December 18, 2002, 05:30
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#61
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Local Time: 14:29
Local Date: November 1, 2010
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OK guys, I'm just back. It's morning here, and i'll have to go to Uni soon, so I can't catch everything back (I read this thread entirely though).
I have been busy since friday, and I couldn't do a thourought study, and couldn't do a viable regional project.
I will use a slightly modified version of Dejon's list for now :
Quote:
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Central Apolyton
~ Apolyton
~ Termina
~ Tassagrad
~ Gotham
~ Banana HQ
~ Chartes
~ Timeline
~ Opiadom
~ Rheims
~ Port Rouge
Old Persia (GhengLand)
~ Susa
~ Bacteria
~ Muncie
~ Tarsus
~ Arbela
~ The Forbidden City
~ Antioch
~ Willsbury
~ Port of Malignance
~ GhengisTown
Upper Apolyton
~ Loveshack
~ Gaia
~ Geofront
~ Ubergorsk
~ Oak Ridge
~ Seeberg
~ New York
~ Del Monte
~ Chiquita
~ San Cortes
Old France
~ Macross City
~ Jerusalem
~ Here It Is
~ Heliopolis
~ Lhasa
~ Port of Where It's At
~ Avignon (El Duderino?)
~ Arcadia
~ Hole in the Wall
~ Dijon
Uber Island
~ Another Glorius City
~ Neon Uber City
~ Boomtown
~ Shiberport
~ Solace
~ Whelsh Coast
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Here are the nominations :
Central Apolyton : Donegeal
Old Persia (Ghengland) : GhengisFarb
Upper Apolyton : Kloreep
Old France : Dejon
Uber Island : Panzer32
If anyone is unstaisfied with his new duty, please say so. I tried to fit individual preferences best, but I may have been wrong. If I have no feedback, I'd have no way to know whether I've been wrong or not
Thanks again for your help
__________________
"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
"I never had the need to have a boner." -- Dissident
"I have never cut off my penis when I was upset over a girl." -- Dis
Last edited by Spiffor; December 18, 2002 at 20:08.
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December 18, 2002, 05:37
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#62
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King
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/EDIT
Sorry, but I can't be an RA this term, nor can I be the Public Works deputy. At the moment duties for myself lay elsewhere in the game, and I don't want to neglect any position due to another one I'm involved in....
Last edited by Meshelic; December 18, 2002 at 06:54.
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December 18, 2002, 05:44
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#63
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Emperor
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December 18, 2002, 05:45
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#64
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King
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Hey no secrets!
"We have ways of making you talk...."
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December 18, 2002, 09:29
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#65
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Emperor
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Join Date: Oct 2002
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YAY!!! Uber Isle is under my control!!
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King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
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May God Bless.
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December 18, 2002, 09:53
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#66
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Deity
Local Time: 06:29
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I could divide Lower Ghengland into the Eastern five cities (the Ghenglish Coast) and the Western five cites (Ghenglish Highlands).
Ghenglish Highlands
Ghengistown
Port of Malignance
Willsbury
Antioch
The Forbidden City
Ghenglish Coast
Arbela
Muncie
Tarsus
Bacteria
Susa
Any takers for the Ghenglish Coast? Donegeal would you want to do those 5 cities or hold out for part of Upper Apolyton?
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December 18, 2002, 18:52
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#67
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Emperor
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You want us to do orders for the upcoming turnchat, I assume. Do you (spiffor) want us to send them to you, or post them in the order thread?
__________________
Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
---------
May God Bless.
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December 18, 2002, 19:00
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#68
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Emperor
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With my nomination to the Court, I'd like to step down and allow Donegeal to manage my region. I know he was interested in serving as a RA previously and that he has more experience in this area than me.
However, if there's any problems with this, or if an area would remain unrepresented, PM me and I'll do my best to manage.
--Togas
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Member of the Mercenary Team in the Civ 4 Team Democracy Game.
Former Consul for the Apolyton C3C Intersite Tournament Team.
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December 18, 2002, 20:07
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#69
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Local Time: 14:29
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Join Date: Nov 2001
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Panzer :
Please post in the orders thread. I'll PM you to edit your orders if there is any problem.
Ghengis :
I think we don't have to divide any province now that both Meshelic and Togas have stepped back. I will manage workers unless someone is interested, and Donegeal will be the RA of Central Apolyton.
__________________
"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
"I never had the need to have a boner." -- Dissident
"I have never cut off my penis when I was upset over a girl." -- Dis
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December 19, 2002, 01:31
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#70
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Emperor
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Things are moving along.  I'll got cracking on my orders once I read ET's last DM report.
Spiffor, how are you planning to do the workers? Do you want us RAs to submit regular requests for urgent PW (IE, city X is growing in 3 turns but has no free improved tiles)?
Also, I was thinking it would be nice if E_T could tell us how many units he needs/wants by Turn X; that way we could split up unit-building responsibilities, and squeeze city development in as much as possible. Probably the wrong thread, I know, but I'm just spouting my thoughts right now.
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December 19, 2002, 02:40
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#71
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Emperor
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Quote:
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Originally posted by Kloreep
Things are moving along. I'll got cracking on my orders once I read ET's last DM report.
Spiffor, how are you planning to do the workers? Do you want us RAs to submit regular requests for urgent PW (IE, city X is growing in 3 turns but has no free improved tiles)?
Also, I was thinking it would be nice if E_T could tell us how many units he needs/wants by Turn X; that way we could split up unit-building responsibilities, and squeeze city development in as much as possible. Probably the wrong thread, I know, but I'm just spouting my thoughts right now.
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I can tell you that, in general, we want a lot of military units right now, especially infantry. As for specifics or numbers, you'll have to check with E_T.
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December 19, 2002, 03:09
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#72
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Emperor
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Not that my preferences mean a whole lot... but here's my thinking because I happen to be looking at our long-term financial situation much more closely now...
My prefered national priorities aside from military units:
1. Factories
Every city needs a factory - period. In many cases, other projects should be placed on hold until a factory is complete. The increased production should significantly reduce the time it takes to build all of those other improvments and to mass produce military units. Don't worry about pollution - we have such an enormous public works corps and a working railroad network now that any pollution should be easily cleaned up in the same turn it forms. The recent discovery of replaceable parts makes this even more simplistic.
2. Marketplaces and Banks.
We need a lot more marketplaces to help handle the war weariness as it mounts over time. We also need both the marketplaces and the banks to increase our income. Things might look great right now, but the bulk of that is from a techwhoring that will wear out in 18 turns. When it wears out, we'll lose over 300 LPT in income and go right back into the hole (we were losing money before we did the techwhoring).
You might argue that we can simply keep techwhoring, but this may not be the case for a while right after these deals run out. The reason is that we'll want to refrain from techwhoring Atomic Theory and Electronics (along with Radio, which can't even be accessed w/o those previous two) until we've completed Hoover's Dam. Because Hoover's may take us time to complete, there may be a period where we do not techwhore at all and we have to go without several hundred LPT in income. We're going to need a lot more marketplaces and banks (along with starting Wall Street) to keep the empire's financial situation afloat along with the science slider up when that happens.
3. Police Stations
Especially for cities far away from the Capital or Forbidden Palace, the increase to trade should really help the financial situation down the road. Additionally, war weariness is going to be a growing problem as this War to End All Wars continues... we're simply going to need more police.
4. Hospitals
The more people, the more production and trade. The more production, the faster everything else builds. The more trade, the more money for rushbuys, upgrades, and science. Once again, don't worry about pollution because our public works corps can easily handle it.
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The above said, however, we need A LOT OF MILITARY UNITS RIGHT NOW. The consensus among those present in the last chat of Term 6 was that the nation is VERY VERY SHORT on defensive military units. That said, obviously defer to E_T on what types of military units he wants (he MAY still want a lot of cavalry or artillery, though I think we're not as short on those as we are infantry).
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December 19, 2002, 12:27
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#73
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Emperor
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Join Date: Sep 2002
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The ways we can boost the science rate the most in prepartion for the modern era techs are:
1. Hospitals in size 12 cities with Factories along the coast. (Greating increasing commerce and thus Science Rate) I'd like to see all the coastal cities at size 18+ before we enter the modern era.
2. Market Places & Banks : Same reasons as Arnelos
3. Hospitals in size 12 cities with Factories that aren't along the coast: This will across increase commerece and thus science. I'd like most of the non-coastal cities to be size 14+ by the time we enter the modern era.
4. Police Stations: Same reasons as Arnelos
5. Universitys. Additional Universitys will be needed by the time the modern era starts.
__________________
1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now. :mad:
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December 19, 2002, 13:13
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#74
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Local Time: 14:29
Local Date: November 1, 2010
Join Date: Nov 2001
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Posts: 6,182
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There are currently 9 cities without markeplace which aren't building one. They are not threatened by immediate unhappiness, because of their small size (still no aqueduct there). I will stick to E_T's plans for this one.
Also, I think I'll change all riflemen currently being worked on to infantry, except if someone disagrees.
I'll PM E_T to ask him what units he needs for his conquests, and I'll try to provide him with them ASAP. I intend to turn our factory cities in unit-farms, in order to let border cities build their vital infrastructure.
I'll start hospitals in bigger cities as soon as we produced enough troops for our war. It is indeed a very potent building, and we can afford the great population, with all our luxuries.
Since happiness is not much of an issue for now (only New York has a unhappy citizen, and almost all our cities have 100% happiness), I will build police stations as a way to fight against corruption for now. I'll build police stations in our core cities only when unhappiness will become a real threat (if the war lasts longer than expected), or when there will be nothing else to build.
Banks are important. Here's the list of productive cities without bank :
Gaia ; Port Rouge ; Termina ; Susa ; Rheims ; Arbela ; Antioch ; Tarsus ; Willsbury ; Chartres ; Bacteria ; Seeberg ; Ubergorsk ; Jerusalem ; Geofront ; Loveshack ; Another Glorious City ; Port of Malignance ; Ghengistown. Building banks in all these cities would significantly boost our income. However, most of them have other priorities for now (factories, then units, then hospitals generally). I think banks will be done when hospitals are built : the higher population will bring more food and more shields, which is as profitable as the more money from banks.
__________________
"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
"I never had the need to have a boner." -- Dissident
"I have never cut off my penis when I was upset over a girl." -- Dis
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December 19, 2002, 14:42
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#75
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Emperor
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Do not forget that we have Coloseums that need to be built. Personally, they should be built BEFORE the Hospitals, so that they can help buffer the War Weirness that will will be experiancing. That was my plan while DM.
E_T
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Minister of the Interior of the PTW InterSite Demo Game
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December 19, 2002, 15:19
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#76
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Emperor
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With 7 luxaries + Market Place + Catherdrial + Sistine's Chapel, the government will collapse into Anarchy from WW before a size 12 city falls into disorder from WW.
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Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now. :mad:
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December 19, 2002, 15:52
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#77
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FACTORIES need to be built before any other structure once (and perhaps before in some cases) the military units are done being trained.
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December 19, 2002, 16:00
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#78
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Before I has left the DM Office, I had structured teh Queue's for what I had Generally needed and several of these other issues.
The current Preparations for our Military should be sufficent, but we shall see what will come.
No plan survives first contact with the enemy
E_T
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Minister of the Interior of the PTW InterSite Demo Game
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December 19, 2002, 16:01
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#79
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Emperor
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FYI, I'm working on the Final Term 6 DM Report right now. I hope to publish it shortly.
E_T
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Worship the Comic here!
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Minister of the Interior of the PTW InterSite Demo Game
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December 19, 2002, 16:55
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#80
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King
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I'm noting all the above suggestions, priorites, etc. I look forward to your final DM report, E_T. I plan to do orders for my region (Old France) tomorrow afternoon.
Spiffor - would you like the order in any specific format, such as E_T's format? Shall we maintain the current system of referring to city tiles (#1, #2, etc)? Who will mediate the allocation of tiles and workers where necessary?
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December 19, 2002, 17:05
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#81
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Emperor
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If Spiffor's controlling the workers, I don't think we'll need to worry about worker allocation.
Speaking of which... Spiffor, do you want the RAs to submit PW requests? (I haven't seen anything in my province that needs to be done in the next 5 turns, but I haven't taken a full look around ol' Upper Apolyton yet.) I asked this question in another post above, but I think it's gotten lost in all the posting.
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December 19, 2002, 17:09
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#82
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Emperor
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I have been working on Uber Isle orders... should be done tonight.
Same questions as dejon.
__________________
Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
---------
May God Bless.
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December 19, 2002, 17:13
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#83
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Emperor
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Hey... if any of you guys have the latest save, please post it so I can start on my orders.
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December 19, 2002, 18:42
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#84
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Emperor
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Could someone please point me to E_T's WF system (or explain it here?) The old Term 6 order threads don't have it anymore.
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December 19, 2002, 21:03
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#85
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Deity
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Quote:
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Originally posted by Kloreep
Could someone please point me to E_T's WF system (or explain it here?) The old Term 6 order threads don't have it anymore.
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Yes, please.
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December 19, 2002, 23:14
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#86
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Emperor
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WF refers to Work force allocation/placement. See this image:

For further explanation on this, see this post.
If you want, you can copy it down. Or you can just use the URL that I have. It doesn't take up much space and I can leave it on there.
E_T
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Term IV Deputy Foreign Minister for Trade of Apolytonia, Term V CP & Term VI DM of Apolytonia, Term VII SMC of Apolytonia - SPDGI
Minister of the Interior of the PTW InterSite Demo Game
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December 19, 2002, 23:21
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#87
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Deity
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Which do you prefer Spiffor, ET's tile numbers or the old $Mini-game use of map directions? I can post either way it will just take a little longer to convert to the number system.

DIRECTONAL LEGEND FOR TILE LOCATIONS
For Example, if the city was Timeline, the Green tile would be "Timeline wnw", and the blue tile would be "Timeline S".
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December 19, 2002, 23:26
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#88
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Emperor
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Quote:
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Originally posted by E_T
If you want, you can copy it down. Or you can just use the URL that I have. It doesn't take up much space and I can leave it on there.
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Personally, when I was running turnchats, writing E_T's system down on a piece of paper and having that sit next to me while running the turnchat was AWESOME. After a while though, the system became somewhat intuitive.
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December 19, 2002, 23:28
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#89
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Emperor
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Quote:
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Originally posted by GhengisFarb
Which do you prefer Spiffor, ET's tile numbers or the old $Mini-game use of map directions? I can post either way it will just take a little longer to convert to the number system.
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I don't know about Spiffor, but as President, either works for me. When I was VP running turnchats, I had the cardinal directions system of yours from your PW orders and E_T's numbering system for his CP orders.
I will say that your directional system is more intuitive, but that E_T's system causes less confusion when there are changes in the turnchat or I have to ask for clarification.
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December 20, 2002, 00:33
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#90
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King
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I think there's an even easier way. Following E_T's tile ordering, but with letters instead of numbers.
Advantages:
-Less characters
-More mnemonic than numbers (for me, anyway)
-Less chance of confusion (i.e. Was that 2 Workers to #3, or 3 Workers to #2?)
But I'll go with whatever the DM prefers.
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