2002
Location: United Kingdom EX New Zealand
Posts: 118
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I have seen this in a game where france was particularly dominant, a size 6 city belonging to me next to a 12 city belonging to france flipped but was refused.
It did this twice before i manged to get a university and cathedral in there.
I Never refuse cities when the AI flips to me even cities out in the back of beyond.
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If he is taking his ease, give him no rest. If his forces are united, separate them. Attack him where he is unprepared, appear where you are not expected - SunTzu
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December 13, 2002, 04:17
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#10
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Chieftain
Local Time: 13:29
Local Date: November 1, 2010
Join Date: Apr 2002
Location: rotterdam, holland
Posts: 74
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I Have seen it once,
ANd it was a really fine city to, they just did not take it. ****** arrogant iroquis basterd!!!!b I believe it was size eight or something
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ICH BIN EIN WARMONGER!!!
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December 13, 2002, 07:37
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#11
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King
Local Time: 13:29
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Italia
Posts: 2,036
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Accept it and then abandon it
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I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.
Asher on molly bloom
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December 13, 2002, 08:37
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#12
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Chieftain
Local Time: 13:29
Local Date: November 1, 2010
Join Date: Apr 2002
Location: rotterdam, holland
Posts: 74
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maybe it depends of how their attitude is towards you, when there gracious the might be less willing to accept your city. maybe they didnt want the city because when they do thecity uses good tiles from their good cities (not that the A.I excells in micro-management).
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ICH BIN EIN WARMONGER!!!
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December 13, 2002, 18:19
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#13
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Prince
Local Time: 07:29
Local Date: November 1, 2010
Join Date: Nov 2001
Posts: 337
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Better system by far than Civ I, when a city would admire your prosperity, immediately flip without so much as a by-your-leave, and cause your democracy to crash cuz they were so p.o'd to BEGIN with!
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December 15, 2002, 18:06
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#14
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Emperor
Local Time: 14:29
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Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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hi ,
depending on its size and a whole bunch of other things you can keep it , but the best is to refuse it , it shall improve your relations with that civ and your reputation , and on top when one of your cities wants to turn you have a good chance that they shall refuse it , .......
have a nice day
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December 16, 2002, 10:00
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#15
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King
Local Time: 06:29
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Our house. In the middle of our street.
Posts: 1,495
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panag - do you have any info or a link showing that refusal really does improve relations? I never heard of that before.
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"Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos
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December 16, 2002, 19:20
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#16
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Emperor
Local Time: 14:29
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Quote:
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Originally posted by ducki
panag - do you have any info or a link showing that refusal really does improve relations? I never heard of that before.
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hi ,
 , great there where some post about it , .......
like a zillion threads ago , ....... sorry but the search engine does not find them , .......
however it would only sound logical , ......
maybe some-one from firaxis can give an answer to that , .....
have a nice day
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December 18, 2002, 10:58
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#17
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Prince
Local Time: 07:29
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Washington, DC, US
Posts: 548
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Quote:
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Originally posted by Datajack Franit
Accept it and then abandon it
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I think that would affect your rep with the other Civ though, because its the equivalent of razing it.
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December 18, 2002, 16:01
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#18
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Settler
Local Time: 06:29
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 18
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A city that flips to your side affects your relation to that civi. If you have a mpp with that civi, then they see it as a reason to break that.
If your city flips to them and you have a mpp, the civi will not accept it.
If the mood of the is cautious or less they will see it as an act of war. Other civis will think you betrayed that civi.
I have also notice that when a city is about to flip the AI puts tons of troops in it. Have not tested that, but someone could try it.
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